Code license: WTFPL
Textures license: font: 04b-03 (about link, which states that "you may use them as you like"); signs texture is based on default_wood.png from minetest_game
Dependencies: default
Notice: There can be some texture glitches (and now I don't know a way to fix it). Re-logging in game helps (sometimes).
^ forget it, fixed long time ago
mauvebic wrote:I changed default_wood to to clay but this is what i got:
it flickers like that when the camera moves, like most other signlike nodes, though this is a nodebox, so i dont understand why its happening here :-/
Try quiting & entering game again, that should help.
awesome! now we do not have to worry about stuff around the sign being too bright and making it hard to see the text, because the text is actually on the sign.
"All we need it the right major crisis and the nations will accept the new world order."
my text seems to disappear sometimes (maybe when someone joins). Relogging doesn't help. The text is still in the form. Only way to fix is to pickup and re-place the sign, and then write the text again.
cornernote wrote:my text seems to disappear sometimes (maybe when someone joins). Relogging doesn't help. The text is still in the form. Only way to fix is to pickup and re-place the sign, and then write the text again.
Can you report more information? What mods are you using? It seems that entity that displays the text disappeared, but I don't know a case in which that should happen.
cornernote wrote:my text seems to disappear sometimes (maybe when someone joins). Relogging doesn't help. The text is still in the form. Only way to fix is to pickup and re-place the sign, and then write the text again.
Can you report more information? What mods are you using? It seems that entity that displays the text disappeared, but I don't know a case in which that should happen.
Maybe its because he moved away and the engine deactivates the entity. When its actiavated again all variable that are stored are deletet. You can save the variables by creating this method:
PilzAdam wrote:Maybe its because he moved away and the engine deactivates the entity. When its actiavated again all variable that are stored are deletet. You can save the variables by creating this method:...
I don't store any variables in entities and this mod already have correct (I hope) on_activate.
It's still not displaying the text sometimes. Is there a way that I can punch/dig/kick/spit it so that it re-renders? To read my signs i have to right click them to see the entered text.
Are there any plans to update this mod for the present builds of minetest? This mod has a few issues with the text messages on the signs. Sometimes, objects and even other messages get stuck to them. Other times, the messages will not show up. If it helps, Zegatron's Server uses this mod.
Inocudom wrote:Are there any plans to update this mod for the present builds of minetest? This mod has a few issues with the text messages on the signs. Sometimes, objects and even other messages get stuck to them. Other times, the messages will not show up. If it helps, Zegatron's Server uses this mod.
Does it? Zeg9 told me he uses PilzAdam's signs plugin, not this one.