[Mod] Signs [2] [signs]

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xyz
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[Mod] Signs [2] [signs]

by xyz » Post

Image
Just wooden signs. No conflicts with default mod.

Code license: WTFPL
Textures license: font: 04b-03 (about link, which states that "you may use them as you like"); signs texture is based on default_wood.png from minetest_game
Dependencies: default

Download

Notice: There can be some texture glitches (and now I don't know a way to fix it). Re-logging in game helps (sometimes).
^ forget it, fixed long time ago

Changelog:
  • 1 — initial release
  • 2 — added yard signs (screenshot), slightly tuned textures

cornernote
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by cornernote » Post

+1 going to have a play now!

Belgac
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by Belgac » Post

nice idea, i'll give it a try.
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RandomBot
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by RandomBot » Post

well it would look better if the sign texture had the same pixel dimensions that the font have.
but +1 from me too :D
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by sfan5 » Post

Looks awesome!
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mauvebic
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by mauvebic » Post

I changed default_wood to to clay but this is what i got:
Image
Image

it flickers like that when the camera moves, like most other signlike nodes, though this is a nodebox, so i dont understand why its happening here :-/

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xyz
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by xyz » Post

mauvebic wrote:I changed default_wood to to clay but this is what i got:
it flickers like that when the camera moves, like most other signlike nodes, though this is a nodebox, so i dont understand why its happening here :-/
Try quiting & entering game again, that should help.

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by TheLoLMan » Post

GOOD

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by pagliaccio » Post

good, i wait a fix for install

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SegFault22
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by SegFault22 » Post

awesome! now we do not have to worry about stuff around the sign being too bright and making it hard to see the text, because the text is actually on the sign.
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Josh
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by Josh » Post

+3! Cool job xyz! i hope this get's added in the default game. Much better than the default signs. i installed it & it's cool!

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xyz
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by xyz » Post

Version 2 released.

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Cooper
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by Cooper » Post

Cool
TACOS!!!!!!!!!!!!!!!!!!!!!!!!!

cornernote
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by cornernote » Post

my text seems to disappear sometimes (maybe when someone joins). Relogging doesn't help. The text is still in the form. Only way to fix is to pickup and re-place the sign, and then write the text again.

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xyz
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by xyz » Post

cornernote wrote:my text seems to disappear sometimes (maybe when someone joins). Relogging doesn't help. The text is still in the form. Only way to fix is to pickup and re-place the sign, and then write the text again.
Can you report more information? What mods are you using? It seems that entity that displays the text disappeared, but I don't know a case in which that should happen.

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by PilzAdam » Post

xyz wrote:
cornernote wrote:my text seems to disappear sometimes (maybe when someone joins). Relogging doesn't help. The text is still in the form. Only way to fix is to pickup and re-place the sign, and then write the text again.
Can you report more information? What mods are you using? It seems that entity that displays the text disappeared, but I don't know a case in which that should happen.
Maybe its because he moved away and the engine deactivates the entity. When its actiavated again all variable that are stored are deletet. You can save the variables by creating this method:

Code: Select all

get_staticdata = function(self)
The return value will be given to

Code: Select all

on_activate = function(self, staticdata)
as "staticdata". Its only a string so you should use

Code: Select all

minetest.serialize(table)
and

Code: Select all

minetest.deserialize(string)

cornernote
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by cornernote » Post

It reappeared on its own. I have a lot of mods and some custom things too. I'll try to isolate it with less mods.

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xyz
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by xyz » Post

PilzAdam wrote:Maybe its because he moved away and the engine deactivates the entity. When its actiavated again all variable that are stored are deletet. You can save the variables by creating this method:...
I don't store any variables in entities and this mod already have correct (I hope) on_activate.

u34

by u34 » Post

same as in minecraft... awesome mod !!!

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by jpenguin » Post

Great~ The texture thing is annoying, but really nice mod

cornernote
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by cornernote » Post

It's still not displaying the text sometimes. Is there a way that I can punch/dig/kick/spit it so that it re-renders? To read my signs i have to right click them to see the entered text.

Here are the mods I am running:
https://github.com/cornernote/minetest-cornernote_game
Last edited by cornernote on Tue Aug 14, 2012 00:23, edited 1 time in total.

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rubenwardy
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by rubenwardy » Post

nice job! i was thinking about doing this but you got here first!
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Inocudom
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by Inocudom » Post

Are there any plans to update this mod for the present builds of minetest? This mod has a few issues with the text messages on the signs. Sometimes, objects and even other messages get stuck to them. Other times, the messages will not show up. If it helps, Zegatron's Server uses this mod.

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by 0gb.us » Post

Inocudom wrote:Are there any plans to update this mod for the present builds of minetest? This mod has a few issues with the text messages on the signs. Sometimes, objects and even other messages get stuck to them. Other times, the messages will not show up. If it helps, Zegatron's Server uses this mod.
Does it? Zeg9 told me he uses PilzAdam's signs plugin, not this one.

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Inocudom
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by Inocudom » Post

I see. If that is the case, then it is PilzAdam's version of this that I have seen those bugs with.

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