[Mod] Lava Cooling [0.3] [lavacooling]
[Mod] Lava Cooling [0.3] [lavacooling]
This mod has not and probably will not be updated for some time.
Makes lava exposed to air cool into molten rock and lava near water turns into obsidian.
Molten rock eventually turns into stone or sometimes iron ore and it can be used as a fuel.
Pumice forms when molten rock is above water or when its when air is above it while another molten rock node is below it.
Note: If lava and molten rock are taking to long to cool then lower COOLING_RATE at the top of init.lua
Code License: WTFPL
Textures License: cc-by-sa 3.0
Depends: default
Download: v 0.3
Changelog:
v 0.2 - make obsidian drop more frequent
v 0.3 - add pumice, made obsidian shards craftable
Screenshots:
Makes lava exposed to air cool into molten rock and lava near water turns into obsidian.
Molten rock eventually turns into stone or sometimes iron ore and it can be used as a fuel.
Pumice forms when molten rock is above water or when its when air is above it while another molten rock node is below it.
Note: If lava and molten rock are taking to long to cool then lower COOLING_RATE at the top of init.lua
Code License: WTFPL
Textures License: cc-by-sa 3.0
Depends: default
Download: v 0.3
Changelog:
v 0.2 - make obsidian drop more frequent
v 0.3 - add pumice, made obsidian shards craftable
Screenshots:
Last edited by Rath on Tue Mar 26, 2013 01:41, edited 1 time in total.
- LocaL_ALchemisT
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woah, cool..
just one thing, are you sure it only depends on default? coz default doesn't have obsidian
just one thing, are you sure it only depends on default? coz default doesn't have obsidian
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From 0.4.10 with love~
i love it try to make better obsidian textures though there to dark
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- LolManKuba
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okay so i like the mod but when you mine the obsidian you get obsidian and obsidian shard but at a very very low drop rate is it a bug or was that worked in to the mod that way because if you want it for your floors or walls and you make a bucket and build a framing area, it kinna sux i was in a spot for 15 minutes and got 4 obsidian and 23 obsidian shards ans nothing else
- SegFault22
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+16
How about, cobble next to a lava source turns into molten rock, or just lava? And, how about pumice, which happens when molten rock is exposed to air above it? That would be awesome.
Now I can go make a lavarift world
How about, cobble next to a lava source turns into molten rock, or just lava? And, how about pumice, which happens when molten rock is exposed to air above it? That would be awesome.
Now I can go make a lavarift world
"All we need it the right major crisis and the nations will accept the new world order."
- SegFault22
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I took the time to make a simple ''volcano'':
Now I have been inspired to make more ''types'' of lava and events that happen to lava to make realistic volcanoes/rifts (like, an ABM that at certain times, lava sources will ''erupt'' and spawn lava sources above them, only if there are a few other sources next to it and there's air above it, and runny lava/thick lava that determine the strength of an eruption)
If I do, may I add your mod to a ''modpack''?
Now I have been inspired to make more ''types'' of lava and events that happen to lava to make realistic volcanoes/rifts (like, an ABM that at certain times, lava sources will ''erupt'' and spawn lava sources above them, only if there are a few other sources next to it and there's air above it, and runny lava/thick lava that determine the strength of an eruption)
If I do, may I add your mod to a ''modpack''?
Last edited by SegFault22 on Wed Aug 08, 2012 00:57, edited 1 time in total.
"All we need it the right major crisis and the nations will accept the new world order."
SegFault22: I like your ideas and would be interested in helping. Also you can add my mod to a modpack.
Last edited by Rath on Wed Aug 08, 2012 02:30, edited 1 time in total.
- SegFault22
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Well, I had to delete the volcano map I had, as I accidentally let the lava spill out everywhere, causing severe lag. Still working on lowering the viscosity of some lavas. I'll also see about cloning the ABM's to get other types of lava to cool, maybe at different speeds too (thick lava exposed to the surface doesn't move a lot so it cools quicker, but runny lava is always moving/mixing and takes longer to cool)
"All we need it the right major crisis and the nations will accept the new world order."
- SegFault22
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I was thinking that lava above a certain level could be generated as a different type for example "cool lava." This might be possible using minetest.register_on_generated.SegFault22 wrote:I wonder if it's possible to lower the rate at which lava cools, below a certain level...as to simulate it as if the air above magma is gaseous and hot, yet above ground it is cool and plain.
