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[Mod] Sandplus [sandplus] [3.0] [merged]

PostPosted: Fri Dec 30, 2016 03:21
by GreenDimond
Hello all!
I had noticed a lack of sand stuff in Minetest. There is sandstone and things for normal sand (aka beach sand), but not desert sand? What? And then there is silver sand (new to Minetest as of 0.4.15), which doesn't have sandstone and things either (although that's not suprising since it's new)*. So you might have guessed by now what this mod is for. I present to you:
Sandplus

This mod adds:
-Desert Sandstone
-Desert Sandstone Block
-Desert Sandstone Brick
-Silver Sandstone
-Silver Sandstone Block
-Silver Sandstone Brick
-Stairs/Slabs of all listed above

Crafting recipes are the same as normal sand things, but with desert sand and silver sand instead.
If Technic is enabled, all recipes will be replaced with grinder/compressor.

Screeny Shots! (I used the greenscreen mod btw...)
+ Spoiler


Todo:
+ Spoiler



Changelog:
+ Spoiler


Bugs:
+ Spoiler


Download Me! ...or click the one below...your preference.
GitHub Repo
Depends: Default, Stairs, Technic?
*This has been merged. If this mod is enabled in any version of Minetest >0.4.15, sandplus nodes will become default nodes.
License: CC0 1.0 (Creative Commons)

Re: [Mod] Sandplus [sandplus] [1.0]

PostPosted: Fri Dec 30, 2016 09:28
by cx384
Good idea, but I think this should be a part of the default minetest game.
Issue
Please add Depends: default, stairs

Re: [Mod] Sandplus [sandplus] [1.0]

PostPosted: Fri Dec 30, 2016 11:54
by Wuzzy
Note: You don't need to add a cooking recipe for silver sand, it's already there (it's just need the sand group).

Also note the current crafting recipe for sandstone requires four items in the sand group, which means you can obtain sandstone from mixing sand (e.g. 3 desert sand + 1 silver sand).

I'm not sure but I think it's possible to delete or replace crafting recipes.


PS: Please add mod.conf, and fix screenshot.png. It should be an actual screenshot and have an aspect ratio of 3:2.

Apart from all this, your mod looks fine. It's a good extension to Minetest Game, I like it!
Strange that I haven't had this idea earlier for mtg_plus. Because it's so obvious. :D

Re: [Mod] Sandplus [sandplus] [1.0]

PostPosted: Fri Dec 30, 2016 18:49
by GreenDimond
cx384 wrote:Good idea, but I think this should be a part of the default minetest game.
Issue
Please add Depends: default, stairs


Thanks! Oh yes :P Totally forgot about that.

Wuzzy wrote:Note: You don't need to add a cooking recipe for silver sand, it's already there (it's just need the sand group).


I mean, I am going to add new glass for silver sand and desert sand.

Also note the current crafting recipe for sandstone requires four items in the sand group, which means you can obtain sandstone from mixing sand (e.g. 3 desert sand + 1 silver sand).

I'm not sure but I think it's possible to delete or replace crafting recipes.


I think it is, but I dunno how to do it (yet).
EDIT: Done.

PS: Please add mod.conf, and fix screenshot.png. It should be an actual screenshot and have an aspect ratio of 3:2.


mod.conf added! Also, the screenshot is real, I just used a greenscreen and made the background grey. I will fix.
EDIT: Fixed.

Apart from all this, your mod looks fine. It's a good extension to Minetest Game, I like it!
Strange that I haven't had this idea earlier for mtg_plus. Because it's so obvious. :D


Thanks!

Re: [Mod] Sandplus [sandplus] [1.1]

PostPosted: Sat Dec 31, 2016 01:42
by Wuzzy
I mean, I am going to add new glass for silver sand and desert sand.

I don't see why. I think they would look too similar to the normal glass IMO.

Re: [Mod] Sandplus [sandplus] [1.1]

PostPosted: Sat Dec 31, 2016 03:19
by GreenDimond
Wuzzy wrote:
I mean, I am going to add new glass for silver sand and desert sand.

I don't see why. I think they would look too similar to the normal glass IMO.

Glass made of desert sand is actually yellow tinted.
EDIT: Nah, you're right. I wont bother :P

Re: [Mod] Sandplus [sandplus] [1.1]

PostPosted: Sun Jan 01, 2017 12:19
by ManElevation
nice, looks good

Re: [Mod] Sandplus [sandplus] [1.1]

PostPosted: Mon Jan 02, 2017 23:49
by GreenDimond
v2.0 is coming soon...still have to fix a Technic issue.

Re: [Mod] Sandplus [sandplus] [2.0]

PostPosted: Tue Jan 03, 2017 17:06
by GreenDimond
v2.0 Released! One bug (kind of) so far, please report any others.

