BirgitLachner wrote:Hi, nice ideas ...
I'm searching and collecting for educational use Mods that offer special pieces for a special historical age.
https://wiki.minetest.net/MinetestEDU/d ... hen_Themen
Ca you please tell us, what Mods you use for the buildings. I know at least "facade".
Birgit
As I've mentioned in previous posts I use a combination of texture packs and mods to create the "look". They are modified by me to add materials to the textures and textures to the mods. here's (most) of the decoration mods I use:
The "building_blocks", "castle" modpack, "cottages", "homedecor", "invsaw", "moreblocks", "quartz", "streets" and "technic" mods from "Deambuilder ModPack". The "castle_masonry" mod is modified to add materials (textures) from other mods.
Other mods include "3d_armor" (with "xtraarmor"), "bakedclay", "carpets", "darkage", "facade", "mydoors", "stone" and "xdecor", some of which are extended or modified by me to add materials or overlays by me. I also have "medieval", "nether" and "lapis" mods for those materials when needed.
I've mentioned texture packs in previous posts and that I borrow textures from the extensive collection of MineCraft and MineTest resource and Texture Packs I have. I also create textures where needed (such as if there are no 32px textures available or for new materials). I use the "mcresconvert.sh" script and a modified "mccompat" mod to add textures to the worlds I create.
You can check my posts on this forum for some of the changes I've made to "mccompat" (and others) and though I'm not a lua programmer I've manged quite well modifying the mods without destroying anything [Grin]. PM me for specifics if you wish - I don't want to step on any authors toes or violate any copyrights so wont detail specifics in a public forum.