[Mod] Flatlands [1.0] [flatland]
- kddekadenz
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[Mod] Flatlands [1.0] [flatland]
This mod will output you a flat world, perfect for building. You can customize it ingame.
Commands:
-> /nt - set's blocktype at level; nt = shortfrom for node top
-> /nd - set's blocktype below level; nd = shortfrom for node down
-> /water - will create a ocean world
-> /cloud - will create cloud at level and below air
-> /glass - will create glass at level and below air
-> /grass - will create a grass world (default)
-> /sand - will create a sand world
Known bugs:
- if you type in a false nodename, your game will crash
- the first chunk will not be changed
- slow -> generation + lightening
- sometimes leaves may float in the air
- dungeons will still spawn
- new standard world generation may cause 'cliffs' at the sides of a chunk
License: CC0
dependencies: default
Downloads:
Download 1.0
Commands:
-> /nt - set's blocktype at level; nt = shortfrom for node top
-> /nd - set's blocktype below level; nd = shortfrom for node down
-> /water - will create a ocean world
-> /cloud - will create cloud at level and below air
-> /glass - will create glass at level and below air
-> /grass - will create a grass world (default)
-> /sand - will create a sand world
Known bugs:
- if you type in a false nodename, your game will crash
- the first chunk will not be changed
- slow -> generation + lightening
- sometimes leaves may float in the air
- dungeons will still spawn
- new standard world generation may cause 'cliffs' at the sides of a chunk
License: CC0
dependencies: default
Downloads:
Download 1.0
- kddekadenz
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- Death Dealer
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- LolManKuba
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- kddekadenz
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Do you installed it, like I explained it in the readme?dogeye wrote:can someone tell me how to set it to flat land, I cannot seem to do this
I keep getting cannot replace default stone message all the time, pleas help
Most bugs are caused by Minetest itself, so I cannot influence them.LolManKuba wrote:Nice mod, I cannot wait until the bugs get fixed.
How does one go about getting this to work? I am using the latest version (4.02), but I've tried it with 4.01 and earlier stable versions and still cannot get it to create a flat world. I am placing it in the mod folder (per the instructions), but every time I start up my already existing world, or a new one, it is not flat.
Thanks
Thanks
- SegFault22
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- kddekadenz
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Try this one from cornernote and read post 4: http://minetest.net/forum/viewtopic.php?id=3204
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- Pokemon122
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- rubenwardy
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DO NOT USE THIS MOD
This feature is built in now.You can use map gen flags to define a flat world.
Insert the following line into minetest.conf
Code: Select all
mg_flags = trees, caves, v6_biome_blend , flat
Last edited by rubenwardy on Thu Mar 14, 2013 18:25, edited 1 time in total.
- Tedypig
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Can this be use on a specific world, or just the main game?rubenwardy wrote:DO NOT USE THIS MOD
This feature is built in now.
You can use map gen flags to define a flat world.
Insert the following line into minetest.conf
Code: Select all
mg_flags = trees, caves, v6_biome_blend , flat
01010100 01100101 01100100 01111001 01110000 01101001 01100111
- kidmondo
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Re: [Mod] Flatlands [1.0] [flatland]
Just what I always wanted
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