Re: [Mod] Sandplus [sandplus] [2.0]

PostPosted: Wed Jan 04, 2017 06:52
by ManElevation
nice! update

Re: [Mod] Sandplus [sandplus] [2.1]

PostPosted: Wed Jan 25, 2017 01:13
by GreenDimond
v2.1 Released! All recipes work now! :D

Re: [Mod] Sandplus [sandplus] [2.1]

PostPosted: Wed Jan 25, 2017 10:01
by taikedz
Heyos,

I read the issue on the main MTG thread, I see this is not going to be added. Pity ...

So that the item is on github for now, I have pushed it up under my account - I intend to put it in the little subgame I am working on and I feel this would be a good addition...

https://github.com/taikedz/greendimond- ... t-sandplus

GreenDimond - I see you now have a github account, time to add you some repos :-P (for one, maybe fork from me so that you have your own copy of sandplus so that I can continue modifying mine without affecting yours...?)

PS - licensing: public domain has no legislative meaning, or at least, it means different things in different countries.... Can I suggest you officially re-license under Creative Commons Zero, which gives a formal definition to the intended "Public Domain" intention?

https://creativecommons.org/publicdomain/zero/1.0/

Re: [Mod] Sandplus [sandplus] [2.1]

PostPosted: Wed Jan 25, 2017 10:04
by azekill_DIABLO
simple clean stable nice perfect in voxellar

Re: [Mod] Sandplus [sandplus] [2.1]

PostPosted: Wed Jan 25, 2017 16:47
by GreenDimond
taikedz wrote:Heyos,

I read the issue on the main MTG thread, I see this is not going to be added. Pity ...

So that the item is on github for now, I have pushed it up under my account - I intend to put it in the little subgame I am working on and I feel this would be a good addition...

https://github.com/taikedz/greendimond- ... t-sandplus

GreenDimond - I see you now have a github account, time to add you some repos :-P (for one, maybe fork from me so that you have your own copy of sandplus so that I can continue modifying mine without affecting yours...?)

PS - licensing: public domain has no legislative meaning, or at least, it means different things in different countries.... Can I suggest you officially re-license under Creative Commons Zero, which gives a formal definition to the intended "Public Domain" intention?

https://creativecommons.org/publicdomain/zero/1.0/

I have been meaning to get it on GitHub, but haven't got around to figuring it out yet. I will re-release this in a few minutes with updated license. I will post it on GitHub soon (I hope).

Re: [Mod] Sandplus [sandplus] [2.1]

PostPosted: Wed Jan 25, 2017 17:40
by GreenDimond
Now on GitHub!
License also updated.

Re: [Mod] Sandplus [sandplus] [2.1]

PostPosted: Wed Jan 25, 2017 18:05
by azekill_DIABLO
+1

Re: [Mod] Sandplus [sandplus] [2.1]

PostPosted: Wed Jan 25, 2017 18:31
by GreenDimond
Finally got the GitHub post fixed!
Thanks to taikedz for help with that!

Re: [Mod] Sandplus [sandplus] [2.1]

PostPosted: Tue Mar 07, 2017 04:46
by GreenDimond
This has been merged. THIS STILL WORKS WITH 0.4.15!!! It just wont with later versions. First post updated.

Re: [Mod] Sandplus [sandplus] [2.1]

PostPosted: Tue Mar 07, 2017 13:05
by Wuzzy
Applause!

Re: [Mod] Sandplus [sandplus] [2.1]

PostPosted: Tue Mar 07, 2017 13:11
by taikedz
Congrats for being merged into the core game :)

Re: [Mod] Sandplus [sandplus] [2.1]

PostPosted: Tue Mar 07, 2017 14:32
by TenPlus1
+1000 :)

Re: [Mod] Sandplus [sandplus] [2.1]

PostPosted: Tue Mar 07, 2017 16:28
by ExeterDad
Good for you GreenDimond :D
We (the server) will be updating soon so you'll be seeing and playing with people while they are enjoying your creations. :)

Re: [Mod] Sandplus [sandplus] [2.1]

PostPosted: Wed Mar 08, 2017 12:51
by texmex
Will nodes placed with the mod carry over nicely to the next minetest_game version when upgrading?

Re: [Mod] Sandplus [sandplus] [2.1]

PostPosted: Wed Mar 08, 2017 13:12
by ExeterDad
texmex wrote:Will nodes placed with the mod carry over nicely to the next minetest_game version when upgrading?

There will need to be aliases created :/

Re: [Mod] Sandplus [sandplus] [2.1]

PostPosted: Wed Mar 08, 2017 14:27
by texmex
ExeterDad wrote:There will need to be aliases created :/

Then I urge GreenDimond to create those aliases, for servers that only use mintetest_game point releases but want the new sand blocks right now.