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Re: Convert Minecraft maps to Minetest WorldEdit schematics

PostPosted: Mon Jun 12, 2017 11:24
by Robsoie
Ah thanks, i thought there were some mods with such items floating somewhere as i had found this mysterious "doors:door_steel_t_1" mentionned in the bottom of :
https://github.com/minetest-mods/meseco ... s/init.lua

Re: Convert Minecraft maps to Minetest WorldEdit schematics

PostPosted: Mon Jun 12, 2017 12:14
by Robsoie
I also noticed there are several type of minecraft blocks aren't exported at all (as they're not even appearing as unknown so can't be replaced in handle schematics by example) , by example everything quartz or red clay isn't exported by example as i noticed when toying with a mini coloseum mc schematic from there .

after a normal export, as it was, all the blocks that were made originally of quartz or red clay aren't in the mts, so when importing in worldedit :
http://i.imgur.com/DcP1J2c.jpg

To fix this problem, i had to replace everything involving quartz (and the red clay too) by wood, stone and sandstone within MCEdit (fortunately it has an easy enough block replacer/filler) to be able to have those blocks exported :
http://i.imgur.com/gnw5tJZ.jpg

There are probably more MC type of blocks that aren't exported by as i am not versed in minecraft i have no idea which they are.

Re: Convert Minecraft maps to Minetest WorldEdit schematics

PostPosted: Mon Jun 12, 2017 15:48
by Sokomine
Robsoie wrote:I also noticed there are several type of minecraft blocks aren't exported at all (as they're not even appearing as unknown so can't be replaced in handle schematics by example) , by example everything quartz or red clay isn't exported by example as i noticed when toying with a mini coloseum mc schematic from there .

Take a look at my mccompat mod. It does register new nodes for a wide variety of MC nodes. You can even have them look as close to MC as possible if you provide the textures.

Re: Convert Minecraft maps to Minetest WorldEdit schematics

PostPosted: Mon Jun 12, 2017 21:11
by Robsoie
Didn't noticed this mod before, thanks for pointing to it, i'll give it a try to see if it can convert the schematic into mts without losing several nodes.

Re: Convert Minecraft maps to Minetest WorldEdit schematics

PostPosted: Mon Jun 12, 2017 21:14
by Sokomine
Robsoie wrote:Didn't noticed this mod before, thanks for pointing to it, i'll give it a try to see if it can convert the schematic into mts without losing several nodes.

handle_schematics supports the .schematics format from MC as well. It doesn't support other formats and might not be the best idea for importing extremly big maps.

Re: Convert Minecraft maps to Minetest WorldEdit schematics

PostPosted: Sun Aug 27, 2017 22:56
by lonestar
Sokomine wrote:
Robsoie wrote:Didn't noticed this mod before, thanks for pointing to it, i'll give it a try to see if it can convert the schematic into mts without losing several nodes.

handle_schematics supports the .schematics format from MC as well. It doesn't support other formats and might not be the best idea for importing extremly big maps.


Last I checked, which was today with latest commits, handle_schematics does not import .schematic files from MC.

Code: Select all
Error reading building data:
Unable to read data file of this building

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

PostPosted: Sun Sep 10, 2017 05:34
by Sokomine
lonestar wrote:Last I checked, which was today with latest commits, handle_schematics does not import .schematic files from MC.

It does. At least the .schematics I have for testing. What you need to do in order to import MC schematics is to manually decompress the file, like "mv House.schematic House.schematic.gz; gunzip House.schematic.gz". After that you ought to be able to import it.

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

PostPosted: Fri Oct 27, 2017 20:14
by houlala
Hello,

I tried to convert some minecraft construction on a minetest map, but when i load, i have an error.

+ Spoiler

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

PostPosted: Sat Oct 28, 2017 08:49
by sfan5
Your posted logfile does not contain any messages related to loading schematics so I can't tell you what the problem was.

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

PostPosted: Sat Oct 28, 2017 18:40
by houlala
Ok, sorry.

In fact, it's just messages indicating that certains blocks can't be converted.
I observed this later.

Anyway, thanks for your great program, and sorry for my rough english.

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

PostPosted: Thu Nov 30, 2017 22:08
by AccidentallyRhine
Is there any functional difference between using .we and .mts formats?

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

PostPosted: Sun Dec 03, 2017 16:40
by Sokomine
AccidentallyRhine wrote:Is there any functional difference between using .we and .mts formats?

Those are two diffrent file formats. The result of placing one ought to be about the same for the player. .mts files may also contain probability information and thus produce more diverse results. The .mts file format has been developped for mapgens.

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

PostPosted: Thu Jul 19, 2018 16:37
by Phoenixflo44
I've read through everything but I still do not understand how it works. What do I have to do without Minecraft?

If anybody can help me then write in the topic.

https://forum.minetest.net/viewtopic.php?f=12&t=20493

The same problem I have with the Minecraft maps.

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

PostPosted: Sun Jun 16, 2019 18:47
by Miniontoby
DELETED

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

PostPosted: Wed Jun 19, 2019 02:57
by sofar
Miniontoby wrote:Can anyone try to convert this minecraft world to a minetest world??

https://drive.google.com/file/d/1g3XUWz ... sp=sharing


Try throwing it into `mcimport` and see what happens?

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

PostPosted: Wed Jun 19, 2019 08:52
by Miniontoby
DELETED

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

PostPosted: Sat Jun 22, 2019 04:17
by sofar
Miniontoby wrote:But I know that redstone is included


Even MCL2 doesn't even do redstone, so, mcimport is the best solution there currently is - it will at least convert some of it to mesecons.

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

PostPosted: Fri Sep 20, 2019 05:25
by bosapara
Does minetest export was deleted from mcedit?

Image

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

PostPosted: Mon Sep 23, 2019 03:53
by sofar
bosapara wrote:Does minetest export was deleted from mcedit?


Syntax error.

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

PostPosted: Mon Sep 23, 2019 05:50
by bosapara
sofar wrote:
bosapara wrote:Does minetest export was deleted from mcedit?


Syntax error.



This seems a little off-topic for you?

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

PostPosted: Mon Sep 23, 2019 08:01
by rubenwardy
bosapara wrote:Does minetest export was deleted from mcedit?

Image


Try clicking the export button in the menu, rather than the add effect button in the mobs dialog

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

PostPosted: Mon Sep 23, 2019 08:17
by bosapara
rubenwardy wrote:
bosapara wrote:Does minetest export was deleted from mcedit?

Image


Try clicking the export button in the menu, rather than the add effect button in the mobs dialog


Found a solution, mcedit requested special *.py scrypt.