[Mod] MC-like Crafting [2.0.1] [crafting]

User avatar
Lone_Wolf
Member
 
Posts: 1911
Joined: Sun Apr 09, 2017 05:50
Location: Hopefully very far from yours, snoop :P
GitHub: LoneWolfHT
IRC: Lone_Wolf
In-game: Lone_Wolf

Re: [Mod] Crafting [2.0.1] [crafting]

by Lone_Wolf » Sun Apr 16, 2017 23:00

azekill_DIABLO wrote:nope, but it easely could

Cool! If you add that my estimate of happy MT gamers will probably go up A Lot. Try to make it with the least amount of lag complications possible (if you do).
 

User avatar
azekill_DIABLO
Member
 
Posts: 7434
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
Lone_Wolf
Member
 
Posts: 1911
Joined: Sun Apr 09, 2017 05:50
Location: Hopefully very far from yours, snoop :P
GitHub: LoneWolfHT
IRC: Lone_Wolf
In-game: Lone_Wolf

Re: [Mod] Crafting [2.0.1] [crafting]

by Lone_Wolf » Mon Apr 17, 2017 13:50

azekill_DIABLO wrote:i'll first do a simple working inventory for my subgame then we will see

Ok thx!
 

User avatar
Andrey01
Member
 
Posts: 2133
Joined: Wed Oct 19, 2016 15:18
Location: Russia, Moscow
GitHub: Andrey2470T
In-game: Andrey01

Re: [Mod] Crafting [2.0.1] [crafting]

by Andrey01 » Mon Apr 17, 2017 16:41

I consider Unified inventory is the most commodious of all remaining ones
DL9Eh7xVBw7DXwLAMX1lStE21bSD2XUQ
 

User avatar
azekill_DIABLO
Member
 
Posts: 7434
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
Andrey01
Member
 
Posts: 2133
Joined: Wed Oct 19, 2016 15:18
Location: Russia, Moscow
GitHub: Andrey2470T
In-game: Andrey01

Re: [Mod] Crafting [2.0.1] [crafting]

by Andrey01 » Mon Apr 17, 2017 17:00

But unified inventory is more voluminous
DL9Eh7xVBw7DXwLAMX1lStE21bSD2XUQ
 

User avatar
Lone_Wolf
Member
 
Posts: 1911
Joined: Sun Apr 09, 2017 05:50
Location: Hopefully very far from yours, snoop :P
GitHub: LoneWolfHT
IRC: Lone_Wolf
In-game: Lone_Wolf

Re: [Mod] Crafting [2.0.1] [crafting]

by Lone_Wolf » Mon Apr 17, 2017 17:49

Andrey01 wrote:But unified inventory is more voluminous

Unified inventory has crashed my games before, and it feels to bulky. I like small fast and simple.
 

User avatar
Andrey01
Member
 
Posts: 2133
Joined: Wed Oct 19, 2016 15:18
Location: Russia, Moscow
GitHub: Andrey2470T
In-game: Andrey01

Re: [Mod] Crafting [2.0.1] [crafting]

by Andrey01 » Mon Apr 17, 2017 18:46

I never seen to crash unified inventory
DL9Eh7xVBw7DXwLAMX1lStE21bSD2XUQ
 

User avatar
Lone_Wolf
Member
 
Posts: 1911
Joined: Sun Apr 09, 2017 05:50
Location: Hopefully very far from yours, snoop :P
GitHub: LoneWolfHT
IRC: Lone_Wolf
In-game: Lone_Wolf

Re: [Mod] Crafting [2.0.1] [crafting]

by Lone_Wolf » Mon Apr 17, 2017 18:55

Andrey01 wrote:I never seen to crash unified inventory

I have a lot of large mods too though...
 

User avatar
Andrey01
Member
 
Posts: 2133
Joined: Wed Oct 19, 2016 15:18
Location: Russia, Moscow
GitHub: Andrey2470T
In-game: Andrey01

Re: [Mod] Crafting [2.0.1] [crafting]

by Andrey01 » Tue Apr 18, 2017 15:51

Lone_Wolf wrote:
Andrey01 wrote:I never seen to crash unified inventory

I have a lot of large mods too though...

If you have happen such crashes you should disconnect some mods.I only know that Unified inventory`s pages are scrolled much slowly from multitude of their
DL9Eh7xVBw7DXwLAMX1lStE21bSD2XUQ
 

User avatar
Lone_Wolf
Member
 
Posts: 1911
Joined: Sun Apr 09, 2017 05:50
Location: Hopefully very far from yours, snoop :P
GitHub: LoneWolfHT
IRC: Lone_Wolf
In-game: Lone_Wolf

Re: [Mod] Crafting [2.0.1] [crafting]

by Lone_Wolf » Tue Apr 18, 2017 18:11

Andrey01 wrote:
Lone_Wolf wrote:
Andrey01 wrote:I never seen to crash unified inventory

I have a lot of large mods too though...

