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### Pokemon World Project.

Posted: Sat Sep 22, 2012 18:14
So yesterday I dug my copy of HeartGold up and decided that the tile bases mapping engine, or this could be made into a browsable Minetest Map.

So, what do you think?

I also plan into making a "full" world.

Where Kanto, Johto, Sinnoh, Hoenn and Unova are joined.

Posted: Sat Sep 22, 2012 18:52
The Idea is good, but you need some sort of ID Map
Example:
Code: Select all
`1 1 1 1 1 1 1 2 1 1 1 11 1 1 1 2 2 2 2 2 2 2 11 1 1 2 2 2 2 2 2 2 1 11 1 1 1 1 1 2 2 2 1 1 11 1 1 1 1 1 1 2 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1`

1 = Water
2 = Island

Posted: Sat Sep 22, 2012 21:42
sfan5, there is an easier method, - for every one tile up = one block on y.

SO

X = Every tile along the GBC X Axis

Y = Every tile on buildings that go up - for example Goldenrod's Mall would be 8/9 blocks up

Z = An educated guess that scales along: Z = X/2

So:

X = 6

Y = 6

Z = 3

Would give a building size of a sub-standard Minetest House.

Posted: Sat Sep 22, 2012 22:31
Alright:

Here is a focal area of New Bark Town:

My Build:

(Nyancat Rainbow is unwalkable areas)

The main problem is, is the FOV of the 2-D world, since they are angled at 45' Degrees, dome distortion occurs.

EDIT: If I tilted the MT camera a little more; it MIGHT look the same.

Posted: Sun Sep 23, 2012 08:44
+1 :)

Posted: Mon Sep 24, 2012 15:54
Looking forward to it

Posted: Mon Sep 24, 2012 16:24
This is slow and gratitous, I probably wanna make a creative server.

Posted: Tue Sep 25, 2012 02:22
If you need any help just give me a shout! I would love to help you with this!

Posted: Tue Sep 25, 2012 13:24
GOOD IDEA

Posted: Mon Oct 01, 2012 19:16
Nice idea. But it would be better if u write a special mod that contains all the graphics and things that pokemon has.

And don't forget the caves.

Posted: Sat Oct 06, 2012 13:21
Place Pokemons also =P

Posted: Sat Oct 06, 2012 16:06
FelipeMT wrote:Place Pokemons also =P

That's difficult, unless I do something with nodeboxes..

Posted: Sun Oct 14, 2012 17:15
Not nodeboxes, mobs!

Posted: Sun Nov 25, 2012 02:55
If you make mobs they should at least have a move list

Posted: Wed Feb 20, 2013 21:34
What ever happened to this?

Id get in on it.

Posted: Mon Feb 25, 2013 16:14
BenAmaranth wrote:What ever happened to this?

Id get in on it.
Here:

The landscape / buildings are to a realistic scale.

Posted: Tue Feb 26, 2013 15:11
+1!! Very good idea! I hope there will be also Pokémon Mods and mobs

Posted: Tue Feb 26, 2013 16:39
i could make pokemon mobs but i would need help with the blender and stuff.

Posted: Tue Feb 26, 2013 17:21
Matsetes wrote:+1!! Very good idea! I hope there will be also Pokémon Mods and mobs
I've been suggested this a million times. Also:

Posted: Mon Mar 18, 2013 01:26
I look forward to the great work

Posted: Wed Mar 20, 2013 15:54
It would feel more similar if there were two blocks high places that you could only get down from

Posted: Wed Mar 20, 2013 16:03
Noclip blocks from maptools anyone?

Posted: Wed Mar 20, 2013 23:29
Jordach wrote:Noclip blocks from maptools anyone?
yeah that would be good for the peremeters

Posted: Sat Oct 19, 2013 14:41
Jordach wrote:So yesterday I dug my copy of HeartGold up and decided that the tile bases mapping engine, or this http://www.vgmaps.com/Atlas/GB-GBC/Pokemon-GSC-Johto.png could be made into a browsable Minetest Map.

So, what do you think?

I also plan into making a "full" world.

Where Kanto, Johto, Sinnoh, Hoenn and Unova are joined.

Posted: Sun Oct 20, 2013 14:13
For the Pokemon, you can simply take Simple Mobs and fork it to make pokemon. :D