LogoSkyBlock!

User avatar
Jordach
Member
 
Posts: 4523
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

LogoSkyBlock!

by Jordach » Wed Aug 07, 2013 20:34

LogoSkyBlock!

Well, you know how Minecraft has it's own SkyBlock?

Well, I recreated the Logo from BlockMen's wallpaper, which means you now can play SkyBlock on the Minetest Icon (Look at the icon for minetest_game)

Screenshot:
Image

Requirements:
0.4.7 Minetest Game
0.4.7 (DUH!)

Notes:
Coal can be made by putting a tree into a furnace: this will NOT WORK in the normal minetest_game.
If you fall off the Landmass, use /home to bring yourself back up onto the island.
You can also use /sethome to change the position.
There is a hidden chest containing a lava block, cotton + wheat seeds, a shovel, pickaxe and a axe. (These are wooden.)
If you're trying to find the secret chest, it's literally right under your spawn, which is in that cave buried in dirt.
Download:
http://sfan5.dyndns.org/upload/LogoSkyBlock1.0.3.zip
Last edited by sfan5 on Wed Aug 07, 2013 20:36, edited 1 time in total.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
Location: Germany
GitHub: PilzAdam
IRC: PilzAdam
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Wed Aug 07, 2013 20:36

Awesome! I think it would look more attractive if you used smooth lighting in the first screenshot.
Back from the dead!
 

User avatar
Jordach
Member
 
Posts: 4523
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach
 

User avatar
sfan5
Moderator
 
Posts: 3817
Joined: Wed Aug 24, 2011 09:44
Location: Germany
GitHub: sfan5
IRC: sfan5

by sfan5 » Wed Aug 07, 2013 20:46

What about adding apples to the tree?
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
Jordach
Member
 
Posts: 4523
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Wed Aug 07, 2013 20:52

sfan5 wrote:What about adding apples to the tree?

That was a sapling tree, I just placed a sapling. (It should've grown apples, but it didn't as theyre $500 a piece.)
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
sfan5
Moderator
 
Posts: 3817
Joined: Wed Aug 24, 2011 09:44
Location: Germany
GitHub: sfan5
IRC: sfan5

by sfan5 » Wed Aug 07, 2013 20:53

Ah, ok
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
Jordach
Member
 
Posts: 4523
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Thu Aug 08, 2013 12:23

For people falling off the island: http://sfan5.dyndns.org/upload/LogoSkyBlock1.0.3.zip

It adds a little bit of code that spawns you on the island. (By EverGreen, WTFPL.)

If you fall off you CAN USE
Code: Select all
/home
and
Code: Select all
/sethome
to change the
Code: Select all
/home
location.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
rubenwardy
Moderator
 
Posts: 5888
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
 

User avatar
Jordach
Member
 
Posts: 4523
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Thu Aug 08, 2013 17:39

We've been testing this map under multiplayer to see if it works or not:

[h]IT DEFINITELY WORKS.[/h]
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
sfan5
Moderator
 
Posts: 3817
Joined: Wed Aug 24, 2011 09:44
Location: Germany
GitHub: sfan5
IRC: sfan5

by sfan5 » Thu Aug 08, 2013 18:52

In case I have't said it yet:
[h]THIS IS F**KING AWESOME TO PLAY IN MULTIPLAYER![/h]
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
Location: Germany
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Thu Aug 08, 2013 19:24

This is pretty [h]EPIC IN MULTIPLAYER![/h]
Last edited by PilzAdam on Thu Aug 08, 2013 19:29, edited 1 time in total.
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Thu Aug 08, 2013 19:31

Jordach wrote:We've been testing this map under multiplayer to see if it works or not:

[h]IT DEFINITELY WORKS.[/h]
If anyone hasn't said it yet:
[h]THIS IS THE MOST FUN I HAVE HAD ON A SERVER IN FOREVER[/h]
Back from the dead!
 

User avatar
BlockMen
Developer
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
Location: Germany
GitHub: BlockMen

by BlockMen » Thu Aug 08, 2013 20:29

Stop shouting...

And very nice idea Jordach!
 

