Maps for Capture the Flag mega-topic
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Re: Maps for Capture the Flag mega-topic
Theres one more thing, there is no "Death-Zone" needed :)
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Re: Maps for Capture the Flag mega-topic
GlitchMinetest I can't download your map, it says that I am not authorized to download this file.
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Re: Maps for Capture the Flag mega-topic
It happens the same when I try. Try to upload map files here on forum.
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Re: Maps for Capture the Flag mega-topic
@Zalera where can I find your map to download it? I will make pull request on github for your map if you want.
Btw do here works pings like @...?
Btw do here works pings like @...?
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Re: Maps for Capture the Flag mega-topic
OK.Enrikoo wrote:GlitchMinetest I can't download your map, it says that I am not authorized to download this file.
Does anyone know a file-sharing-platform (free, without creating an account)
Then i can upload the map (.zip file)
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Re: Maps for Capture the Flag mega-topic
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Re: Maps for Capture the Flag mega-topic
I have finally made a map for capture the flag.
I will first say that any maps that I upload will be simple and without a lot of detail because I do not have the patience to create a complex map all at once. But any of my maps that are added to the game I will update over time and upload the updates.
Map name: Cave Wars. Description: An underground map with zillions of caves to fight in, to hide in, or to get lost in.
I am currently unable to post a screenshot so I will post one later when I get a chance.
I will first say that any maps that I upload will be simple and without a lot of detail because I do not have the patience to create a complex map all at once. But any of my maps that are added to the game I will update over time and upload the updates.
Map name: Cave Wars. Description: An underground map with zillions of caves to fight in, to hide in, or to get lost in.
I am currently unable to post a screenshot so I will post one later when I get a chance.
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Re: Maps for Capture the Flag mega-topic
Here is a screenshot from Cave Wars.
Edit: If this map is too tall (200 meters) I can shave it down to size and then re-submit it.
Edit: If this map is too tall (200 meters) I can shave it down to size and then re-submit it.
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Re: Maps for Capture the Flag mega-topic
Speaking of capturing in a matter of seconds, I would propose that the CTF game be modified so that some maps require more than one capture to win. This proposition would work well with very small maps.ANAND wrote:I can understand how you intend this map to be played on. But if the bases are so close to each other, esp. with a mountain extending right up to the bases, players would tunnel to the enemy base, and capture their flag in a matter of seconds. If you intend for player to move around the map instead, consider using indestructible stone for the mountain.
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Re: Maps for Capture the Flag mega-topic
Here is a screenshot from a map I am currently making and will probably have it ready for review next week. Let me know what you guys think.
I will probably name this something like "A kingdom in the nether."
I will probably name this something like "A kingdom in the nether."
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Re: Maps for Capture the Flag mega-topic
Looks gorgeous, Waterbug! Good job! :)
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Re: Maps for Capture the Flag mega-topic
Waterbug, we don't allow maps that don't have a valid license. I can license the map under the CC BY-SA 4.0 (recommended license, unless you really want to use another license) for you, but you have to explicitly agree that you are okay with me doing that.
Also, yes the map is too tall. Maps taller than 140 needs a very strong reason for the extra height to be justified, and won't be accepted otherwise.
See also: https://github.com/MT-CTF/maps/pull/51
Also, yes the map is too tall. Maps taller than 140 needs a very strong reason for the extra height to be justified, and won't be accepted otherwise.
See also: https://github.com/MT-CTF/maps/pull/51
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Re: Maps for Capture the Flag mega-topic
New map available.
Name: A kingdom in the nether.
Screenshot in previous post.
Name: A kingdom in the nether.
Screenshot in previous post.
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Re: Maps for Capture the Flag mega-topic
Big Ocean 2.0
After a time of thinking, I finished the new version of my map "Big Ocean".
After a time of thinking, I finished the new version of my map "Big Ocean".
- Changed the deep of the water from 10 to 20
- And placed ctf-stone in the middle of the map, so you can't build a tunnel from one base to the other
- Added a new bigger type of island
- Put some minerals/caves in the stone
- Added a skypart
- Placed more ships
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Last edited by Karl der ... on Mon Sep 30, 2019 13:01, edited 1 time in total.
