Page 2 of 5

PostPosted: Fri Jul 06, 2012 13:26
by Sturmegeist
You my friend have literally revolutionized the way I build houses on minetest....

PostPosted: Sat Jul 07, 2012 03:38
by InfinityProject
3d apples.

PostPosted: Sun Jul 08, 2012 01:38
by lesliev
tonyka wrote:if someone provides me the code to join two blocks nodebox with
Code: Select all
paramtype = "light",
paramtype2 = "facedir",

could create things like statues and armor, medieval beds, wardrobes ...

I have the code to change a node on the other, but I can not take the value of facedir param2
with this, could create furniture, to open the drawers and doors to give a punch

with what I have, I'm creating a table lamp, which varies from light to punch him

who help me of course, I add in the list of contributions ... unless do not want ...

sorry for my English
Translation by Google



I think I understand what you have been trying to do with facedir. You had the code commented out, so I could look at it. Here's the working version: http://pastebin.com/yeeM9jR4

The problem was that every time you place the node, paramtype2, being set to 'facedir' turns the new node to face the player again. Which is not what you want. So you have to set param2 (direction) to the old direction that was chosen when you first placed the node, and turn paramtype2 off (set it to 'none'). Pity about the naming of these things, they make it harder to figure out.

PostPosted: Wed Jul 11, 2012 15:15
by tonyka
Thanks, I just try now,
still not working ...
the first node retains the position now, but the second is placed according to the axes of the world ... (north, south) ...
must be a problem lua.api

PostPosted: Thu Jul 12, 2012 02:38
by lesliev
It seems to be working on my side... would you mind if I created a github repository for the mod and then gave you access? Or maybe you can do it if you know how? That's the best way to work together on some code.

Also, if you want me to create the repository, do you want to rename it "Furniture"?

I guess you could also call it "Muebles". Strangely enough, that is the word for Furniture in Afrikaans too.

PostPosted: Thu Jul 12, 2012 03:04
by tonyka
I think a good idea, although I have never used github, just to download software ... about the name I have no problem switching to another more suitable, the first block I made were a table and chair, and so I call "furniture" ...

PostPosted: Thu Jul 12, 2012 03:22
by Roflo
tonyka,

You can ask if you have questions on using git/github.
(si gustas, en español; creo que te será más cómodo.)

PostPosted: Thu Jul 12, 2012 03:39
by tonyka
hey thanks, I'll remember for when I have doubts,
also my English is 90% google, not knowing languages is certainly a setback

PostPosted: Thu Aug 02, 2012 01:26
by VanessaE
Can you change this mod so that it uses the game's default textures for treetrunks? Otherwise it requires adding more textures to my packs.

PostPosted: Thu Aug 02, 2012 16:18
by tonyka
VanessaE wrote:Can you change this mod so that it uses the game's default textures for treetrunks? Otherwise it requires adding more textures to my packs.

if of course ...
the only problem is I use 2 textures for the crust, one is identical to the game and the other a little brighter, I did it on purpose to give a more realistic sense of lighting.
the superior texture was created in order to adapt better to the shape of the trunk, but also the default textures are well ...

I'm still learning to use GitHub but still leave you the link, and I'll add it to the first post ...
anyone who wants to collaborate, is welcome.

GitHub:
https://github.com/tony-ka/tonyka-minetest-mods

PostPosted: Thu Aug 02, 2012 20:44
by Ragnarok
When I pick up the hatch the toilet rotate to north-south direction. Is it normal? I can't pee.

PostPosted: Thu Aug 02, 2012 21:40
by tonyka
Ragnarok wrote:When I pick up the hatch the toilet rotate to north-south direction. Is it normal? I can't pee.

ups ...
my fault, I forgot to turn off the code to open and close the lid ...
use the node-box feature to create all these objects, still in experimental development, and has some flaws, this is one of them ...

PostPosted: Fri Aug 03, 2012 01:47
by VanessaE
Looks really good with my photorealistic textures :-)

Now if only it didn't lag so much (not your fault)

PostPosted: Fri Aug 03, 2012 06:32
by Ragnarok
Animated lid is amazing feature. Is there will be possibility to using toilet as a... chest? Not necessarily for excrements ;)

PostPosted: Sat Aug 04, 2012 03:18
by tonyka
I added the full crafting in HTML format in the zip file
(I have not yet update the image of crafting of the post ... sorry)

PostPosted: Sat Aug 04, 2012 04:02
by tonyka
Ragnarok wrote:Animated lid is amazing feature. Is there will be possibility to using toilet as a... chest? Not necessarily for excrements ;)

I do not know if I could do it ...
are two distinct blocks, one is destroyed, so the other can be put in place ...

there is a mod that allows you to create networks of chests, so if that is possible ...
http://minetest.net/forum/viewtopic.php?id=2538

PostPosted: Tue Aug 07, 2012 22:40
by tonyka
Ragnarok wrote:When I pick up the hatch the toilet rotate to north-south direction. Is it normal? I can't pee.


the toilet open and close properly ...
had an "=" of more ...
I'm stupid with lua : P

PostPosted: Thu Aug 09, 2012 01:12
by tonyka
I added sound to the toilet

PostPosted: Thu Aug 09, 2012 19:08
by Ragnarok
Amazing :) What do you think about adding a looped sound to the tap?

PostPosted: Thu Aug 09, 2012 20:54
by tonyka
yes, I have this idea
I'm learning lua, step by step, so I'm going so slow, but although I am noob in lua, I think I've managed to do something great
I want to push the limits much more

PostPosted: Sun Sep 02, 2012 10:48
by K0Game
Works goog :-)

PostPosted: Mon Sep 03, 2012 12:30
by Neuromancer
Tonyka, how hard would it be to make round cactuses like round trees? I messed with the tree texture and here's what it might look like: (click to enlarge)

Image

PostPosted: Mon Sep 03, 2012 13:39
by tonyka
Neuromancer wrote:Tonyka, how hard would it be to make round cactuses like round trees? I messed with the tree texture and here's what it might look like: (click to enlarge)

Image

would be easy, if I have not done it yet is because I have this mod somewhat abandoned ... XD
only instead of cylindrical ||
I would give barrel shaped ()

PostPosted: Mon Sep 03, 2012 15:29
by VanessaE
Can you round the top of the cactus somehow? Maybe create a custom node (that drops a regular cactus) to cap it?

PostPosted: Mon Sep 03, 2012 16:13
by tonyka
of course
using nodebox