[Mod] The Bones Mod [1.02] [bones] - Making death hurt
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Yep, they are just like chests.Blackthorne wrote:Must try this. I always wanted a basement filled with the corpses of my enemies~ You can collect and build with your bones like any other block, right?
I like to bury my old bones in the dirt, then put a gravestone on them.
Enemies can go on the top of a fence post as a warning!
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Love that idea. Instead of a head, you put their bones on a pike. I should add this mod to my medieval castle world. >:Dcornernote wrote:
Yep, they are just like chests.
I like to bury my old bones in the dirt, then put a gravestone on them.
Enemies can go on the top of a fence post as a warning!
Perhaps a variation of both? With a little stone grave marking where you died? Once you dig down deep enough, you have to bust the coffin open, revealing the bones. Only then could you get your loot back. If I could code in LUA, I'd do it myself.gambit wrote:You know what I thought about was once you killed your enemy, instead of a bone block, a coffin instead would appear and it would be 5 - 8 blocks deep underground. Then you would have to grave rob it to collect the loot.
...god, I'm morbid. xD
Gambit, you should totally add support for this mod in MineToon. That'd be wonderful.
Last edited by Blackthorne on Thu Aug 23, 2012 01:47, edited 1 time in total.
- Phitherek_
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I' ve got a problem with this mod on 0.4.2-rc1:
19:18:22: ERROR[main]: ServerError: LuaError: error: ...etest/bin/../mods/minetest/phmodpack/bones/bones.lua:45: attempt to call field 'node_metadata_inventory_take_allow_all' (a nil value)
19:18:22: ERROR[main]: stack traceback:
19:18:22: ERROR[main]: InventoryMenu: The selected inventory location "current_player" doesn't exist
Naruszenie ochrony pamięci (means Segmentation fault)
EDIT: Once here system showed me "Illegal instruction" instead of "Segmentation fault"
Please fix it... because it causes Minetest to segfault when I move every single item to my inventory from bones...
EDIT 2: One more thing: The mod and the idea is great... if only it had no bugs...
19:18:22: ERROR[main]: ServerError: LuaError: error: ...etest/bin/../mods/minetest/phmodpack/bones/bones.lua:45: attempt to call field 'node_metadata_inventory_take_allow_all' (a nil value)
19:18:22: ERROR[main]: stack traceback:
19:18:22: ERROR[main]: InventoryMenu: The selected inventory location "current_player" doesn't exist
Naruszenie ochrony pamięci (means Segmentation fault)
EDIT: Once here system showed me "Illegal instruction" instead of "Segmentation fault"
Please fix it... because it causes Minetest to segfault when I move every single item to my inventory from bones...
EDIT 2: One more thing: The mod and the idea is great... if only it had no bugs...
Last edited by Phitherek_ on Sat Aug 25, 2012 12:02, edited 1 time in total.
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Posted by Phitherek_
Posted by Phitherek_
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- Phitherek_
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Hi Phitherek, the mod API changed in 0.4.2 and it broke the mod. I have updated it now that 0.4.3 has been released.Phitherek_ wrote:I' ve got a problem with this mod on 0.4.2-rc1:
19:18:22: ERROR[main]: ServerError: LuaError: error: ...etest/bin/../mods/minetest/phmodpack/bones/bones.lua:45: attempt to call field 'node_metadata_inventory_take_allow_all' (a nil value)
19:18:22: ERROR[main]: stack traceback:
19:18:22: ERROR[main]: InventoryMenu: The selected inventory location "current_player" doesn't exist
Naruszenie ochrony pamięci (means Segmentation fault)
EDIT: Once here system showed me "Illegal instruction" instead of "Segmentation fault"
Please fix it... because it causes Minetest to segfault when I move every single item to my inventory from bones...
EDIT 2: One more thing: The mod and the idea is great... if only it had no bugs...
Let me know if you find any other bugs.
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1221jr, if you edit config.lua you can set bones.age_after=0. That way, bones will immediately become old.1221jr wrote:could you make a version for survival games where bones don't need to turn old for someone else to loot them and that when there completely looted or left for 5 mins they disappear
- LuxAtheris
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