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Posted: Fri Apr 20, 2012 15:01
by Jordach
I actually agree.

Posted: Fri Apr 20, 2012 19:50
by jordan4ibanez
Hackeridze wrote:Looks very funny)
so does your code :)

Posted: Sat Apr 21, 2012 01:57
by lkjoel
Well, everyone (including me) is complaining about the speed, so I'm thinking of making one last mod release of this (it will be stable, and should work fine for now), and then I'm going to port the mapgen part to C++. The mod will still exist, but it will require some patching of the source code, and, of course, recompiling. I'm also planning to add a portal API (probably a mod) so that people can make other worlds, like say the ether, the end, etc...
If you don't want to patch and recompile, just switch over to minetest++ (this is a great way to advertise ^_^).

Anybody has questions or comments about this?

Posted: Sat Apr 21, 2012 18:37
by lkjoel
Here is a preview of the last LUA release (the enderman is not yet inside). Sorry about the bad lava flow, my computer is overloaded with apps lol
A couple of pics about the ominous Throne of Hades (now with a mountain!):
Image
Image
Image
And as you can see, the terrain generation is much improved:
Image

Posted: Sat Apr 21, 2012 19:13
by Jordach
far left tree has a Normal apple.

Posted: Sun Apr 22, 2012 00:23
by JoseMing
ammm, it works in 20120122?

Posted: Sun Apr 22, 2012 02:01
by z10N30NC1UB10z
wow very nice!!! also wanted to ask the same question as JoseMing

Posted: Sun Apr 22, 2012 02:32
by lkjoel
Jordach wrote:far left tree has a Normal apple.
Yep, once in a while (I think 1/10 chance) it gives a normal apple. It's intended :D
JoseMing wrote:ammm, it works in 20120122?
z10N30NC1UB10z wrote:wow very nice!!! also wanted to ask the same question as JoseMing
I'm not sure. I think it should work, but you can check that.

Posted: Sun Apr 22, 2012 15:52
by LolManKuba
Idea for a rare block "Esem"

Posted: Sun Apr 22, 2012 16:14
by lkjoel
Esem? What's that?

Posted: Sun Apr 22, 2012 16:46
by JoseMing
this doesn't work in dev 0.4 20120122, i tried but it launch me a error

Posted: Sun Apr 22, 2012 16:51
by lkjoel
What's the error?

Posted: Sun Apr 22, 2012 17:03
by LolManKuba
lkjoel wrote:Esem? What's that?
It's mese spelled backwards and it's supposed to be a rare block for this mod?

Posted: Sun Apr 22, 2012 17:48
by JoseMing
the error is 14:45:24: ERROR[main]: Server: Failed to load and run C:\Documents and Settings\Administrador\Mis documentos\minetest-0.4.dev-20120122-1-win32\bin\..\data\mods\nether\init.lua

Posted: Sun Apr 22, 2012 18:49
by lkjoel
does it give any more info @JoseMing?
@LolManKuba: Hmm...

Posted: Wed Apr 25, 2012 13:36
by Stef
make a new block or ore (example netherbrick,netherstone,netherplants,nethermobs

Posted: Fri Apr 27, 2012 20:40
by minetestaddick
i cant craft the rods becouse in my obsidean mod folder it dont have the texture for the stuff it says you can craft if you did this on purpose plz reput it back in or show me a way to egt it in a totally new mod :D

Posted: Thu May 10, 2012 22:07
by lkjoel
Sorry for no updates, the project has been delayed, but will be finished soon and integrated in blockplanet.
URL: https://github.com/MiJyn/BlockPlanet/

Posted: Thu May 10, 2012 23:19
by babe223
I know I'm asking a lot to you who made the mod will be more nether you can do the mod aether I can do if you want the textures

excuse any errors of english because I'm Brazilian

Posted: Fri May 11, 2012 21:21
by lkjoel
Yes, I'm planning on doing that, once I get the mapgen in C++ (and get some better formulas for it :S).

Posted: Fri May 11, 2012 22:22
by LolManKuba
Stef wrote:make a new block or ore (example netherbrick,netherstone,netherplants,nethermobs
There working on it...

Posted: Tue May 29, 2012 18:56
by lkjoel
Does anyone have ideas for the mapgen? I'm thinking of just writing it in LUA and ignoring the speed

Posted: Sun Jun 03, 2012 12:37
by thelazurite
@ikjoel
Maybe look at the Default minetest Generator and build ontop of that. It might possibly make generation faster?

Also, i think the nether looks cool in purple :P
Image
I modified your existing textures a little and got the above result :)

Sorry if this post seems kind of useless i'm kinda new with coding etc. :)

I support the development of this mod ^_^ good work ikjoel

Posted: Sun Jun 03, 2012 21:46
by LolManKuba
lkjoel wrote:Does anyone have ideas for the mapgen? I'm thinking of just writing it in LUA and ignoring the speed
nether traps (10 blocks by 10 blocks sinkhole)

Posted: Thu Jun 21, 2012 04:32
by SegFault22
Happy 100th comment! lol