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Re: [v2.1] New York City with paramat's mapgen

PostPosted: Wed Sep 24, 2014 17:32
by nman3600
JP, There's a new server called "DESTROY NEW YORK CITY" It uses your map and grief it. I personally don't like the idea. Just wanted to let you know l;)

Re: [v2.1] New York City with paramat's mapgen

PostPosted: Wed Sep 24, 2014 19:28
by Inocudom
nman3600 wrote:JP, There's a new server called "DESTROY NEW YORK CITY" It uses your map and grief it. I personally don't like the idea. Just wanted to let you know l;)

That is a disgusting thing for people to do. I guess people just don't appreciate beauty these days.

Re: [v2.1] New York City with paramat's mapgen

PostPosted: Wed Sep 24, 2014 21:16
by jp
Well, if some lowlife "players" get fun in destroying a big city, we can only have pity for a such great poverty of imagination & aesthetic taste...

Re: [v2.1] New York City with paramat's mapgen

PostPosted: Mon Sep 29, 2014 13:23
by Aqua
Oooooh this is nice.. ^.^

livinkg city

PostPosted: Sun Dec 21, 2014 20:11
by BrunoMine
This world makes me wonder who might be living dozens of players in this city.
Image

Re: [v2.1] New York City with paramat's mapgen

PostPosted: Wed Dec 24, 2014 18:33
by the_rouge_pilot
Mind BLOWN! This might make an interesting zombies map, as well as just an EPIC map to play.

Re: [v2.1] New York City with paramat's mapgen

PostPosted: Tue Oct 27, 2015 11:04
by jordan4ibanez
This is absolutely incredible, amazing work!

Re: [v2.1] New York City with paramat's mapgen

PostPosted: Sat Nov 28, 2015 23:43
by swordpaint12
Neat.

Re: [v2.1] New York City with paramat's mapgen

PostPosted: Sun Nov 29, 2015 00:54
by Fixer
Amazing, on a download. Thanks for sharing!

Re: [v2.1] New York City with paramat's mapgen

PostPosted: Sat Jan 02, 2016 11:35
by tulenitata
super

Re: [v2.1] New York City with paramat's mapgen

PostPosted: Fri Jan 27, 2017 13:29
by zaoqi
2017-01-27 21:28:05: ERROR[Main]: generateImage(): Could not load image "default_rail_t_junction.png" while building texture
2017-01-27 21:28:05: ERROR[Main]: generateImage(): Creating a dummy image for "default_rail_t_junction.png"
2017-01-27 21:28:05: ERROR[Main]: generateImage(): Could not load image "default_rail_crossing.png" while building texture
2017-01-27 21:28:05: ERROR[Main]: generateImage(): Creating a dummy image for "default_rail_crossing.png"

2017-01-27 21:28:05: WARNING[Server]: core.env:[...] is deprecated and should be replaced with core.[...]
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "minp" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:411.
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "maxp" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:412.
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "nodes" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:261.
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "air_plus_ignore_under" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:415.
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "totalnodes" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:276.
2017-01-27 21:28:05: WARNING[Server]: Assignment to undeclared global "desert_in_range" inside a function at ...minetest/worlds/NYC/worldmods/ambience/ambience/init.lua:465.
2017-01-27 21:28:06: ERROR[Main]: ServerError: Lua: Runtime error from mod 'default' in callback LuaABM::trigger(): .../minetest/games/minetest_game/mods/default/functions.lua:349: bad argument #2 to 'find_node_near' (number expected, got nil)
2017-01-27 21:28:06: ERROR[Main]: stack traceback:
2017-01-27 21:28:06: ERROR[Main]: [C]: in function 'find_node_near'
2017-01-27 21:28:06: ERROR[Main]: .../minetest/games/minetest_game/mods/default/functions.lua:349: in function <.../minetest/games/minetest_game/mods/default/functions.lua:340>

Re: [v2.1] New York City with paramat's mapgen

PostPosted: Fri Jan 27, 2017 13:43
by paramat
What version of MTGame are you using?

The author of this map has left Minetest.

Re: [v2.1] New York City with paramat's mapgen

PostPosted: Wed Feb 08, 2017 09:55
by orwell
anyone who has played this map:
does it have subways?
If not, I'm thinking about building some... from the screenshots, this map just looks awesome!

Re: [v2.1] New York City with paramat's mapgen

PostPosted: Wed Feb 08, 2017 18:27
by TheReaperKing
That would be sooooooo awesome!!!

Re: [v2.1] New York City with paramat's mapgen

PostPosted: Thu Feb 09, 2017 20:00
by orwell
I am a bit disappointed.
Image
Image
Image
who built that station there? It's completely useless! All tracks that are laid anywhere just end randomly anywhere in the city.

- The cathedral and the museum are built in a higher scale than the rest of the buildings
- why is the racing track in the middle of the town?
- The town center with the broadway is at the edge of the city. Actually, all areas that should be in the city center are at the edge.

Re: [v2.1] New York City with paramat's mapgen

PostPosted: Thu Apr 20, 2017 16:09
by helpless
this is AWESOME, but it crashes my engine when i do anything :'(

Re: [v2.1] New York City with paramat's mapgen

PostPosted: Fri Aug 25, 2017 21:25
by seller
I`m gona check this out.










p.s. I`m 7 years old

Re: [v2.1] New York City with paramat's mapgen

PostPosted: Sat Sep 02, 2017 13:46
by Fixer
helpless wrote:this is AWESOME, but it crashes my engine when i do anything :'(


Are you using 64 bit minetest and have at least 2GB Ram?