- rubenwardy
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- Casimir
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I made a version of this mod. It's a little bit simpler than the original one.
It adds no new blocks. Just crates stone and desertstone (when nearby desertstone). And instead of hanging around in the air they fall down (which can lead to nice structures underwater). Has some bugs.
depends: default
licence: WTFPL (like original)
It adds no new blocks. Just crates stone and desertstone (when nearby desertstone). And instead of hanging around in the air they fall down (which can lead to nice structures underwater). Has some bugs.
Code: Select all
minetest.register_abm ({
nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"default:water_source", "default:water_flowing"},
interval = 1.0,
chance = 8,
action = function (pos)
if minetest.env:find_node_near(pos, 2, {"default:desert_stone", "default:desert_sand"}) then
minetest.env: add_node (pos, {name = "default:desert_stone"})
else
minetest.env: add_node (pos, {name = "default:stone"})
end
end,
})
minetest.register_abm ({
nodenames = {"default:lava_flowing"},
interval = 3.0,
chance = 8,
action = function (pos)
if minetest.env:find_node_near(pos, 1, {"default:desert_stone", "default:desert_sand"}) then
default.spawn_falling_node(pos, "default:desert_stone")
else
spawn_falling_node(pos, "default:stone") -- for versions before 0.4.4 use: default.spawn_falling_node(pos, "default:stone")
end
end,
})
licence: WTFPL (like original)
Last edited by Casimir on Sun Dec 23, 2012 20:35, edited 1 time in total.
I made some changes in this mod for solve some little problems...
1) All my lava "lakes" become stone lakes...
2) The geothermal generator (technic) never work, the water close to the lava make rocks...
I added the idea of the direct contact as trigger then if lava and water (or air) have same two axes, like x and y, then is a direct contact.
I make molten rocks come back to lava form if the nod have at last 2 lava direct contacts with him.
I have the idea of transform rocks in lava but I am thinking.. How make it work without make a crazy thing? Like all caves become lava pools... :-o
Maybe I release this new version of the mod or I make a alternative, I am doing many changes... I need time.
1) All my lava "lakes" become stone lakes...
2) The geothermal generator (technic) never work, the water close to the lava make rocks...
I added the idea of the direct contact as trigger then if lava and water (or air) have same two axes, like x and y, then is a direct contact.
I make molten rocks come back to lava form if the nod have at last 2 lava direct contacts with him.
I have the idea of transform rocks in lava but I am thinking.. How make it work without make a crazy thing? Like all caves become lava pools... :-o
Maybe I release this new version of the mod or I make a alternative, I am doing many changes... I need time.
Then lava lakes will be growing down...deivan wrote:I made some changes in this mod for solve some little problems...
1) All my lava "lakes" become stone lakes...
2) The geothermal generator (technic) never work, the water close to the lava make rocks...
I added the idea of the direct contact as trigger then if lava and water (or air) have same two axes, like x and y, then is a direct contact.
I make molten rocks come back to lava form if the nod have at last 2 lava direct contacts with him.
I have the idea of transform rocks in lava but I am thinking.. How make it work without make a crazy thing? Like all caves become lava pools... :-o
Maybe I release this new version of the mod or I make a alternative, I am doing many changes... I need time.
Instead of default stone, you could use a custom rock type. Stone is used much too often.
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The mod make obsidian rock, pumice, molten rock and stone_with_iron.
I try solve a bug before release or submit changes to this mod. Maybe I add more ores possibility when a rock appear.
Is it.
I try solve a bug before release or submit changes to this mod. Maybe I add more ores possibility when a rock appear.
Is it.
Last edited by deivan on Sun Feb 24, 2013 10:32, edited 1 time in total.
In this image is possible seeing the mod working. Lava only become stone if have equal number of lava and air contact (or more air) in a direct line, not in diagonals.
I solved the process slow down bug and excessive spawn of rare minerals, I am very close to have a full operational version of this.
I solved the process slow down bug and excessive spawn of rare minerals, I am very close to have a full operational version of this.
Last edited by deivan on Mon Feb 25, 2013 12:00, edited 1 time in total.
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