[Mod] Simple programmable robots [simple_robots]
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[Mod] Simple programmable robots [simple_robots]
~~~Please delete this thread. I cannot delete it myself, it seems. If you still want a copy, contact me. The licensing messup was stupid... I didn't apply the WTFPL correctly, and the person who pointed it out pressured me into switching to the Apache License. Besides, not many like this mod anyway, it seems. So there. If I could delete this transparently I would.~~~
Last edited by gamemanj on Thu Mar 26, 2015 17:01, edited 4 times in total.
TODO: Something that gives me a reason to put something in the signature
- Krock
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Re: [Mod] Simple programmable robots [simple_robots]
The interface looks a bit complicated.
I think it would be easier for the player when he can write codes like in the Lua controller (mesecons mod).
Your codes are not easy to read but that robot works fine! Great job!
I think it would be easier for the player when he can write codes like in the Lua controller (mesecons mod).
Your codes are not easy to read but that robot works fine! Great job!
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
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Re: [Mod] Simple programmable robots [simple_robots]
The complication is because I put everything onto one formspec.Krock wrote:The interface looks a bit complicated.
I think it would be easier for the player when he can write codes like in the Lua controller (mesecons mod).
Your codes are not easy to read but that robot works fine! Great job!
That was probably not a smart move...
As for the "not easy to read":
If you mean the command names,that's because of space restrictions on the screen.
I can't make the formspec bigger,as it's already worryingly large as it is.
As for the "write like in the luacontroller":
If you mean writing the commands directly into a textbox,
I ran a experiment on a relative a while ago(EDIT:Not initially related to this mod.It used to say "unrelated",but now it is).
I gave him a 2D game in which he had to program a robot.
When I gave him a textbox and a help file,he was unable to play.
But a system much like this one (but more limited for gameplay purposes) worked.
That was essentially playtesting the interface for this mod(with the limited resources I have when it comes to playtesting)
As for any problems involving lack of commands, advanced programmers (OpenComputers and ComputerCraft programmers for example) can change the mod to fit their needs,
while those with no experience in programming can use a simple system that works.
At least,that's the plan,anyway...
TODO: Something that gives me a reason to put something in the signature
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Re: [Mod] Simple programmable robots [simple_robots]
Weird,Christian8's post disappeared.
However,despite it's rudeness,I do believe I made a mistake in not documenting the interface.
I'll do that now.
(EDIT:Technically this isn't a doublepost,but I can see how it would be seen as one.I'll merge it if it's a problem.)
(EDIT2:Fixed documentation in latest release. Also,robots now by default use slot 1,which is the top-left slot.)
However,despite it's rudeness,I do believe I made a mistake in not documenting the interface.
I'll do that now.
(EDIT:Technically this isn't a doublepost,but I can see how it would be seen as one.I'll merge it if it's a problem.)
(EDIT2:Fixed documentation in latest release. Also,robots now by default use slot 1,which is the top-left slot.)
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- addi
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Re: [Mod] Simple programmable robots [simple_robots]
i think too, that the current way to program is easier for not programers than writing in a textbox.
realy great work! and a great mod!
realy great work! and a great mod!
- Hybrid Dog
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Re: [Mod] Simple programmable robots (nice mod) [simple_robo
l like this mod.
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Re: [Mod] Simple programmable robots [simple_robots]
I just fixed a bug where robots could dig anything,yet drops weren't matching.
Seeing as robots working without pickaxes could lead to infinite miners,which would be kind of game-breaking(never mind the problems with mods like bedrock),I've fixed it in favour of using tool groups properly.
(Commit:5ed3a2a5c8cc18bd48187fcc04eb4704ec67d927)
Seeing as robots working without pickaxes could lead to infinite miners,which would be kind of game-breaking(never mind the problems with mods like bedrock),I've fixed it in favour of using tool groups properly.
(Commit:5ed3a2a5c8cc18bd48187fcc04eb4704ec67d927)
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- Hybrid Dog
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Re: [Mod] Simple programmable robots [simple_robots]
My fork of this mod still exists, but it may be a little bit outdated
https://github.com/HybridDog/simple_robots
https://github.com/HybridDog/simple_robots
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Re: [Mod] Simple programmable robots [simple_robots]
Actually, I checked against a personal copy(which may itself be outdated, but unlikely) - it's not.Hybrid Dog wrote:My fork of this mod still exists, but it may be a little bit outdated
https://github.com/HybridDog/simple_robots
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- Hybrid Dog
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Re: [Mod] Simple programmable robots [simple_robots]
the mod is one of my favourite modsgamemanj wrote:The thread's dead, nobody cared about the mod anyway
- VanessaE
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Re: [Mod] Simple programmable robots [simple_robots]
As the original author as indicated his intent to drop active support, this thread has been moved to Old Mods.
Here's a zip copy of Hybrid Dog's fork, from commit 6cc2d196, as an attachment (Apache License 2.0):
Here's a zip copy of Hybrid Dog's fork, from commit 6cc2d196, as an attachment (Apache License 2.0):
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- simple_robots-master.zip
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Re: [Mod] Simple programmable robots [simple_robots]
These simple-robots seem to be still in working order,VanessaE wrote:Here's a zip copy of Hybrid Dog's fork, from commit 6cc2d196, as an attachment
even if the userinterface is a bit cumbersome.
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