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Re: Maps for Capture the Flag mega-topic
I've fixed the size problem with my Cave wars map.
New size: H=140 R=111
New size: H=140 R=111
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Re: Maps for Capture the Flag mega-topic
@Karl der ...
read this: https://github.com/MT-CTF/maps/pull/48. There are some things which should be fixed.
read this: https://github.com/MT-CTF/maps/pull/48. There are some things which should be fixed.
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Re: Maps for Capture the Flag mega-topic
I work on the problems and will change a few things.-sniper- wrote:@Karl der ...
read this: https://github.com/MT-CTF/maps/pull/48. There are some things which should be fixed.
That ores are only on one side is my mistake, I think I forgot it.
The wool will be breakable and there should be more ores maybe with diamonds and mese too.
This way the steel swords can be respawn stuff and you can go mining.
The new version will have license information.
I like CTF
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Re: Maps for Capture the Flag mega-topic
I worked at all of that points but now I have a problem: First the /gui command exported the normal ground under the map. After that I made the .mts file with /mtschemcreate but if I load it in the ctf-game:Karl der ... wrote:I work on the problems and will change a few things.-sniper- wrote:@Karl der ...
read this: https://github.com/MT-CTF/maps/pull/48. There are some things which should be fixed.
That ores are only on one side is my mistake, I think I forgot it.
The wool will be breakable and there should be more ores maybe with diamonds and mese too.
This way the steel swords can be respawn stuff and you can go mining.
The new version will have license information.
What do I do wrong? The mts. file works if I load it in the normal game.
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Re: Maps for Capture the Flag mega-topic
That's weird. Please upload the .mts and .conf file, and I'll try to see what's wrong.
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Re: Maps for Capture the Flag mega-topic
Here are the 2 files:ANAND wrote:That's weird. Please upload the .mts and .conf file, and I'll try to see what's wrong.
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Re: Maps for Capture the Flag mega-topic
Hmm:Karl der ... wrote:Here are the 2 files:ANAND wrote:That's weird. Please upload the .mts and .conf file, and I'll try to see what's wrong.
Code: Select all
r = -110
It works if you make r = 110.
I have already corrected this and posted your new version of map.
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Re: Maps for Capture the Flag mega-topic
Please also add a license.Karl der ... wrote:Here are the 2 files:ANAND wrote:That's weird. Please upload the .mts and .conf file, and I'll try to see what's wrong.
Quoting MinetestSam:
MinetestSam wrote: The map doesn't have any license. Also if the players spawn in with steel swords then there is no need for iron ores. If the players are to be spawned in with stone swords then also the amount of ores is too much. The player should also spawn in with some torches. Rest seems fine and if need custom chest zones can be added later on. The .conf file also needs requires the screenshot line(screenshot = big_ocean.png) to be added.
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Re: Maps for Capture the Flag mega-topic
I made a license file, but here i didn't upload the new version, this are only the 2 files (.conf and .mts).-sniper- wrote:Please also add a license.Karl der ... wrote:Here are the 2 files:ANAND wrote:That's weird. Please upload the .mts and .conf file, and I'll try to see what's wrong.
Quoting MinetestSam:MinetestSam wrote: The map doesn't have any license. Also if the players spawn in with steel swords then there is no need for iron ores. If the players are to be spawned in with stone swords then also the amount of ores is too much. The player should also spawn in with some torches. Rest seems fine and if need custom chest zones can be added later on. The .conf file also needs requires the screenshot line(screenshot = big_ocean.png) to be added.
I will add the screenshot line and it will be in the next complete version.
The player get steel sword, because I want a "fair" game, where new player have a chance too and not all swords are in the pro-chest. And iron isn't only for steel swords you can make traps or doors, that's the reason why I put iron ores in the stone too.
Like JostP said it:
What about if ores aren't removed? You get steel sword, so you can have extra steel to craft doors, traps etc. Wouldn't that be great, to have hundreds of doors in-game, bases built with rainforced stone or damage-cobble (both are not possible to craft many on normal maps)?
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Re: Maps for Capture the Flag mega-topic
Big Ocean 2.1 is finished!
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Re: Maps for Capture the Flag mega-topic
Hopefully this export of my "A Kingdom In The Nether" map actually works.
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