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Re: Maps for Capture the Flag mega-topic

Posted: Thu Jan 24, 2019 03:06
by Brian Gaucher
I just want to say a few things, to make sure I don't insult anyone. When reviewing maps I'll be very picky, even if there are parts I think are fine, if they could be negative, I'll point it out. Even if some "negative aspects" of the map remain, I might approve of it (Note: My approval does not equal being added to the game, I'm not a moderator). I'll just be picky about maps during reviews to allow the map maker to choose what to improve.
I also realise I didn't bring out many positives about the map, I'll try to do that more when reviewing other maps. (-Sniper- just happened to be the first map I critisised, but my next reviews should be more construtive).

Re: Maps for Capture the Flag mega-topic

Posted: Fri Jan 25, 2019 07:41
by ANAND
Brian Gaucher, more people checking out the submitted maps is always helpful for the reviewers, thanks. Feel free to review any map you want, and post the review here or in the corresponding PR page for that map.
-sniper- wrote:ANAND please post my maps on GitHub when you will have time.
PRs have already been created for your maps, thanks to MinetestSam:

https://github.com/MT-CTF/maps/pull/10
https://github.com/MT-CTF/maps/pull/13
https://github.com/MT-CTF/maps/pull/14
https://github.com/MT-CTF/maps/pull/15

Re: Maps for Capture the Flag mega-topic

Posted: Fri Feb 01, 2019 16:52
by -sniper-
Hello
I made new map, it is called Tunnel. It is like caverns map, but it doesn't have caves (air in caves was replaced with stone). There is 7x7x4 hole around the flags and beginnings of the tunnels are dug 8 nodes far (in the tunnels are 14 mese and 14 diamonds in each team). Base is made with indestructible stone brick (you can't dig them), only way out is 3x2 hole (tunnel). There is a lot of diamond and mese ore. You spawn with mese pick, 5 stick and 20 torches. There is no chests in game because there is no place where chests can spawn. I tested it in CTF game. Here are some screenshots:
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Image
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Code: Select all

name = Tunnel
author = -sniper-
hint = Dig to reach the enemy!
r = 115
h = 140
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (0,2,96)
team.2 = blue
team.2.color = blue
team.2.pos = (-1,2,-105)
initial_stuff = default:pick_mese,default:stick 5,default:torch 20
tunnel.zip
(789.63 KiB) Downloaded 74 times
Someone please post it on GitHub.

Re: Maps for Capture the Flag mega-topic

Posted: Fri Feb 01, 2019 18:00
by Stix
Looks awesome! Id love to play on that map. My only concern is the lack of ores where the caves used to be.

Re: Maps for Capture the Flag mega-topic

Posted: Fri Feb 01, 2019 18:22
by -sniper-
Stix wrote:Looks awesome! Id love to play on that map. My only concern is the lack of ores where the caves used to be.
Stix don't worry :). There are thousands of diamonds and mese.
Image

Re: Maps for Capture the Flag mega-topic

Posted: Fri Feb 01, 2019 20:17
by Stix
-sniper- wrote:
Stix wrote:Looks awesome! Id love to play on that map. My only concern is the lack of ores where the caves used to be.
Stix don't worry :). There are thousands of diamonds and mese.
Image
Holy... I think you made some tweaks to get that much mese and diamonds to generate. But what about iron? So that players can make steel doors and ammo. And since there's no way to acquire guns without chests, perhaps you should add rifles and ammo to the starters kit (or better yet shotty's...)?

Re: Maps for Capture the Flag mega-topic

Posted: Fri Feb 01, 2019 21:11
by -sniper-
Stix wrote:
-sniper- wrote:
Stix wrote:Looks awesome! Id love to play on that map. My only concern is the lack of ores where the caves used to be.
Stix don't worry :). There are thousands of diamonds and mese.
Image
Holy... I think you made some tweaks to get that much mese and diamonds to generate. But what about iron? So that players can make steel doors and ammo. And since there's no way to acquire guns without chests, perhaps you should add rifles and ammo to the starters kit (or better yet shotty's...)?
Map is -1000 deep, so there is a lot of mese and diamond ore. There is some iron ore too. Image is made with WorldEdit (I replaced all stone, gravel, sand, iron ore, coal ore and copper ore with air).

Re: Maps for Capture the Flag mega-topic

Posted: Sat Feb 02, 2019 13:44
by ANAND
-sniper- wrote:Hello
I made new map, it is called Tunnel. It is like caverns map, but it doesn't have caves (air in caves was replaced with stone). There is 7x7x4 hole around the flags and beginnings of the tunnels are dug 8 nodes far (in the tunnels are 14 mese and 14 diamonds in each team). Base is made with indestructible stone brick (you can't dig them), only way out is 3x2 hole (tunnel). There is a lot of diamond and mese ore. You spawn with mese pick, 5 stick and 20 torches. There is no chests in game because there is no place where chests can spawn. I tested it in CTF game.
Looks very interesting! While it's an underground map, it's very different from Caverns. I'm pretty busy at the moment, and I think Gael is just as busy as me. I'm afraid it might take some time to review these maps. I'll try to review at least the older ones tomorrow.

Re: Maps for Capture the Flag mega-topic

Posted: Sat Feb 02, 2019 15:04
by ANAND
-sniper-'s Plain Battle has been merged!

https://github.com/MT-CTF/maps/commit/9 ... 84a21f3ada

Re: Maps for Capture the Flag mega-topic

Posted: Sun Feb 03, 2019 05:59
by ANAND
-sniper-, would you be able to attend to this? https://github.com/MT-CTF/maps/pull/13# ... -460025769

Re: Maps for Capture the Flag mega-topic

Posted: Sun Feb 03, 2019 09:44
by -sniper-
ANAND wrote:-sniper-, would you be able to attend to this? https://github.com/MT-CTF/maps/pull/13# ... -460025769
Update of river_valley:
  • converted default:river_water_source to default:water_source
  • converted default:river_water_flowing to default:water_flowing
  • converted ctf_map:ind_dirt_with_grass to default:dirt_with_grass
river_valley.zip
(493.59 KiB) Downloaded 80 times
Spoiler
Image
Original map: viewtopic.php?f=12&t=19729&start=50#p340922

Re: Maps for Capture the Flag mega-topic

Posted: Sun Feb 03, 2019 10:12
by ANAND

Re: Maps for Capture the Flag mega-topic

Posted: Sun Feb 03, 2019 17:56
by ANAND
And some comments regarding Karsthafen: https://github.com/MT-CTF/maps/pull/15# ... -460073248

Re: Maps for Capture the Flag mega-topic

Posted: Mon Feb 04, 2019 16:43
by -sniper-
Update of Karsthafen:
  • different part of the original city
  • Added solars and Peters to authors
Screenshots:
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karsthafen.conf:
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Code: Select all

name = Karsthafen
author = solars, Peters and -sniper-
r = 115
h = 140
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (-36,-7,82)
team.2 = blue
team.2.color = blue
team.2.pos = (-14,3,-106)
initial_stuff = default:pick_wood,default:sword_stone,default:torch 3
karsthafen_update.zip
(481.46 KiB) Downloaded 88 times

Re: Maps for Capture the Flag mega-topic

Posted: Wed Feb 06, 2019 19:00
by -sniper-
Can I update plain_battle? I want to make "RED BASE" and "BLUE BASE" lettering indestructible. Players destroy it every game :/. I still can't find indestructible wool.

Re: Maps for Capture the Flag mega-topic

Posted: Wed Feb 06, 2019 19:04
by Stix
-sniper- wrote:Can I update plain_battle? I want to make "RED BASE" and "BLUE BASE" lettering indestructible. Players destroy it every game :/. I still can't find indestructible wool.
That'd be nice, while somewhat amusing at first its annoying to come back to base from combat and seemingly always find out a clever griefer changed the lettering to say something innapropriate, like "shit-base".

Re: Maps for Capture the Flag mega-topic

Posted: Wed Feb 06, 2019 19:21
by Stix
On the karsthafen update, i think the original location was more interesting, with the docks and water being a nice touch.

Re: Maps for Capture the Flag mega-topic

Posted: Thu Feb 07, 2019 13:27
by Enrikoo
Hi guys
I made my first map, it is called Broken Mountains. It looks like Desert Spikes but without desert nodes.
When you spawn in the map. You will get 30 cobblestone to forward bridge or bridge up from the surface. You will not find any mese, diamond or apples (apples can be gained in chests), so the gameplay should be fine.
broken_mountains.zip
Those are files used to create map
(412.11 KiB) Downloaded 71 times
Spoiler

Code: Select all

team.1.color = red
team.1 = red
team.1.pos = (-47,26,60)
team.2.pos = (4,12,-69)
team.2.color = blue
author = Enrico
hint = Either bridge or swim to enemy.
rotation = x
h = 180
team.2 = blue
name = Broken Mountains
initial_stuff = default:pick_stone,default:sword_wood,default:torch 3,default:cobble 30
r = 120
Overview
Image
Update:
- replace wooden pickaxe with stone pickaxe

