Minecraft Imported Maps (LOTR, Star Wars, etc.)
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Re: Minecraft Imported Maps (LOTR, Star Wars, etc.)
I love these maps, accept, palace of awesomeness has flooding everywhere!
Re: JP's amazing maps (Minecraft imports)
i got an error and it shut down the server:
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_playerReceiveFields(): Invalid float vector dimension range 'x' (expected -2.14748e+06 < x < 2.14748e+06 got inf).
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Re: Minecraft Imported Maps (LOTR, Star Wars, etc.)
i it is cool
- Andrey01
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Re: Minecraft Imported Maps (LOTR, Star Wars, etc.)
Yeah! If these maps would not be stolen from MC i would like much it!
Re: Minecraft Imported Maps (LOTR, Star Wars, etc.)
wow Erebor, Minas Tirith really knocked me out praise praise you could possibly build a Titanic map would be really blatant.
Re: Minecraft Imported Maps (LOTR, Star Wars, etc.)
I've attempted to run several of these maps. I was able to run the Minas Tirith one (except the doors don't load so the game puts a question block in its place). But when I tried running any of the others, particularly the ones that use craftguide, spectator, and xdecor, it wouldn't let me run the world.
I have noticed I have problems with xdecor right now anyway, but idk what the problem is?...
I get error messages. Here's what I got in debug when I tried to run World In A Box.
"2020-12-09 23:45:42: WARNING[Main]: Undeclared global variable "worldedit" accessed at ...WorldBox\worldmods\worldedit\worldedit/manipulations.lua:1
2020-12-09 23:45:42: WARNING[Main]: Undeclared global variable "cp" accessed at ...inal\bin\..\worlds\WorldBox\worldmods\fake_fire\init.lua:19
2020-12-09 23:45:42: ERROR[Main]: Invalid field wield_image (expected string got table).
2020-12-09 23:45:42: ERROR[Main]: stack traceback:
2020-12-09 23:45:42: ERROR[Main]: [C]: in function 'register_item_raw'
2020-12-09 23:45:42: ERROR[Main]: ...ial Game Files Original\bin\..\builtin\game\register.lua:182: in function 'register_item'
2020-12-09 23:45:42: ERROR[Main]: ...ial Game Files Original\bin\..\builtin\game\register.lua:208: in function 'register_node'
2020-12-09 23:45:42: ERROR[Main]: ...inal\bin\..\worlds\WorldBox\worldmods\fake_fire\init.lua:1: in main chunk
2020-12-09 23:45:42: ERROR[Main]: ModError: Failed to load and run script from C:\Users\lenovo\Documents\1. Minetest\Minetest Official Game Files Original\bin\..\worlds\WorldBox\worldmods\fake_fire\init.lua:
2020-12-09 23:45:42: ERROR[Main]: ...ial Game Files Original\bin\..\builtin\game\register.lua:182: bad argument #5 to 'register_item_raw' (table expected, got number)
2020-12-09 23:45:42: ERROR[Main]: stack traceback:
2020-12-09 23:45:42: ERROR[Main]: [C]: in function 'register_item_raw'
2020-12-09 23:45:42: ERROR[Main]: ...ial Game Files Original\bin\..\builtin\game\register.lua:182: in function 'register_item'
2020-12-09 23:45:42: ERROR[Main]: ...ial Game Files Original\bin\..\builtin\game\register.lua:208: in function 'register_node'
2020-12-09 23:45:42: ERROR[Main]: ...inal\bin\..\worlds\WorldBox\worldmods\fake_fire\init.lua:1: in main chunk
2020-12-09 23:45:42: ERROR[Main]: Check debug.txt for details.
2020-12-09 23:45:42: ACTION[Main]: Server: Shutting down"
I have noticed I have problems with xdecor right now anyway, but idk what the problem is?...
I get error messages. Here's what I got in debug when I tried to run World In A Box.
"2020-12-09 23:45:42: WARNING[Main]: Undeclared global variable "worldedit" accessed at ...WorldBox\worldmods\worldedit\worldedit/manipulations.lua:1
2020-12-09 23:45:42: WARNING[Main]: Undeclared global variable "cp" accessed at ...inal\bin\..\worlds\WorldBox\worldmods\fake_fire\init.lua:19
2020-12-09 23:45:42: ERROR[Main]: Invalid field wield_image (expected string got table).
2020-12-09 23:45:42: ERROR[Main]: stack traceback:
2020-12-09 23:45:42: ERROR[Main]: [C]: in function 'register_item_raw'
2020-12-09 23:45:42: ERROR[Main]: ...ial Game Files Original\bin\..\builtin\game\register.lua:182: in function 'register_item'
2020-12-09 23:45:42: ERROR[Main]: ...ial Game Files Original\bin\..\builtin\game\register.lua:208: in function 'register_node'
2020-12-09 23:45:42: ERROR[Main]: ...inal\bin\..\worlds\WorldBox\worldmods\fake_fire\init.lua:1: in main chunk
2020-12-09 23:45:42: ERROR[Main]: ModError: Failed to load and run script from C:\Users\lenovo\Documents\1. Minetest\Minetest Official Game Files Original\bin\..\worlds\WorldBox\worldmods\fake_fire\init.lua:
2020-12-09 23:45:42: ERROR[Main]: ...ial Game Files Original\bin\..\builtin\game\register.lua:182: bad argument #5 to 'register_item_raw' (table expected, got number)
2020-12-09 23:45:42: ERROR[Main]: stack traceback:
2020-12-09 23:45:42: ERROR[Main]: [C]: in function 'register_item_raw'
2020-12-09 23:45:42: ERROR[Main]: ...ial Game Files Original\bin\..\builtin\game\register.lua:182: in function 'register_item'
2020-12-09 23:45:42: ERROR[Main]: ...ial Game Files Original\bin\..\builtin\game\register.lua:208: in function 'register_node'
2020-12-09 23:45:42: ERROR[Main]: ...inal\bin\..\worlds\WorldBox\worldmods\fake_fire\init.lua:1: in main chunk
2020-12-09 23:45:42: ERROR[Main]: Check debug.txt for details.
2020-12-09 23:45:42: ACTION[Main]: Server: Shutting down"
Re: Minecraft Imported Maps (LOTR, Star Wars, etc.)
of all your posted Maps THIS is the best:
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- Eris
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Re: Minecraft Imported Maps (LOTR, Star Wars, etc.)
Man, the more I play minetest, the more I understand maps are the main feature of the engine.
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