[Modpack] Riventest [20120731] [riventest] [staircase]

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Neuromancer
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by Neuromancer » Post

Love it! I'm assuming you do too. The only thing I would test is what does it look like with a normal height character on them. They look a bit tall for the short brown guy, but for the tall green guy they might look too short. Split the difference?

mauvebic
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Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

I made sure the railings and catwalk railings arrived at about mid-height for the player (its the same selection box outline anyhoo)

for me the essential is to have these one-piece walkways where im not constantly falling off and respawning in the middle of nowhere, cuz its a long way down lol

Im trying to think, what else could i do in nodebox?

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Neuromancer
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by Neuromancer » Post

What is holographic cobblestone/stone? How is it different from cobblestone/stone?

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DI3HARD139
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In-game: DI3HARD139 DI3HARD139_

Re: [Modpack] Riventest [20120731] [riventest] [staircase]

by DI3HARD139 » Post

Just a warning to those who who might be looking into this mod. The host of the original image has switched domains and the images now redirect to malware infected links.

Katzenmirzerin
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Joined: Sat Feb 15, 2020 06:42

Re: [Modpack] Riventest [20120731] [riventest] [staircase]

by Katzenmirzerin » Post

How to use the keycode-locked-door? I can´t set a special keycode.

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