[Mod] Sandplus [sandplus] [3.0] [merged]

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Re: [Mod] Sandplus [sandplus] [2.2]

by GreenDimond » Wed Mar 08, 2017 19:54

v2.2 Released.
Naming for nodes with "sandstonebrick" changed to "sandstone_brick".
I did this because I am going to make a PR requesting aliases be added to minetest_game to work with this mod. Having the wrong name makes things harder.
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Re: [Mod] Sandplus [sandplus] [2.2]

by GreenDimond » Wed Mar 08, 2017 20:56

Aaaaaand I will make another release to fix my mod registering nodes when enabled with >0.4.15.
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Re: [Mod] Sandplus [sandplus] [2.2]

by GreenDimond » Wed Mar 08, 2017 21:03

Pull request for aliases (closed).
EDIT: Adding aliases to mod instead.
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Re: [Mod] Sandplus [sandplus] [2.2]

by GreenDimond » Wed Mar 08, 2017 21:49

v3.0 Released!
Now compatible with versions >0.4.15.
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Re: [Mod] Sandplus [sandplus] [2.2]

by TumeniNodes » Wed Mar 08, 2017 22:02

GreenDimond wrote:v3.0 Released!
Now compatible with versions >0.4.15.


Nice...
I'm already adding support to my TP for these new nodes, so I'm not behind the ball come the next release :D

Congratulations btw

I had the same idea a while back (but it was when there was no silver_sand) so, I love this.
Since you already got your foot in the door (so to speak) maybe you could see about adding columns for
stone
sandstone
desert_stone
and now silver_sandstone

just thought I'd suggest that... while playing this subliminal music in the background... ; )
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Re: [Mod] Sandplus [sandplus] [2.2]

by GreenDimond » Wed Mar 08, 2017 22:12

TumeniNodes wrote:Since you already got your foot in the door (so to speak) maybe you could see about adding columns for
stone
sandstone
desert_stone
and now silver_sandstone

If you are talking about minetest_game, those will most likely never be added.
here... have another cookie

Yum.
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Re: [Mod] Sandplus [sandplus] [3.0]

by Lone_Wolf » Sun Apr 09, 2017 06:12

Great work! I was wondering what was missing...
I've noticed the number of mods I can contribute to has decreased. I'm sticking with Github. Even though I don't like MS
 

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Re: [Mod] Sandplus [sandplus] [3.0]

by GreenDimond » Sun Apr 09, 2017 06:13

Lone_Wolf wrote:Great work! I was wondering what was missing...

lol thanks :)
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Re: [Mod] Sandplus [sandplus] [3.0]

by Lone_Wolf » Sun Apr 09, 2017 18:35

Can you add quicksand?
I've noticed the number of mods I can contribute to has decreased. I'm sticking with Github. Even though I don't like MS
 

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Re: [Mod] Sandplus [sandplus] [3.0]

by GreenDimond » Mon Apr 10, 2017 03:39

Lone_Wolf wrote:Can you add quicksand?

The intent of this mod was to add 'missing' nodes that Minetest should have because of it's sands. This mod will be outdated on next release and no longer maintained.
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Re: [Mod] Sandplus [sandplus] [3.0]

by Lone_Wolf » Mon Apr 10, 2017 04:02

GreenDimond wrote:
Lone_Wolf wrote:Can you add quicksand?

The intent of this mod was to add 'missing' nodes that Minetest should have because of it's sands. This mod will be outdated on next release and no longer maintained.

Ok
I've noticed the number of mods I can contribute to has decreased. I'm sticking with Github. Even though I don't like MS
 

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Re: [Mod] Sandplus [sandplus] [3.0]

by Fixer » Tue Apr 11, 2017 21:17

This mod is not needed on 0.4.15+ mtg since it has those blocks included, but still useful for folks who use older/custom games
 

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Re: [Mod] Sandplus [sandplus] [3.0]

by GreenDimond » Tue Apr 11, 2017 22:47

Fixerol wrote:This mod is not needed on 0.4.15+ mtg since it has those blocks included, but still useful for folks who use older/custom games

That was put in my first post a bit ago. The mod will still be around, but will be moved to 'Old Mods' when 0.4.16 is released.
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Re: [Mod] Sandplus [sandplus] [3.0]

by GreenDimond » Sun Jun 04, 2017 17:43

This has been moved to old mods.
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Re: [Mod] Sandplus [sandplus] [3.0]

by sorcerykid » Wed Jul 26, 2017 17:24

Fixerol wrote:This mod is not needed on 0.4.15+ mtg since it has those blocks included, but still useful for folks who use older/custom games


I am planning to add this mod to JT2. However, I have to wonder if the textures were preserved in the new MTG, or if they were altered prior to merging.
 

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Re: [Mod] Sandplus [sandplus] [3.0]

by GreenDimond » Wed Jul 26, 2017 17:26

sorcerykid wrote:
Fixerol wrote:This mod is not needed on 0.4.15+ mtg since it has those blocks included, but still useful for folks who use older/custom games


I am planning to add this mod to JT2. However, I have to wonder if the textures were preserved in the new MTG, or if they were altered prior to merging.

The textures are slightly altered. Generally they look sort of the same, but there are differences.
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Re: [Mod] Sandplus [sandplus] [3.0] [merged]

by sorcerykid » Wed Jul 26, 2017 17:28

Yes, I see that now after looking at the PR. I will probably grab the textures from MTG. Thanks!

https://github.com/minetest/minetest_game/pull/1596
 

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