[Mod] Nether Mod [0.1STABLE]

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Jordach
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by Jordach » Fri Apr 20, 2012 15:01

I actually agree.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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jordan4ibanez
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by jordan4ibanez » Fri Apr 20, 2012 19:50

Hackeridze wrote:Looks very funny)

so does your code :)
Last edited by jordan4ibanez on Fri Apr 20, 2012 19:51, edited 1 time in total.
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lkjoel
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by lkjoel » Sat Apr 21, 2012 01:57

Well, everyone (including me) is complaining about the speed, so I'm thinking of making one last mod release of this (it will be stable, and should work fine for now), and then I'm going to port the mapgen part to C++. The mod will still exist, but it will require some patching of the source code, and, of course, recompiling. I'm also planning to add a portal API (probably a mod) so that people can make other worlds, like say the ether, the end, etc...
If you don't want to patch and recompile, just switch over to minetest++ (this is a great way to advertise ^_^).

Anybody has questions or comments about this?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Sat Apr 21, 2012 18:37

Here is a preview of the last LUA release (the enderman is not yet inside). Sorry about the bad lava flow, my computer is overloaded with apps lol
A couple of pics about the ominous Throne of Hades (now with a mountain!):
Image
Image
Image
And as you can see, the terrain generation is much improved:
Image
Last edited by lkjoel on Sat Apr 21, 2012 18:37, edited 1 time in total.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Jordach
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by Jordach » Sat Apr 21, 2012 19:13

far left tree has a Normal apple.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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JoseMing
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by JoseMing » Sun Apr 22, 2012 00:23

ammm, it works in 20120122?
Nothing is impossible, Only you need you mind to create... and Sorry for my Bad English :D
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z10N30NC1UB10z
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by z10N30NC1UB10z » Sun Apr 22, 2012 02:01

wow very nice!!! also wanted to ask the same question as JoseMing
 

lkjoel
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by lkjoel » Sun Apr 22, 2012 02:32

Jordach wrote:far left tree has a Normal apple.

Yep, once in a while (I think 1/10 chance) it gives a normal apple. It's intended :D
JoseMing wrote:ammm, it works in 20120122?

z10N30NC1UB10z wrote:wow very nice!!! also wanted to ask the same question as JoseMing

I'm not sure. I think it should work, but you can check that.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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LolManKuba
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lkjoel
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by lkjoel » Sun Apr 22, 2012 16:14

Esem? What's that?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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JoseMing
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by JoseMing » Sun Apr 22, 2012 16:46

this doesn't work in dev 0.4 20120122, i tried but it launch me a error
Nothing is impossible, Only you need you mind to create... and Sorry for my Bad English :D
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lkjoel
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by lkjoel » Sun Apr 22, 2012 16:51

What's the error?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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LolManKuba
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by LolManKuba » Sun Apr 22, 2012 17:03

lkjoel wrote:Esem? What's that?

It's mese spelled backwards and it's supposed to be a rare block for this mod?
 

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JoseMing
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by JoseMing » Sun Apr 22, 2012 17:48

the error is 14:45:24: ERROR[main]: Server: Failed to load and run C:\Documents and Settings\Administrador\Mis documentos\minetest-0.4.dev-20120122-1-win32\bin\..\data\mods\nether\init.lua
Nothing is impossible, Only you need you mind to create... and Sorry for my Bad English :D
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lkjoel
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by lkjoel » Sun Apr 22, 2012 18:49

does it give any more info @JoseMing?
@LolManKuba: Hmm...
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Stef
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by Stef » Wed Apr 25, 2012 13:36

make a new block or ore (example netherbrick,netherstone,netherplants,nethermobs
Sorry for my crappy english, im dutch :D
 

minetestaddick
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by minetestaddick » Fri Apr 27, 2012 20:40

i cant craft the rods becouse in my obsidean mod folder it dont have the texture for the stuff it says you can craft if you did this on purpose plz reput it back in or show me a way to egt it in a totally new mod :D
 

lkjoel
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by lkjoel » Thu May 10, 2012 22:07

Sorry for no updates, the project has been delayed, but will be finished soon and integrated in blockplanet.
URL: https://github.com/MiJyn/BlockPlanet/
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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babe223
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by babe223 » Thu May 10, 2012 23:19

I know I'm asking a lot to you who made the mod will be more nether you can do the mod aether I can do if you want the textures

excuse any errors of english because I'm Brazilian
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

lkjoel
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by lkjoel » Fri May 11, 2012 21:21

Yes, I'm planning on doing that, once I get the mapgen in C++ (and get some better formulas for it :S).
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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LolManKuba
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by LolManKuba » Fri May 11, 2012 22:22

Stef wrote:make a new block or ore (example netherbrick,netherstone,netherplants,nethermobs

There working on it...
 

lkjoel
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by lkjoel » Tue May 29, 2012 18:56

Does anyone have ideas for the mapgen? I'm thinking of just writing it in LUA and ignoring the speed
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

thelazurite
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by thelazurite » Sun Jun 03, 2012 12:37

@ikjoel
Maybe look at the Default minetest Generator and build ontop of that. It might possibly make generation faster?

Also, i think the nether looks cool in purple :P
Image
I modified your existing textures a little and got the above result :)

Sorry if this post seems kind of useless i'm kinda new with coding etc. :)

I support the development of this mod ^_^ good work ikjoel
Last edited by thelazurite on Sun Jun 03, 2012 12:57, edited 1 time in total.
 

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LolManKuba
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by LolManKuba » Sun Jun 03, 2012 21:46

lkjoel wrote:Does anyone have ideas for the mapgen? I'm thinking of just writing it in LUA and ignoring the speed

nether traps (10 blocks by 10 blocks sinkhole)
 

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SegFault22
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by SegFault22 » Thu Jun 21, 2012 04:32

Happy 100th comment! lol
Last edited by SegFault22 on Thu Jun 21, 2012 04:40, edited 1 time in total.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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