Re: Maps for Capture the Flag mega-topic

Posted: Thu Feb 07, 2019 17:13
by -sniper-
Update of Plain battle map:
  • "RED BASE" and "BLUE BASE" lettering is now made of indestructible wool
Spoiler
Image
Image
plain_battle.zip
(383.9 KiB) Downloaded 72 times
Original map: viewtopic.php?f=12&t=19729&start=50#p340882

Re: Maps for Capture the Flag mega-topic

Posted: Thu Feb 07, 2019 21:15
by Enrikoo
-sniper- wrote:Hello
I made new map, it is called Tunnel. It is like caverns map, but it doesn't have caves (air in caves was replaced with stone). There is 7x7x4 hole around the flags and beginnings of the tunnels are dug 8 nodes far (in the tunnels are 14 mese and 14 diamonds in each team). Base is made with indestructible stone brick (you can't dig them), only way out is 3x2 hole (tunnel). There is a lot of diamond and mese ore. You spawn with mese pick, 5 stick and 20 torches. There is no chests in game because there is no place where chests can spawn. I tested it in CTF game. Here are some screenshots:
Spoiler
Image
Image
Image
Image
Image
Spoiler

Code: Select all

name = Tunnel
author = -sniper-
hint = Dig to reach the enemy!
r = 115
h = 140
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (0,2,96)
team.2 = blue
team.2.color = blue
team.2.pos = (-1,2,-105)
initial_stuff = default:pick_mese,default:stick 5,default:torch 20
tunnel.zip
Someone please post it on GitHub.
Hi.
I've found some easter eggs at your map "tunnel", -sniper-.
Proof: Chests can be still spawned sometimes. :P
Image

Re: Maps for Capture the Flag mega-topic

Posted: Fri Feb 08, 2019 02:20
by ANAND
-sniper- wrote:Update of Plain battle map:
  • "RED BASE" and "BLUE BASE" lettering is now made of indestructible wool
Image
Original map: viewtopic.php?f=12&t=19729&start=50#p340882
Nice. Could you make a PR if possible?

Re: Maps for Capture the Flag mega-topic

Posted: Fri Feb 08, 2019 08:13
by -sniper-
Enrikoo wrote:
-sniper- wrote:Hello
I made new map, it is called Tunnel. It is like caverns map, but it doesn't have caves (air in caves was replaced with stone). There is 7x7x4 hole around the flags and beginnings of the tunnels are dug 8 nodes far (in the tunnels are 14 mese and 14 diamonds in each team). Base is made with indestructible stone brick (you can't dig them), only way out is 3x2 hole (tunnel). There is a lot of diamond and mese ore. You spawn with mese pick, 5 stick and 20 torches. There is no chests in game because there is no place where chests can spawn. I tested it in CTF game. Here are some screenshots:
Spoiler
Image
Image
Image
Image
Image
Spoiler

Code: Select all

name = Tunnel
author = -sniper-
hint = Dig to reach the enemy!
r = 115
h = 140
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (0,2,96)
team.2 = blue
team.2.color = blue
team.2.pos = (-1,2,-105)
initial_stuff = default:pick_mese,default:stick 5,default:torch 20
tunnel.zip
Someone please post it on GitHub.
Hi.
I've found some easter eggs at your map "tunnel", -sniper-.
Proof: Chests can be still spawned sometimes. :P
Image
O_O I'm really curious what was in the chest.

Re: Maps for Capture the Flag mega-topic

Posted: Fri Feb 08, 2019 08:14
by -sniper-
ANAND wrote:
-sniper- wrote:Update of Plain battle map:
  • "RED BASE" and "BLUE BASE" lettering is now made of indestructible wool
Image[/spoiler]
Original map: viewtopic.php?f=12&t=19729&start=50#p340882
Nice. Could you make a PR if possible?
Ok I will try.

Re: Maps for Capture the Flag mega-topic

Posted: Fri Feb 08, 2019 10:03
by -sniper-
Update of Tunnel map:
  • Added 15 chests in each base.
Spoiler
Image
tunnel.zip
(789.68 KiB) Downloaded 58 times
Original map: viewtopic.php?f=12&t=19729&p=342355#p342355

Re: Maps for Capture the Flag mega-topic

Posted: Fri Feb 08, 2019 10:18
by Enrikoo
-sniper- wrote:Update of Tunnel map:
  • Added 15 chests in each base.
Spoiler
Image
tunnel.zip
Original map: viewtopic.php?f=12&t=19729&p=342355#p342355
Huh?
You made it with much mess? How insane.
XD