
Commands:
-> /nt - set's blocktype at level; nt = shortfrom for node top
-> /nd - set's blocktype below level; nd = shortfrom for node down
-> /water - will create a ocean world
-> /cloud - will create cloud at level and below air
-> /glass - will create glass at level and below air
-> /grass - will create a grass world (default)
-> /sand - will create a sand world
Known bugs:
- if you type in a false nodename, your game will crash
- the first chunk will not be changed
- slow -> generation + lightening
- sometimes leaves may float in the air
- dungeons will still spawn
- new standard world generation may cause 'cliffs' at the sides of a chunk
License: CC0
dependencies: default
Downloads:
Download 1.0