Maps for Capture the Flag mega-topic

Waterbug
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Re: Maps for Capture the Flag mega-topic

by Waterbug » Mon Oct 28, 2019 01:50

Here is my latest map.

Name: The Maze.
The violet wool marks one of many paths from one base to the other.

Image

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01_maze(1).zip
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Re: Maps for Capture the Flag mega-topic

by Waterbug » Mon Oct 28, 2019 03:25

Got another one coming soon.

Image

Will probably name this one something like "Trouble In The Castle"
 

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Re: Maps for Capture the Flag mega-topic

by ANAND » Mon Oct 28, 2019 11:23

Waterbug: Please try to upload one single ZIP file, containing all the files.
 

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Re: Maps for Capture the Flag mega-topic

by ANAND » Mon Oct 28, 2019 11:32

gameit: It's very thoughtful of you to include a LICENSE file, and I'd say that should be mandatory. But the current directory structure of maps does not support adding extra files without explicitly tweaking the code to whitelist such files. Please remove the version.txt and LICENSE file (the latter should be re-added later).

Do also note that -sniper- has made some changes to the conf file. Make sure you update your local copy before working on it any further.
 

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Re: Maps for Capture the Flag mega-topic

by -sniper- » Mon Oct 28, 2019 18:09

Waterbug please tell us a licenses for your maps, licenses are required.

I created PR on GitHub for your maze map. https://github.com/MT-CTF/maps/pull/63
 

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Re: Maps for Capture the Flag mega-topic

by Karl der ... » Wed Oct 30, 2019 16:40

I allow MinetestSam to change the license of my map "Big Ocean" from GPL to CC by-sa 4.0
I like Minetest.
 

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Re: Maps for Capture the Flag mega-topic

by Waterbug » Sat Nov 02, 2019 14:04

-sniper-, you pointed out a couple of things that need to be changed in "The Maze" on the github page but you did not specify if I had to do it or not.

As for the "Cave Wars" map, don't worry about that one for the time being. I think I may want to completely redo that map.
 

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Re: Maps for Capture the Flag mega-topic

by -sniper- » Sat Nov 02, 2019 20:22

Waterbug wrote:-sniper-, you pointed out a couple of things that need to be changed in "The Maze" on the github page but you did not specify if I had to do it or not.

As for the "Cave Wars" map, don't worry about that one for the time being. I think I may want to completely redo that map.

You have to change 2 things:
- ctf_map:wool_wool_wool_violet need to replaced with ctf_map:violet
- make barriers with ctf_map:stone (exterior nodes) (for consistency with other maps)
 

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Re: Maps for Capture the Flag mega-topic

by Waterbug » Sun Nov 03, 2019 00:20

Changed ctf_map:wool_wool_wool_violet to ctf_map:wool_violet. Also added ctf_map:stone around the map.

01_maze.zip
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Re: Maps for Capture the Flag mega-topic

by -sniper- » Sun Nov 03, 2019 10:53

Waterbug wrote:Changed ctf_map:wool_wool_wool_violet to ctf_map:wool_violet. Also added ctf_map:stone around the map.


Waterbug please make bottom layer and top with ctf_map:stone. You need to replace ctf_map:mossycobble, ctf_map:stone_block, ctf_map:stonebrick and ctf_map:leaves. indestructible glass can stay.

When you do this I will approve your map and then only one more approval is needed by ANAND or Thomas-S and map can be added.
 

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Re: Maps for Capture the Flag mega-topic

by -sniper- » Mon Nov 04, 2019 14:27

Waterbug wrote:Done.


Thanks.
Nether kingdom map also need ctf_map:stone barriers and it will be ready.
 

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