[Mod] Nether Mod [0.1STABLE]

Jordach
Member
Posts: 4523
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene

by Jordach » Post

I actually agree.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

User avatar
jordan4ibanez
Member
Posts: 1895
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez
Location: Rhode Island, USA

by jordan4ibanez » Post

Hackeridze wrote:Looks very funny)
so does your code :)
Last edited by jordan4ibanez on Fri Apr 20, 2012 19:51, edited 1 time in total.
I've been gone for a long time

User avatar
lkjoel
Member
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey
Contact:

by lkjoel » Post

Well, everyone (including me) is complaining about the speed, so I'm thinking of making one last mod release of this (it will be stable, and should work fine for now), and then I'm going to port the mapgen part to C++. The mod will still exist, but it will require some patching of the source code, and, of course, recompiling. I'm also planning to add a portal API (probably a mod) so that people can make other worlds, like say the ether, the end, etc...
If you don't want to patch and recompile, just switch over to minetest++ (this is a great way to advertise ^_^).

Anybody has questions or comments about this?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.

User avatar
lkjoel
Member
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey
Contact:

by lkjoel » Post

Here is a preview of the last LUA release (the enderman is not yet inside). Sorry about the bad lava flow, my computer is overloaded with apps lol
A couple of pics about the ominous Throne of Hades (now with a mountain!):
Image
Image
Image
And as you can see, the terrain generation is much improved:
Image
Last edited by lkjoel on Sat Apr 21, 2012 18:37, edited 1 time in total.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.

Jordach
Member
Posts: 4523
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene

by Jordach » Post

far left tree has a Normal apple.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

User avatar
JoseMing
Member
Posts: 107
Joined: Tue Feb 21, 2012 00:01
Location: Venezuela

by JoseMing » Post

ammm, it works in 20120122?
Nothing is impossible, Only you need you mind to create... and Sorry for my Bad English :D
Add me on remobo as JoseGarcia

User avatar
z10N30NC1UB10z
Member
Posts: 14
Joined: Wed Apr 04, 2012 21:03
Location: Rhode Island, USA

by z10N30NC1UB10z » Post

wow very nice!!! also wanted to ask the same question as JoseMing

User avatar
lkjoel
Member
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey
Contact:

by lkjoel » Post

Jordach wrote:far left tree has a Normal apple.
Yep, once in a while (I think 1/10 chance) it gives a normal apple. It's intended :D
JoseMing wrote:ammm, it works in 20120122?
z10N30NC1UB10z wrote:wow very nice!!! also wanted to ask the same question as JoseMing
I'm not sure. I think it should work, but you can check that.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.

User avatar
LolManKuba
Member
Posts: 939
Joined: Fri Feb 10, 2012 22:36
Location: Ontario, Canada
Contact:

by LolManKuba » Post

Idea for a rare block "Esem"

User avatar
lkjoel
Member
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey
Contact:

by lkjoel » Post

Esem? What's that?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.

User avatar
JoseMing
Member
Posts: 107
Joined: Tue Feb 21, 2012 00:01
Location: Venezuela

by JoseMing » Post

this doesn't work in dev 0.4 20120122, i tried but it launch me a error
Nothing is impossible, Only you need you mind to create... and Sorry for my Bad English :D
Add me on remobo as JoseGarcia

User avatar
lkjoel
Member
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey
Contact:

by lkjoel » Post

What's the error?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.

User avatar
LolManKuba
Member
Posts: 939
Joined: Fri Feb 10, 2012 22:36
Location: Ontario, Canada
Contact:

by LolManKuba » Post

lkjoel wrote:Esem? What's that?
It's mese spelled backwards and it's supposed to be a rare block for this mod?

User avatar
JoseMing
Member
Posts: 107
Joined: Tue Feb 21, 2012 00:01
Location: Venezuela

by JoseMing » Post

the error is 14:45:24: ERROR[main]: Server: Failed to load and run C:\Documents and Settings\Administrador\Mis documentos\minetest-0.4.dev-20120122-1-win32\bin\..\data\mods\nether\init.lua
Nothing is impossible, Only you need you mind to create... and Sorry for my Bad English :D
Add me on remobo as JoseGarcia

User avatar
lkjoel
Member
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey
Contact:

by lkjoel » Post

does it give any more info @JoseMing?
@LolManKuba: Hmm...
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.

User avatar
Stef
Member
Posts: 394
Joined: Wed Apr 04, 2012 10:46
Location: Belgium

by Stef » Post

make a new block or ore (example netherbrick,netherstone,netherplants,nethermobs
Sorry for my crappy english, im dutch :D

User avatar
minetestaddick
New member
Posts: 7
Joined: Fri Apr 27, 2012 01:54

by minetestaddick » Post

i cant craft the rods becouse in my obsidean mod folder it dont have the texture for the stuff it says you can craft if you did this on purpose plz reput it back in or show me a way to egt it in a totally new mod :D

User avatar
lkjoel
Member
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey
Contact:

by lkjoel » Post

Sorry for no updates, the project has been delayed, but will be finished soon and integrated in blockplanet.
URL: https://github.com/MiJyn/BlockPlanet/
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.

User avatar
babe223
Member
Posts: 141
Joined: Mon Nov 14, 2011 13:36
Location: Brasil,Rio de Janeiro

by babe223 » Post

I know I'm asking a lot to you who made the mod will be more nether you can do the mod aether I can do if you want the textures

excuse any errors of english because I'm Brazilian
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458

User avatar
lkjoel
Member
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey
Contact:

by lkjoel » Post

Yes, I'm planning on doing that, once I get the mapgen in C++ (and get some better formulas for it :S).
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.

User avatar
LolManKuba
Member
Posts: 939
Joined: Fri Feb 10, 2012 22:36
Location: Ontario, Canada
Contact:

by LolManKuba » Post

Stef wrote:make a new block or ore (example netherbrick,netherstone,netherplants,nethermobs
There working on it...

User avatar
lkjoel
Member
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey
Contact:

by lkjoel » Post

Does anyone have ideas for the mapgen? I'm thinking of just writing it in LUA and ignoring the speed
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.

User avatar
thelazurite
New member
Posts: 2
Joined: Sat Jun 02, 2012 16:20

by thelazurite » Post

@ikjoel
Maybe look at the Default minetest Generator and build ontop of that. It might possibly make generation faster?

Also, i think the nether looks cool in purple :P
Image
I modified your existing textures a little and got the above result :)

Sorry if this post seems kind of useless i'm kinda new with coding etc. :)

I support the development of this mod ^_^ good work ikjoel
Last edited by thelazurite on Sun Jun 03, 2012 12:57, edited 1 time in total.

User avatar
LolManKuba
Member
Posts: 939
Joined: Fri Feb 10, 2012 22:36
Location: Ontario, Canada
Contact:

by LolManKuba » Post

lkjoel wrote:Does anyone have ideas for the mapgen? I'm thinking of just writing it in LUA and ignoring the speed
nether traps (10 blocks by 10 blocks sinkhole)

User avatar
SegFault22
Member
Posts: 870
Joined: Mon May 21, 2012 03:17
Location: NaN

by SegFault22 » Post

Happy 100th comment! lol
Last edited by SegFault22 on Thu Jun 21, 2012 04:40, edited 1 time in total.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest