Making a zombies map
Making a zombies map
So I want to make this map but need to know if a few things are possible
1. Is it possible to make it where you get points for killing zombies
2. Is it possible to set the spawn to over a set period of time and how many enemies can be on at once and have it tell you when you have finished a round
3. Have places where you spend points on guns and ammo
4. Have upgradeable items(thinking specialties)
I don't need to ask about making zombies as it would simply be changing textures of player model and making them always hostile
1. Is it possible to make it where you get points for killing zombies
2. Is it possible to set the spawn to over a set period of time and how many enemies can be on at once and have it tell you when you have finished a round
3. Have places where you spend points on guns and ammo
4. Have upgradeable items(thinking specialties)
I don't need to ask about making zombies as it would simply be changing textures of player model and making them always hostile
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
Mods: Orichalcum Stonebricks Extra Chests
I think the mod with health packs are gloopblocksxavier108 wrote:I think does think you just said are impossible but i can help you with some stuff..............You can use gun_mod and throwing_mod for the guns and weapons................................You can use a health pack but i forgot its mod
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
I don't know if the mint mod could be used for points and for the refill ammo and upgrade I think a modified specialties might work using the mint mod I think I could set a machine to sell certain items for so and so
2. Is probably impossible
2. Is probably impossible
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
Mods: Orichalcum Stonebricks Extra Chests
Code: Select all
function npc_spawner(pos)
local MAX_NPC = 5
local found = table.getn(minetest.env:get_objects_inside_radius(pos, 100))
if found == nil then
found = 0
if found <= MAX_NPC then
minetest.env:add_entity({x=pos.x+math.random(-1,1),y=pos.y+math.random(2,3),z=pos.z+math.random(-1,1)}, ("peaceful_npc:npc"))
end
end
end
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
I hope the card will be steep
My channel http://www.youtube.com/channel/UCp3PWZg ... ature=mhee
My maps:
http://minetest.net/forum/viewtopic.php?id=4336-Super skyblock
http://minetest.net/forum/viewtopic.php?id=4323-parkour map
http://minetest.net/forum/viewtopic.php?id=4325-my house
My channel http://www.youtube.com/channel/UCp3PWZg ... ature=mhee
My maps:
http://minetest.net/forum/viewtopic.php?id=4336-Super skyblock
http://minetest.net/forum/viewtopic.php?id=4323-parkour map
http://minetest.net/forum/viewtopic.php?id=4325-my house
- snakevenom
- Member
- Posts: 119
- Joined: Sat Sep 22, 2012 12:56
- Location: worthing
some of this could be done with the mesecons mod and some special wiring
minetest rules!
http://minetest.net/forum/profile.php?id=3063
http://minetest.net/forum/profile.php?id=3063
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- Member
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- Member
- Posts: 67
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- cornellius
- Member
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- Location: South East Asian
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