NPC Village

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BorisGrishenko
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Posts: 206
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Location: Battlehorn Castle, Cyrodiil

NPC Village

by BorisGrishenko » Sat Mar 02, 2013 04:00

This map was made when I came across an NPC Village in Minecraft:PE so I thought of making one for minetest. The necessary mods needed are in there already, its small and just for a small time gig.
The map includes:
-Houses
-Storage and
-a Harbor
Edit it in anyway you like.

Download:
http://ompldr.org/vaG1zbA/NPC_Village.zip

Screenshots:

Overview:
Image
Front View:
Image
Inside one of the houses:
Image
Hi, I'm this guy at his home somewhere in a very hot place.
Currently working on houses based in real and virtual worlds.
Judge Minister Claude Frollo should be a Disney Prince.
 

4aiman
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Posts: 1208
Joined: Mon Jul 30, 2012 05:47

by 4aiman » Sat Mar 02, 2013 07:36

Definitely will give it a try :)
 

4aiman
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Posts: 1208
Joined: Mon Jul 30, 2012 05:47

by 4aiman » Sat Mar 02, 2013 10:47

Tested! And I have a bug report now.

The necessary mods needed are in there already...

How did I end up with undefined entities? Like those of MOBF pack?

Code: Select all
14:44:29: ACTION[ServerThread]: singleplayer punches object 18: LuaEntitySAO at (-130.778,4.5,14.5822)
14:44:29: ACTION[ServerThread]: LuaEntitySAO at (-130.778,4.5,14.5822) punched by player singleplayer, damage 1 hp, health now 49 hp
14:44:29: ACTION[ServerThread]: singleplayer leaves game. List of players:
14:44:30: ERROR[main]: ServerError: LuaError: error running function 'on_punch': ..../worlds/NPC Village/worldmods/peaceful_npc/init.lua:124: attempt to index a nil value

Happened when I punched NPC. Minetest - latest git. OS - custom Ubuntu 12.04
 

User avatar
BorisGrishenko
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Posts: 206
Joined: Sun Jan 20, 2013 06:11
Location: Battlehorn Castle, Cyrodiil

by BorisGrishenko » Sat Mar 02, 2013 10:59

The MOBF pack wasn't included in the map. I made the map when the MOBF pack was there.
4aiman wrote:Tested! And I have a bug report now.

The necessary mods needed are in there already...

How did I end up with undefined entities? Like those of MOBF pack?

Code: Select all
14:44:29: ACTION[ServerThread]: singleplayer punches object 18: LuaEntitySAO at (-130.778,4.5,14.5822)
14:44:29: ACTION[ServerThread]: LuaEntitySAO at (-130.778,4.5,14.5822) punched by player singleplayer, damage 1 hp, health now 49 hp
14:44:29: ACTION[ServerThread]: singleplayer leaves game. List of players:
14:44:30: ERROR[main]: ServerError: LuaError: error running function 'on_punch': ..../worlds/NPC Village/worldmods/peaceful_npc/init.lua:124: attempt to index a nil value

Happened when I punched NPC. Minetest - latest git. OS - custom Ubuntu 12.04
Hi, I'm this guy at his home somewhere in a very hot place.
Currently working on houses based in real and virtual worlds.
Judge Minister Claude Frollo should be a Disney Prince.
 

4aiman
Member
 
Posts: 1208
Joined: Mon Jul 30, 2012 05:47

by 4aiman » Sat Mar 02, 2013 11:50

I figured about MOBF on my own, my post was rather a question: why didn't you clear unidentified objects? ;)
And what about punching NPC?
 

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BorisGrishenko
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Posts: 206
Joined: Sun Jan 20, 2013 06:11
Location: Battlehorn Castle, Cyrodiil

by BorisGrishenko » Sat Mar 02, 2013 12:33

I thought it would clear up on its own...
4aiman wrote:I figured about MOBF on my own, my post was rather a question: why didn't you clear unidentified objects? ;)
And what about punching NPC?
Hi, I'm this guy at his home somewhere in a very hot place.
Currently working on houses based in real and virtual worlds.
Judge Minister Claude Frollo should be a Disney Prince.
 

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12Me21
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Posts: 873
Joined: Tue Mar 05, 2013 00:36
Location: (Ignore all of my posts before 2018)
GitHub: 12Me21

by 12Me21 » Mon Apr 08, 2013 21:12

I was playing around with fire and put some fire on a house to burn it down and then the fire spread and all the houses except one burned down
Shoutouts to Simpleflips
 


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