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PostPosted: Wed Apr 03, 2013 21:17
by Luke123
The crafting recipes are not working

PostPosted: Thu Apr 04, 2013 12:24
by rubenwardy
Luke123 wrote:The crafting recipes are not working


It is because VanessaE and PilzAdam pissed about with mese a few months ago, and changed it to a new structure.

Fixed. Use mese crystals instead of mese

https://github.com/rubenwardy/Minetest-Traps-Mod/commit/b43584a497fb2e87495879699a705425c8c8bfb9

PostPosted: Thu Apr 04, 2013 21:20
by Luke123
rubenwardy wrote:
Luke123 wrote:The crafting recipes are not working


It is because VanessaE and PilzAdam pissed about with mese a few months ago, and changed it to a new structure.

Fixed. Use mese crystals instead of mese

https://github.com/rubenwardy/Minetest-Traps-Mod/commit/b43584a497fb2e87495879699a705425c8c8bfb9

do I copy this into init.lua?

PostPosted: Thu Apr 04, 2013 21:38
by Topywo
Luke123 wrote:do I copy this into init.lua?


No, use a download link in the first post and unzip/install that download (maybe delete the older version first).

PostPosted: Fri Apr 05, 2013 20:08
by Luke123
Topywo wrote:
Luke123 wrote:do I copy this into init.lua?


No, use a download link in the first post and unzip/install that download (maybe delete the older version first).

Ok, I got this

PostPosted: Tue May 14, 2013 16:50
by rubenwardy
Updated with fixes.

PostPosted: Fri May 17, 2013 07:53
by keyxmakerx
Can you update lava trap? Perhaps add more lava? The updated version has finite on so the lava traps have become useless.. also any traps involving large scale would be cool, falling rocks or spawn of mobs.

PostPosted: Wed May 22, 2013 12:41
by rubenwardy
I have the updated version, and it works fine for me.

Falling rocks would be cool.

Re: [Mod] Traps Mod [1.3] [traps]

PostPosted: Wed Aug 17, 2016 20:59
by ParaklataChotou
I'll use that mod for extreme parkours on my Cake Survival PVP Server. Thank you :).

Re: [Mod] Traps Mod [1.3] [traps]

PostPosted: Wed Sep 28, 2016 19:38
by im-poke
Sleep Poison - will use the code from the get cosy mod - When you step on it, you will automatically lay down.

Re: [Mod] Traps Mod [1.3] [traps]

PostPosted: Mon Sep 10, 2018 21:04
by StarNinjas
links broken

Re: [Mod] Traps Mod [1.3] [traps]

PostPosted: Tue Dec 04, 2018 07:07
by Cyber_Shinobi
Hey Ruben can I use some of your traps in a modpack? I won't be modifying any just removing some Thanks CS