User avatar
sfan5
Moderator
 
Posts: 3817
Joined: Wed Aug 24, 2011 09:44
Location: Germany
GitHub: sfan5
IRC: sfan5

by sfan5 » Thu Aug 08, 2013 21:23

Psst..
For people who don't know whats going on:
We are playing LogoSkyBlock together: forum.minetest.net/viewtopic.php?pid=104671#p104671
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
Jordach
Member
 
Posts: 4523
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Thu Aug 08, 2013 21:54

BlockMen wrote:Stop shouting...

And very nice idea Jordach!
We're not shouting:

Try this code:
Code: Select all
[h]This is awesome[/h]

Comes out as:
[h]This is awesome[/h]
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
LionsDen
Member
 
Posts: 530
Joined: Thu Jun 06, 2013 03:19

by LionsDen » Thu Aug 08, 2013 23:25

I downloaded this and played with it a little in singleplayer and I thought it was fun. I think if I used my personal xtras mod on it it would be a little better and I would like more goals/islands to reach for more stuff. A way to generate dirt would be nice as well.

In case your wondering, my xtras mod is just a little code that redefines dirt, dirt with footsteps, dirt with grass, stone and desert stone so that they have a chance to drop extra stuff when dug. Dirt nodes have a chance to drop clay because the dirt where I live has a high concentration of clay in it so I kind of liked that idea. Also I figured that sometimes you can find a little ore in a regular stone so I made stone and desert stone have a small chance of dropping ore or mese or diamond. a VERY small chance of mese or diamond. I got the idea from one of the game modes that someone created that did something similar with stone but I didn't want a game mode, I just wanted a mod that I could turn on or off at will and could add to any game world without needing to worry about generation and such.

EDIT: As an aside, I haven't downloaded or tried the game mode that has the stone drops feature. I just liked the one idea and ran with it. :)
Last edited by LionsDen on Thu Aug 08, 2013 23:27, edited 1 time in total.
 

User avatar
Jordach
Member
 
Posts: 4523
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Thu Aug 08, 2013 23:38

LionsDen, on the server me and some well known users are playing this map: sfan5 ended up coding an automatic node breaker to mine the stone generator indefinitely.

We're also planning on making a machine that grinds cobble into gravel, then grind that gravel to make sand.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
Chinchow
Member
 
Posts: 684
Joined: Tue Sep 18, 2012 21:37

by Chinchow » Fri Aug 09, 2013 02:31

This is awesome and has everything you need to survive indefinitely.
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

Josh
Member
 
Posts: 1146
Joined: Fri Jun 29, 2012 23:11
Location: Victoria, Australia

by Josh » Fri Aug 09, 2013 03:31

THIS. IS. AWESOME!
Best Skyblock in MT ever! I was playing around with it earlier and in the first 2 seconds i found the first chest with resources!
I. MUST. TRY. THIS. IN. MP!
 

User avatar
BlockMen
Developer
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
Location: Germany
GitHub: BlockMen

by BlockMen » Fri Aug 09, 2013 18:48

Jordach wrote:[h]This is awesome[/h]

^
No shouting.

Jordach wrote:[h]IT DEFINITELY WORKS.[/h]

^
shouting...
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
Location: Germany
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Fri Aug 09, 2013 18:57

BlockMen wrote:
Jordach wrote:[h]IT DEFINITELY WORKS.[/h]

^
shouting...

Since when is capslock in headers shouting?
 

User avatar
BlockMen
Developer
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
Location: Germany
GitHub: BlockMen

by BlockMen » Fri Aug 09, 2013 19:42

PilzAdam wrote:
BlockMen wrote:
Jordach wrote:[h]IT DEFINITELY WORKS.[/h]

^
shouting...

Since when is capslock in headers shouting?


It doesn't matter if it is in headers or not. Capslock is always read as shouting...
or to quote yourself:
PilzAdam wrote:Note that CAPS is read as yelling.

^
https://forum.minetest.net/viewtopic.php?pid=93524#p93524
 

User avatar
Casimir
Member
 
Posts: 1163
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

by Casimir » Fri Aug 09, 2013 19:54

Note that irrelevant discussion is irrelevant.

I like this map. It seems it brings back what the minetest community was missing for some time: spontaneous flourishing of ideas.
 

User avatar
paramat
Developer
 
Posts: 3482
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

by paramat » Fri Aug 09, 2013 21:39

Cool idea for a map.
 

Next

Return to Maps



Who is online

Users browsing this forum: No registered users and 2 guests