[Mod] MC-like Crafting [2.0.1] [crafting]

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Re: [Mod] Crafting [2.0.1] [crafting]

by Lone_Wolf » Sun Apr 16, 2017 23:00

azekill_DIABLO wrote:nope, but it easely could

Cool! If you add that my estimate of happy MT gamers will probably go up A Lot. Try to make it with the least amount of lag complications possible (if you do).
I've noticed the number of mods I can contribute to has decreased. I'm sticking with Github. Even though I don't like MS
 

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Re: [Mod] Crafting [2.0.1] [crafting]

by azekill_DIABLO » Mon Apr 17, 2017 10:58

i'll first do a simple working inventory for my subgame then we will see
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Re: [Mod] Crafting [2.0.1] [crafting]

by Lone_Wolf » Mon Apr 17, 2017 13:50

azekill_DIABLO wrote:i'll first do a simple working inventory for my subgame then we will see

Ok thx!
I've noticed the number of mods I can contribute to has decreased. I'm sticking with Github. Even though I don't like MS
 

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Re: [Mod] Crafting [2.0.1] [crafting]

by Andrey01 » Mon Apr 17, 2017 16:41

I consider Unified inventory is the most commodious of all remaining ones
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Re: [Mod] Crafting [2.0.1] [crafting]

by azekill_DIABLO » Mon Apr 17, 2017 16:51

umh.. yes but it's ugly and does not have a pixely style
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Re: [Mod] Crafting [2.0.1] [crafting]

by Andrey01 » Mon Apr 17, 2017 17:00

But unified inventory is more voluminous
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Re: [Mod] Crafting [2.0.1] [crafting]

by Lone_Wolf » Mon Apr 17, 2017 17:49

Andrey01 wrote:But unified inventory is more voluminous

Unified inventory has crashed my games before, and it feels to bulky. I like small fast and simple.
I've noticed the number of mods I can contribute to has decreased. I'm sticking with Github. Even though I don't like MS
 

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Re: [Mod] Crafting [2.0.1] [crafting]

by Andrey01 » Mon Apr 17, 2017 18:46

I never seen to crash unified inventory
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Re: [Mod] Crafting [2.0.1] [crafting]

by Lone_Wolf » Mon Apr 17, 2017 18:55

Andrey01 wrote:I never seen to crash unified inventory

I have a lot of large mods too though...
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Re: [Mod] Crafting [2.0.1] [crafting]

by Andrey01 » Tue Apr 18, 2017 15:51

Lone_Wolf wrote:
Andrey01 wrote:I never seen to crash unified inventory

I have a lot of large mods too though...

If you have happen such crashes you should disconnect some mods.I only know that Unified inventory`s pages are scrolled much slowly from multitude of their
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Re: [Mod] Crafting [2.0.1] [crafting]

by Lone_Wolf » Tue Apr 18, 2017 18:11

Andrey01 wrote:
Lone_Wolf wrote:
Andrey01 wrote:I never seen to crash unified inventory

I have a lot of large mods too though...

If you have happen such crashes you should disconnect some mods.I only know that Unified inventory`s pages are scrolled much slowly from multitude of their

Yes I have done that.

BEWARE
NSSM can crash the game by itself with no other mods enabled!
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Re: [Mod] Crafting [2.0.1] [crafting]

by GamingAssociation39 » Tue Apr 24, 2018 04:29

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Re: [Mod] Crafting [2.0.1] [crafting]

by FASTPACEDMAN2000 » Tue Apr 24, 2018 15:57

The mod is not working in survival mode, it keeps defaulting to the original Minetest crafting, has anyone else experienced a problem like this?
 

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Re: [Mod] Crafting [2.0.1] [crafting]

by azekill_DIABLO » Tue Apr 24, 2018 16:33

you need to delete the creative mod from default to make it work.
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Re: [Mod] Crafting [2.0.1] [crafting]

by FASTPACEDMAN2000 » Tue Apr 24, 2018 22:05

azekill_DIABLO wrote:you need to delete the creative mod from default to make it work.


I did that, but it still wont work, im runnning into the same error.
 

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Re: [Mod] Crafting [2.0.1] [crafting]

by rubenwardy » Wed Apr 25, 2018 21:59

azekill_DIABLO wrote:you need to delete the creative mod from default to make it work.


Do not do this!

This mod shouldn't be used as it's no longer maintained.

However, if you wish you could still use it by disabling sfinv.

1. Add sfinv? to depends.
2. Add this to the beginning of init.lua:

Code: Select all
if minetest.global_exists("sfinv") then
    sfinv.enabled = false
end
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Re: [Mod] Crafting [2.0.1] [crafting]

by azekill_DIABLO » Fri May 04, 2018 13:26

rubenwardy wrote:
azekill_DIABLO wrote:you need to delete the creative mod from default to make it work.


Do not do this!

This mod shouldn't be used as it's no longer maintained.

However, if you wish you could still use it by disabling sfinv.

1. Add sfinv? to depends.
2. Add this to the beginning of init.lua:

Code: Select all
if minetest.global_exists("sfinv") then
    sfinv.enabled = false
end

The version I made for VoxBox works perfectly.
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Re: [Mod] MC-like Crafting [2.0.1] [crafting]

by Stix » Fri May 11, 2018 20:44

Why doesnt this mod work anymore? i remember having a lot of fun on a private server that included this mod :/
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Re: [Mod] MC-like Crafting [2.0.1] [crafting]

by GamingAssociation39 » Tue May 15, 2018 20:29

Because the owner had tampered with it and removed some items so it doesn't work correctly anymore for 0.4.16
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