[Mod] 3D Furniture [1.0] [3dforniture]

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Sturmegeist
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by Sturmegeist » Fri Jul 06, 2012 13:26

You my friend have literally revolutionized the way I build houses on minetest....
Error 505- Your life could not be loaded please go get a new one.
 

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InfinityProject
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lesliev
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by lesliev » Sun Jul 08, 2012 01:38

tonyka wrote:if someone provides me the code to join two blocks nodebox with
Code: Select all
paramtype = "light",
paramtype2 = "facedir",

could create things like statues and armor, medieval beds, wardrobes ...

I have the code to change a node on the other, but I can not take the value of facedir param2
with this, could create furniture, to open the drawers and doors to give a punch

with what I have, I'm creating a table lamp, which varies from light to punch him

who help me of course, I add in the list of contributions ... unless do not want ...

sorry for my English
Translation by Google



I think I understand what you have been trying to do with facedir. You had the code commented out, so I could look at it. Here's the working version: http://pastebin.com/yeeM9jR4

The problem was that every time you place the node, paramtype2, being set to 'facedir' turns the new node to face the player again. Which is not what you want. So you have to set param2 (direction) to the old direction that was chosen when you first placed the node, and turn paramtype2 off (set it to 'none'). Pity about the naming of these things, they make it harder to figure out.
 

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tonyka
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by tonyka » Wed Jul 11, 2012 15:15

Thanks, I just try now,
still not working ...
the first node retains the position now, but the second is placed according to the axes of the world ... (north, south) ...
must be a problem lua.api
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

lesliev
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by lesliev » Thu Jul 12, 2012 02:38

It seems to be working on my side... would you mind if I created a github repository for the mod and then gave you access? Or maybe you can do it if you know how? That's the best way to work together on some code.

Also, if you want me to create the repository, do you want to rename it "Furniture"?

I guess you could also call it "Muebles". Strangely enough, that is the word for Furniture in Afrikaans too.
 

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tonyka
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by tonyka » Thu Jul 12, 2012 03:04

I think a good idea, although I have never used github, just to download software ... about the name I have no problem switching to another more suitable, the first block I made were a table and chair, and so I call "furniture" ...
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

Roflo
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by Roflo » Thu Jul 12, 2012 03:22

tonyka,

You can ask if you have questions on using git/github.
(si gustas, en español; creo que te será más cómodo.)
Unless otherwise specified: I use linux and run (and compile) the latest dev.
 

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tonyka
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by tonyka » Thu Jul 12, 2012 03:39

hey thanks, I'll remember for when I have doubts,
also my English is 90% google, not knowing languages is certainly a setback
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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VanessaE
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by VanessaE » Thu Aug 02, 2012 01:26

Can you change this mod so that it uses the game's default textures for treetrunks? Otherwise it requires adding more textures to my packs.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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tonyka
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by tonyka » Thu Aug 02, 2012 16:18

VanessaE wrote:Can you change this mod so that it uses the game's default textures for treetrunks? Otherwise it requires adding more textures to my packs.

if of course ...
the only problem is I use 2 textures for the crust, one is identical to the game and the other a little brighter, I did it on purpose to give a more realistic sense of lighting.
the superior texture was created in order to adapt better to the shape of the trunk, but also the default textures are well ...

I'm still learning to use GitHub but still leave you the link, and I'll add it to the first post ...
anyone who wants to collaborate, is welcome.

GitHub:
https://github.com/tony-ka/tonyka-minetest-mods
Last edited by tonyka on Thu Aug 02, 2012 16:19, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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Ragnarok
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by Ragnarok » Thu Aug 02, 2012 20:44

When I pick up the hatch the toilet rotate to north-south direction. Is it normal? I can't pee.
Last edited by Ragnarok on Thu Aug 02, 2012 20:44, edited 1 time in total.
 

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tonyka
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by tonyka » Thu Aug 02, 2012 21:40

Ragnarok wrote:When I pick up the hatch the toilet rotate to north-south direction. Is it normal? I can't pee.

ups ...
my fault, I forgot to turn off the code to open and close the lid ...
use the node-box feature to create all these objects, still in experimental development, and has some flaws, this is one of them ...
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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VanessaE
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by VanessaE » Fri Aug 03, 2012 01:47

Looks really good with my photorealistic textures :-)

Now if only it didn't lag so much (not your fault)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Ragnarok
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by Ragnarok » Fri Aug 03, 2012 06:32

Animated lid is amazing feature. Is there will be possibility to using toilet as a... chest? Not necessarily for excrements ;)
Last edited by Ragnarok on Fri Aug 03, 2012 06:33, edited 1 time in total.
 

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tonyka
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by tonyka » Sat Aug 04, 2012 03:18

I added the full crafting in HTML format in the zip file
(I have not yet update the image of crafting of the post ... sorry)
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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tonyka
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by tonyka » Sat Aug 04, 2012 04:02

Ragnarok wrote:Animated lid is amazing feature. Is there will be possibility to using toilet as a... chest? Not necessarily for excrements ;)

I do not know if I could do it ...
are two distinct blocks, one is destroyed, so the other can be put in place ...

there is a mod that allows you to create networks of chests, so if that is possible ...
http://minetest.net/forum/viewtopic.php?id=2538
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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tonyka
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by tonyka » Tue Aug 07, 2012 22:40

Ragnarok wrote:When I pick up the hatch the toilet rotate to north-south direction. Is it normal? I can't pee.


the toilet open and close properly ...
had an "=" of more ...
I'm stupid with lua : P
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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tonyka
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by tonyka » Thu Aug 09, 2012 01:12

I added sound to the toilet
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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Ragnarok
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by Ragnarok » Thu Aug 09, 2012 19:08

Amazing :) What do you think about adding a looped sound to the tap?
 

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tonyka
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by tonyka » Thu Aug 09, 2012 20:54

yes, I have this idea
I'm learning lua, step by step, so I'm going so slow, but although I am noob in lua, I think I've managed to do something great
I want to push the limits much more
Last edited by tonyka on Thu Aug 09, 2012 21:12, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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K0Game
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by K0Game » Sun Sep 02, 2012 10:48

Works goog :-)
Sorry for my bad english :)
I'm GER...
 

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Neuromancer
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by Neuromancer » Mon Sep 03, 2012 12:30

Tonyka, how hard would it be to make round cactuses like round trees? I messed with the tree texture and here's what it might look like: (click to enlarge)

Image
Last edited by Neuromancer on Mon Sep 03, 2012 12:37, edited 1 time in total.
 

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tonyka
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by tonyka » Mon Sep 03, 2012 13:39

Neuromancer wrote:Tonyka, how hard would it be to make round cactuses like round trees? I messed with the tree texture and here's what it might look like: (click to enlarge)

Image

would be easy, if I have not done it yet is because I have this mod somewhat abandoned ... XD
only instead of cylindrical ||
I would give barrel shaped ()
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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VanessaE
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by VanessaE » Mon Sep 03, 2012 15:29

Can you round the top of the cactus somehow? Maybe create a custom node (that drops a regular cactus) to cap it?
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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tonyka
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by tonyka » Mon Sep 03, 2012 16:13

of course
using nodebox
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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