If you have happen such crashes you should disconnect some mods.I only know that Unified inventory`s pages are scrolled much slowly from multitude of their

Yes I have done that.

BEWARE
NSSM can crash the game by itself with no other mods enabled!
 

User avatar
GamingAssociation39
Member
 
Posts: 735
Joined: Mon Apr 25, 2016 16:09
Location: Maryland, USA
GitHub: Gerold55
IRC: Gerold55
In-game: Gerold55

Re: [Mod] Crafting [2.0.1] [crafting]

by GamingAssociation39 » Tue Apr 24, 2018 04:29

Image
Attachments
Screenshot (276).png
(79.87 KiB) Not downloaded yet
Jesus Is Lord and Savior!!!
 

User avatar
FASTPACEDMAN2000
Member
 
Posts: 24
Joined: Wed Sep 10, 2014 03:33
In-game: HammyCaptain14

Re: [Mod] Crafting [2.0.1] [crafting]

by FASTPACEDMAN2000 » Tue Apr 24, 2018 15:57

The mod is not working in survival mode, it keeps defaulting to the original Minetest crafting, has anyone else experienced a problem like this?
When tempted to fight with fire, remember the fire department usually uses water.
 

User avatar
azekill_DIABLO
Member
 
Posts: 7434
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
FASTPACEDMAN2000
Member
 
Posts: 24
Joined: Wed Sep 10, 2014 03:33
In-game: HammyCaptain14

Re: [Mod] Crafting [2.0.1] [crafting]

by FASTPACEDMAN2000 » Tue Apr 24, 2018 22:05

azekill_DIABLO wrote:you need to delete the creative mod from default to make it work.


I did that, but it still wont work, im runnning into the same error.
When tempted to fight with fire, remember the fire department usually uses water.
 

User avatar
rubenwardy
Moderator
 
Posts: 5473
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [Mod] Crafting [2.0.1] [crafting]

by rubenwardy » Wed Apr 25, 2018 21:59

azekill_DIABLO wrote:you need to delete the creative mod from default to make it work.


Do not do this!

This mod shouldn't be used as it's no longer maintained.

However, if you wish you could still use it by disabling sfinv.

1. Add sfinv? to depends.
2. Add this to the beginning of init.lua:

Code: Select all
if minetest.global_exists("sfinv") then
    sfinv.enabled = false
end
 

User avatar
FASTPACEDMAN2000
Member
 
Posts: 24
Joined: Wed Sep 10, 2014 03:33
In-game: HammyCaptain14

Re: [Mod] MC-like Crafting [2.0.1] [crafting]

by FASTPACEDMAN2000 » Fri Apr 27, 2018 02:55

Where is the init.lua, in which folder is it?
When tempted to fight with fire, remember the fire department usually uses water.
 

User avatar
azekill_DIABLO
Member
 
Posts: 7434
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Mod] Crafting [2.0.1] [crafting]

by azekill_DIABLO » Fri May 04, 2018 13:26

rubenwardy wrote:
azekill_DIABLO wrote:you need to delete the creative mod from default to make it work.


Do not do this!

This mod shouldn't be used as it's no longer maintained.

However, if you wish you could still use it by disabling sfinv.

1. Add sfinv? to depends.
2. Add this to the beginning of init.lua:

Code: Select all
if minetest.global_exists("sfinv") then
    sfinv.enabled = false
end

The version I made for VoxBox works perfectly.
 

User avatar
Stix
Member
 
Posts: 1236
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: Stix + Stix_
In-game: Stix

Re: [Mod] MC-like Crafting [2.0.1] [crafting]

by Stix » Fri May 11, 2018 20:44

Why doesnt this mod work anymore? i remember having a lot of fun on a private server that included this mod :/
Hello, profile stalker...
Need to know something? "Google it" --GreenDimond
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

User avatar
GamingAssociation39
Member
 
Posts: 735
Joined: Mon Apr 25, 2016 16:09
Location: Maryland, USA
GitHub: Gerold55
IRC: Gerold55
In-game: Gerold55

Re: [Mod] MC-like Crafting [2.0.1] [crafting]

by GamingAssociation39 » Tue May 15, 2018 20:29

Because the owner had tampered with it and removed some items so it doesn't work correctly anymore for 0.4.16
Jesus Is Lord and Savior!!!
 

User avatar
azekill_DIABLO
Member
 
Posts: 7434
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

Previous

Return to Old Mods



Who is online

Users browsing this forum: No registered users and 4 guests