[Mod] Flatlands [1.0] [flatland]

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kddekadenz
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[Mod] Flatlands [1.0] [flatland]

by kddekadenz » Post

This mod will output you a flat world, perfect for building. You can customize it ingame.

Image


Commands:

-> /nt - set's blocktype at level; nt = shortfrom for node top
-> /nd - set's blocktype below level; nd = shortfrom for node down
-> /water - will create a ocean world
-> /cloud - will create cloud at level and below air
-> /glass - will create glass at level and below air
-> /grass - will create a grass world (default)
-> /sand - will create a sand world


Known bugs:
- if you type in a false nodename, your game will crash
- the first chunk will not be changed
- slow -> generation + lightening
- sometimes leaves may float in the air
- dungeons will still spawn
- new standard world generation may cause 'cliffs' at the sides of a chunk

License: CC0
dependencies: default


Downloads:


Download 1.0

Jordach
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by Jordach » Post

awesome.

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kddekadenz
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by kddekadenz » Post

Jordach wrote:awesome.
... but very buggy

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Calinou
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by Calinou » Post

Great, keep up the good work. :D

sfan5
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by sfan5 » Post

Finally :)
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

Gilli
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by Gilli » Post

You're amazing !

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Death Dealer
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by Death Dealer » Post

i been waiting for something like this:D
Keep calm and code python^_^

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by sfan5 » Post

Topic moved
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

dogeye
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by dogeye » Post

can someone tell me how to set it to flat land, I cannot seem to do this

I keep getting cannot replace default stone message all the time, pleas help

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LolManKuba
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by LolManKuba » Post

Nice mod, I cannot wait until the bugs get fixed.

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kddekadenz
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by kddekadenz » Post

dogeye wrote:can someone tell me how to set it to flat land, I cannot seem to do this

I keep getting cannot replace default stone message all the time, pleas help
Do you installed it, like I explained it in the readme?

LolManKuba wrote:Nice mod, I cannot wait until the bugs get fixed.
Most bugs are caused by Minetest itself, so I cannot influence them.

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Stef
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by Stef » Post

can you solve the light bug and slow rendering?
Sorry for my crappy english, im dutch :D

Jordach
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by Jordach » Post

kddekadenz wrote:Most bugs are caused by Minetest itself, so I cannot influence them.
Does that solve your answer Stef?

jpenguin
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by jpenguin » Post

So, how do I use this. I can't get it to do anything

Gridlock

by Gridlock » Post

How does one go about getting this to work? I am using the latest version (4.02), but I've tried it with 4.01 and earlier stable versions and still cannot get it to create a flat world. I am placing it in the mod folder (per the instructions), but every time I start up my already existing world, or a new one, it is not flat.

Thanks

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SegFault22
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by SegFault22 » Post

It may be because it's not been updated for the latest versions (0.4.1 and 0.4.2 - there is no 4.02 or 4.01)
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luios
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by luios » Post

kannst du mal die readme auf deutsch machen?

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kddekadenz
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by kddekadenz » Post

luios wrote:kannst du mal die readme auf deutsch machen?
Nö, keine Lust :P

LilLink21
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by LilLink21 » Post

It doesnt work at AAALLLLLLLLLL!!!!!

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Topywo
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by Topywo » Post

Try this one from cornernote and read post 4: http://minetest.net/forum/viewtopic.php?id=3204

SilverWolfLily22
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by SilverWolfLily22 » Post

I download it then i do all the stuff your supposed to but the thing is when u exttract it it doesnt come in a folder .
So I tried making a folder and nothing is different.. help?
I love hunting ;)

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Pokemon122
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by Pokemon122 » Post

every time i go on the world i spawn on the air and cant find land
can someone make a pokemon mod plz? i'v never made a mod so i cant make one right know :(

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rubenwardy
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by rubenwardy » Post

DO NOT USE THIS MOD

This feature is built in now.

You can use map gen flags to define a flat world.

Insert the following line into minetest.conf

Code: Select all

mg_flags = trees, caves, v6_biome_blend , flat
Last edited by rubenwardy on Thu Mar 14, 2013 18:25, edited 1 time in total.
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Tedypig
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by Tedypig » Post

rubenwardy wrote:

DO NOT USE THIS MOD

This feature is built in now.

You can use map gen flags to define a flat world.

Insert the following line into minetest.conf

Code: Select all

mg_flags = trees, caves, v6_biome_blend , flat
Can this be use on a specific world, or just the main game?
01010100 01100101 01100100 01111001 01110000 01101001 01100111

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Re: [Mod] Flatlands [1.0] [flatland]

by kidmondo » Post

Just what I always wanted

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