[Old][Mod] Bone-Based Animation [playeranim]

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azekill_DIABLO
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Re: [Mod] Bone-Based Animation [playeranim]

by azekill_DIABLO » Post

nothing related to playeranim here. might be inventory loading problems, you should talk about it to people on the 3d_armor topic.
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Re: [Mod] Bone-Based Animation [playeranim]

by bell07 » Post

WARNING[Server]: 3d_armor: Detached armor inventory is nil [set_player_armor]
This is just a warning.
Both mods does use the minetest.register_on_joinplayer() and in minetest the execution order is not defined. The warning appears if an 3d_armor related code (set_player_armor) is executed before the 3d_armor on_joinplayer initialization was done. After the mentioned initialization the set_player_armor is called second time, if both mods are initialized.
Maybe the warning should be silent in 3d_armor because by design. No way to avoid the situation at the time.

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Re: [Mod] Bone-Based Animation [playeranim]

by bosapara » Post

bell07 wrote:
WARNING[Server]: 3d_armor: Detached armor inventory is nil [set_player_armor]
This is just a warning.
Both mods does use the minetest.register_on_joinplayer() and in minetest the execution order is not defined. The warning appears if an 3d_armor related code (set_player_armor) is executed before the 3d_armor on_joinplayer initialization was done. After the mentioned initialization the set_player_armor is called second time, if both mods are initialized.
Maybe the warning should be silent in 3d_armor because by design. No way to avoid the situation at the time.
Alright, i will not worry about it. Thanks for explaining.

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Re: [Mod] Bone-Based Animation [playeranim]

by Rui » Post

TiggerGirl111 wrote:If you made this,could you make swimming anim and possibly a mermaid mod??
https://youtu.be/bpbym1rz7Z0 WIP

The feature will not necessarily be implemented in next release.

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Re: [Mod] Bone-Based Animation [playeranim]

by ExeterDad » Post

Rui wrote:
TiggerGirl111 wrote:If you made this,could you make swimming anim and possibly a mermaid mod??
https://youtu.be/bpbym1rz7Z0 WIP

The feature will not necessarily be implemented in next release.
This is a great look!

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Re: [Mod] Bone-Based Animation [playeranim]

by Rui » Post

ExeterDad wrote:This is a great look!
Thanks!

https://youtu.be/CopvDcY9-h4 Testing adding an animation.

Features I want to implement in next release:
  • Support MineClone2 <- done
  • Support emote
  • Animation for mobs
  • Model registration API
  • Swimming animation
  • Falling animation
  • ...and more
Last edited by Rui on Wed Sep 05, 2018 15:31, edited 1 time in total.

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Re: [Mod] Bone-Based Animation [playeranim]

by texmex » Post

Yes! Rui is back in the game! (Pun intended)

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Re: [Mod] Bone-Based Animation [playeranim]

by Isja Krass » Post

is it now possible to work with the emote-mod ?

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Re: [Mod] Bone-Based Animation [playeranim]

by Rui » Post

Isja Krass wrote:is it now possible to work with the emote-mod ?
https://youtu.be/eQUxYD9ABLk WIP

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Re: [Mod] Bone-Based Animation [playeranim]

by Starbeamrainbowlabs » Post

Is there any fix yet for the conflict with wield3d?

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Re: [Mod] Bone-Based Animation [playeranim]

by bosapara » Post

Starbeamrainbowlabs wrote:Is there any fix yet for the conflict with wield3d?
As i know playeranim works good only with 3d_armor's wield3d

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Re: [Mod] Bone-Based Animation [playeranim]

by Starbeamrainbowlabs » Post

Ah, ok. What's the difference between that wield3d and the regular one?

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Re: [Mod] Bone-Based Animation [playeranim]

by davidthecreator » Post

Starbeamrainbowlabs wrote:Ah, ok. What's the difference between that wield3d and the regular one?
3D_Armor 3D wield: the player's model has a new part on it, that has the texture of wielded item applied to it (pretty reliable, but doesn't support item sizes and actual 3D items, such as blocks)

The separate Wield_3D: attaches an entity on player's model, that is identical to the wielditem
(the entity used to disappear sometimes... IDK about now... Also it follows the player strangely, if the player is moving real fast, but it supports 3D items and wieldscale sizes)

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Re: [Mod] Bone-Based Animation [playeranim]

by texmex » Post

Rui wrote:
Isja Krass wrote:is it now possible to work with the emote-mod ?
https://youtu.be/eQUxYD9ABLk WIP
Was that a sneak-bow at the end?! :D

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Re: [Mod] Bone-Based Animation [playeranim]

by Starbeamrainbowlabs » Post

davidthecreator wrote:
Starbeamrainbowlabs wrote:Ah, ok. What's the difference between that wield3d and the regular one?
3D_Armor 3D wield: the player's model has a new part on it, that has the texture of wielded item applied to it (pretty reliable, but doesn't support item sizes and actual 3D items, such as blocks)

The separate Wield_3D: attaches an entity on player's model, that is identical to the wielditem
(the entity used to disappear sometimes... IDK about now... Also it follows the player strangely, if the player is moving real fast, but it supports 3D items and wieldscale sizes)
Ah, ok. Thanks! I might try the 3d armor one and see how it works out then. Sounds like wield3d is better looking though, so a fix would be really nice.

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by Rui » Post


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Re: [Mod] Bone-Based Animation [playeranim]

by VanessaE » Post

Don't forget to git push your new code, too :)
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Re: [Mod] Bone-Based Animation [playeranim]

by texmex » Post

It seems to be equal to this branch: https://github.com/minetest-mods/playeranim/tree/new

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Re: [Mod] Bone-Based Animation [playeranim]

by Walker » Post

Rui wrote:
jordan4ibanez wrote:I hate to revive a dead thread, but this doesn't work correctly in latest, the player is visually halfway into the ground. :(
Please try to write "player_model_version = default_character_v2" in minetest.conf.
i have this problem too, and yes, i add the line into the conf
i am using 5.0.0 ( server ) and 5.0.1 ( client )

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Re: [Mod] Bone-Based Animation [playeranim]

by Walker » Post

ok, i have it ^^

you need to add THIS line to your config ;)

Code: Select all

playeranim.model_version = MTG_4_Nov_2017

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Re: [Mod] Bone-Based Animation [playeranim]

by Drachenbauer32 » Post

I like the animations, i created for my models.

How can i get only the part, that makes the head follow the view?
I want, that the head-bone uses the view direction (instead of the rotation of the body) as the reference for it´s own little animation (should rotate a few degrees to the left and right from the view direction while circling through the animation).

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Re: [Mod] Bone-Based Animation [playeranim]

by Anamika2123 » Post

This works great!

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Re: [Mod] Bone-Based Animation [playeranim]

by Krock » Post

Quick update: The model is now detected automatically, thanks to the presence of player_api for 0.5.0-dev and newer.
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Re: [Mod] Bone-Based Animation [playeranim]

by Miniontoby » Post

How to see which Block players are holding. And yes I know that I can see the tools, but I want to see the blocks. By the wield3d mod it does work, but with this mod it doesn't work anymore
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Re: [Mod] Bone-Based Animation [playeranim]

by pampogokiraly » Post

Miniontoby wrote:How to see which Block players are holding. And yes I know that I can see the tools, but I want to see the blocks. By the wield3d mod it does work, but with this mod it doesn't work anymore
You can see the blocks as tiles by enabling it in the 3d-armor wieldview settings
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