[Mod] Sandplus [sandplus] [3.0] [merged]
- GreenXenith
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Re: [Mod] Sandplus [sandplus] [2.2]
v2.2 Released.
Naming for nodes with "sandstonebrick" changed to "sandstone_brick".
I did this because I am going to make a PR requesting aliases be added to minetest_game to work with this mod. Having the wrong name makes things harder.
Naming for nodes with "sandstonebrick" changed to "sandstone_brick".
I did this because I am going to make a PR requesting aliases be added to minetest_game to work with this mod. Having the wrong name makes things harder.
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- texmex
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- GreenXenith
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Re: [Mod] Sandplus [sandplus] [2.2]
Aaaaaand I will make another release to fix my mod registering nodes when enabled with >0.4.15.
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- GreenXenith
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Re: [Mod] Sandplus [sandplus] [2.2]
Pull request for aliases (closed).
EDIT: Adding aliases to mod instead.
EDIT: Adding aliases to mod instead.
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- GreenXenith
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Re: [Mod] Sandplus [sandplus] [2.2]
v3.0 Released!
Now compatible with versions >0.4.15.
Now compatible with versions >0.4.15.
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- TumeniNodes
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Re: [Mod] Sandplus [sandplus] [2.2]
Nice...GreenDimond wrote:v3.0 Released!
Now compatible with versions >0.4.15.
I'm already adding support to my TP for these new nodes, so I'm not behind the ball come the next release :D
Congratulations btw
I had the same idea a while back (but it was when there was no silver_sand) so, I love this.
Since you already got your foot in the door (so to speak) maybe you could see about adding columns for
stone
sandstone
desert_stone
and now silver_sandstone
just thought I'd suggest that... while playing this subliminal music in the background... ; )
here... have another cookie
A Wonderful World
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Re: [Mod] Sandplus [sandplus] [2.2]
If you are talking about minetest_game, those will most likely never be added.TumeniNodes wrote:Since you already got your foot in the door (so to speak) maybe you could see about adding columns for
stone
sandstone
desert_stone
and now silver_sandstone
Yum.here... have another cookie
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- Lone_Wolf
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Re: [Mod] Sandplus [sandplus] [3.0]
Great work! I was wondering what was missing...
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Re: [Mod] Sandplus [sandplus] [3.0]
lol thanks :)Lone_Wolf wrote:Great work! I was wondering what was missing...
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- Lone_Wolf
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Re: [Mod] Sandplus [sandplus] [3.0]
Can you add quicksand?
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Re: [Mod] Sandplus [sandplus] [3.0]
The intent of this mod was to add 'missing' nodes that Minetest should have because of it's sands. This mod will be outdated on next release and no longer maintained.Lone_Wolf wrote:Can you add quicksand?
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- Lone_Wolf
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Re: [Mod] Sandplus [sandplus] [3.0]
OkGreenDimond wrote:The intent of this mod was to add 'missing' nodes that Minetest should have because of it's sands. This mod will be outdated on next release and no longer maintained.Lone_Wolf wrote:Can you add quicksand?
Re: [Mod] Sandplus [sandplus] [3.0]
This mod is not needed on 0.4.15+ mtg since it has those blocks included, but still useful for folks who use older/custom games
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Re: [Mod] Sandplus [sandplus] [3.0]
That was put in my first post a bit ago. The mod will still be around, but will be moved to 'Old Mods' when 0.4.16 is released.Fixerol wrote:This mod is not needed on 0.4.15+ mtg since it has those blocks included, but still useful for folks who use older/custom games
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- GreenXenith
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Re: [Mod] Sandplus [sandplus] [3.0]
This has been moved to old mods.
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- sorcerykid
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Re: [Mod] Sandplus [sandplus] [3.0]
I am planning to add this mod to JT2. However, I have to wonder if the textures were preserved in the new MTG, or if they were altered prior to merging.Fixerol wrote:This mod is not needed on 0.4.15+ mtg since it has those blocks included, but still useful for folks who use older/custom games
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Re: [Mod] Sandplus [sandplus] [3.0]
The textures are slightly altered. Generally they look sort of the same, but there are differences.sorcerykid wrote:I am planning to add this mod to JT2. However, I have to wonder if the textures were preserved in the new MTG, or if they were altered prior to merging.Fixerol wrote:This mod is not needed on 0.4.15+ mtg since it has those blocks included, but still useful for folks who use older/custom games
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- sorcerykid
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Re: [Mod] Sandplus [sandplus] [3.0] [merged]
Yes, I see that now after looking at the PR. I will probably grab the textures from MTG. Thanks!
https://github.com/minetest/minetest_game/pull/1596
https://github.com/minetest/minetest_game/pull/1596
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