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Re: Share Your WorldEdit Files!

PostPosted: Mon Jun 03, 2019 21:06
by Other_Cody
minetest_tower
Image
world_edit file
https://forum.minetest.net/download/file.php?id=18570
from minetest_tower mod
https://forum.minetest.net/viewtopic.php?f=9&t=22440

I like the world_edit mod and it's license.

Re: Share Your WorldEdit Files!

PostPosted: Mon Jun 03, 2019 22:24
by Other_Cody
Image

Re: Share Your WorldEdit Files!

PostPosted: Thu Jun 20, 2019 20:34
by Other_Cody
Image
Image
sky_tower

License: GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

Dependencies: default mod (found in minetest_game) xpanes mod (found in minetest_game)

Re: Share Your WorldEdit Files!

PostPosted: Thu Jul 04, 2019 21:18
by Other_Cody
Braille School
Image

Re: Share Your WorldEdit Files!

PostPosted: Fri Jul 05, 2019 04:12
by TumeniNodes
Other_Cody wrote:Image

Looks like this could be turned into a box for ITB Other_Cody

Re: Share Your WorldEdit Files!

PostPosted: Sat Jul 20, 2019 08:15
by Stronk
I'm having trouble loading up ".mts" files as oppsoed to ".we" files. Is there something special you need to do differently? My game will crash each and everytime I use the load command and the mtschemplace command always fails.. I've downloaded three(now four) different ones and I always get the same errors or a crash.

Re: Share Your WorldEdit Files!

PostPosted: Sun Jul 21, 2019 06:19
by ShadMOrdre
Stronk,

Make sure that the .mts files are in the /world/your_world_name/schems folder. I've encountered crashes when files "don't exist" because they are actually in the wrong place. You might also supply the full path when loading .mts files, but they must exist inside that folder. I do not think MT allows you to read files from other locations, that aren't either a mod folder, game folder, or the world folder.

Also consider, large .mts files equates to large import operations within the MT engine, and I've not had luck with any .mts file larger than 100k, and that is really pushing it. I think it usually crashes at a far lower file size, around 85 or 90k. This is especially important to consider, if you are playing on a lower end or older PC.

Shad

Re: Share Your WorldEdit Files!

PostPosted: Thu Aug 08, 2019 13:27
by PEAK
Due to request: here is the schematic of the building I posted in https://forum.minetest.net/viewtopic.php?f=3&t=10128&start=175#p352896 (the first picture, the "draft"). No other mods needed than Minetest Game provides.

The larger version (3. and 4. picture in the AM post) would need too much modification for posting since I used a lot of -- and in some extend heavily altered -- mods. Be creative …

Also here is the blueprint -- it took me longer making this (btw with Grafx2) than building the house in Minetest ;)

Image

In combination with the screenshots you should be able to rebuild the thing. Because, you know, DIY is more fun.

LBNL the license for the schematic: CC BY-SA 4.0.

Re: Share Your WorldEdit Files!

PostPosted: Fri Aug 09, 2019 22:23
by Sokomine
PEAK wrote:Also here is the blueprint -- it took me longer making this (btw with Grafx2) than building the house in Minetest ;)

You might use my handle_schematics mod for creating those images. Once a schematic exists and is loaded, 2d preview images of front, back, sides, top and floor can be displayed. It's not perfect; nodes that use a diffrent drawstyle (even stairs and slabs) may not look so great. But it's good enough to get an impression of the building.