[Mod] Domobs [20120810][domob]

mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

[Mod] Domobs [20120810][domob]

by mauvebic » Fri Aug 03, 2012 13:43

Image

Friendly mobs to keep you company. Right now they just move around, look silly and make funny noises :P they spawn to your position by using /domob (so you can spawn them in buildings)

Any ideas for adding friendly interaction are welcomed
Last edited by mauvebic on Sat Dec 08, 2012 00:10, edited 1 time in total.
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
Location: Germany
GitHub: PilzAdam
IRC: PilzAdam
 

mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Fri Aug 03, 2012 13:49

I could, though i'd create a unique flower to include in the mod - hate dependencies lol

I also thought of letting/making users feed them :-)
 

User avatar
Topywo
Member
 
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Fri Aug 03, 2012 14:17

You could let the make shoot "healing balls" that gives you a 1/2 heart.

Later on you might try letting them follow a player.
 

User avatar
mrtux
Member
 
Posts: 141
Joined: Mon Jun 25, 2012 02:41

by mrtux » Sat Aug 04, 2012 19:43

I like this mod, maybe I could change it up a bit to add pets. :)
thanks doge
 

mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Sun Aug 05, 2012 00:59

this pretty much is a pet lol
 

mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Fri Aug 10, 2012 16:55

updated posted - added 2 stage reproduction : brown domob turns pink, then begins multiplying :p

Image
 

cornernote
Member
 
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Fri Aug 10, 2012 23:10

Is that only if you feed them after midnight?
 

pagliaccio
Member
 
Posts: 65
Joined: Tue Jul 31, 2012 07:38
Location: italy
 

User avatar
InfinityProject
Member
 
Posts: 1009
Joined: Sat Mar 17, 2012 00:52
Location: World of Infinity, US

by InfinityProject » Sat Aug 11, 2012 01:03

Hey Mauvebic just an idea here. You use /domob to spawn domos so what would happen if you put that in an abm and created a monster spawner?
 

sapier
Developer
 
Posts: 763
Joined: Tue Aug 16, 2011 18:17

by sapier » Sat Aug 11, 2012 02:13

@InfinityProject
if you wanna know what happens if adding an abm have a look at early animals mod versions (about 0.2.X ++).
It's nealy got the same evolution stages until it's current state ;-).
DON'T mention coding style!
(c) sapier all rights reserved
 

mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Sat Aug 11, 2012 10:41

well if you're talking about having lua entities spawn and walk around the map then yeah, you could say evolution is about the same :P there aren't a dozen ways to do it. But this is actually based off celerons' simpler dungeon master mod. I considered making this an addon to animals, but your mod grinds my server to a halt and i dont want to write an addon that barely processes when i can write a minimal mod that just works.

As for adding spawnblocks, i try to avoid abusing ABMs. But that doesn't mean you can't write your own, any mod can call another mods' entities :-)
 

sapier
Developer
 
Posts: 763
Joined: Tue Aug 16, 2011 18:17

by sapier » Sat Aug 11, 2012 14:40

What animals mod version was the last you tried?
I've done lots of performance tweaks in 1.2.90 hoping to work around the problems of prior versions. By now just noone gave me feedback if I've been successfull ... using animals mod in single player isn't quite a good testcase.

Of course a simple mod doing simpler movement and less checks will always be faster than a more complex one.
DON'T mention coding style!
(c) sapier all rights reserved
 

Rickmor
Member
 
Posts: 26
Joined: Tue Jun 19, 2012 16:10

by Rickmor » Sun Aug 12, 2012 20:42

i do /domob than i hear them but i dont see them


can someone tell me why???
Last edited by Rickmor on Sun Aug 12, 2012 20:44, edited 1 time in total.
 

mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Mon Aug 13, 2012 10:04

@sapier yeah its been awhile, i think i tried it in jan or february :-/ though i figured animals was more for farming, food, raising herds and such, i didn't really intend for domobs to be edible (or to even be taken seriously as mobs/animals) lol but if you want we could port it as an addon to your other animals
 

User avatar
chris36202
Member
 
Posts: 38
Joined: Thu Sep 27, 2012 12:22

by chris36202 » Mon Oct 08, 2012 15:13

CUTE
chris mcleod
my windows live mesgener name is rock36202
 

User avatar
xavier108
Member
 
Posts: 227
Joined: Sat Nov 24, 2012 06:05
Location: Black Mesa Facility
IRC: Ezlif

by xavier108 » Sat Mar 16, 2013 07:08

mauvebic wrote:Image

Friendly mobs to keep you company. Right now they just move around, look silly and make funny noises :P they spawn to your position by using /domob (so you can spawn them in buildings)

Any ideas for adding friendly interaction are welcomed

Weird when i was looking at the picture.I feel like it was half life
Ezlif :D
 

User avatar
12Me21
Member
 
Posts: 873
Joined: Tue Mar 05, 2013 00:36
Location: (Ignore all of my posts before 2018)
GitHub: 12Me21

by 12Me21 » Sat Mar 16, 2013 16:54

how do you download it?
Shoutouts to Simpleflips
 

oxenfreedan
Member
 
Posts: 218
Joined: Tue Jan 22, 2013 01:39
Location: mars

by oxenfreedan » Sat Mar 23, 2013 21:23

12Me21 wrote:how do you download it?
yeah where da download!!!???
My Awesome Map please try:
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!
 

deivan
Member
 
Posts: 452
Joined: Fri Feb 15, 2013 10:16
Location: Brazil. :D

by deivan » Thu Mar 28, 2013 11:09

I have the same question... :-/
 

User avatar
Topywo
Member
 
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Thu Mar 28, 2013 13:25

oxenfreedan wrote:
12Me21 wrote:how do you download it?
yeah where da download!!!???
deivan wrote:I have the same question... :-/


Enjoy!

http://dl.dropbox.com/u/65428713/domob-20120810.zip
 

mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Thu Mar 28, 2013 19:07

Why would anyone still want to play with 2D mobs? :p
Last edited by mauvebic on Thu Mar 28, 2013 19:07, edited 1 time in total.
 

deivan
Member
 
Posts: 452
Joined: Fri Feb 15, 2013 10:16
Location: Brazil. :D

by deivan » Thu Mar 28, 2013 20:52

Well. I like read code from other mods to gain more experience with LUA and with the minetest script procedure. :D
Maybe I make better mods. But is a nice mod to. :D
 

mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Thu Mar 28, 2013 21:36

Hybrid Dog wrote:maybe they've got a lag problem


Strangely not surprised considering the mod lists people post :p

deivan wrote:Well. I like read code from other mods to gain more experience with LUA and with the minetest script procedure. :D
Maybe I make better mods. But is a nice mod to. :D


Shouldn't be too hard, i put all of five minutes into this :p
 

miner
New member
 
Posts: 2
Joined: Tue May 28, 2013 17:41
 

Next

Return to Old Mods



Who is online

Users browsing this forum: No registered users and 3 guests