It's M'kaySegFault22 wrote:I don't use git-hub. All I did was download the mod and put it in the /mods/minetest/ directory, USING LATEST VERSION OF MINETEST (here in bold print so that everyone sees it)You have to use latest github of Minetest if you use the github version of TNT.
Mkay?
[Mod] TNT [tnt]
- GloopMaster
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- prof-turbo
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Bug: When the TNT explode, the world shut down and when run it again the TnTs fire stay always o.O
You should take a look at http://www.xorhub.com
- jordan4ibanez
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- PilzAdam
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If i would use sethp() no armor mod will work with it. Also it is fixed in the latest version of Minetest so I will keep it.jordan4ibanez wrote:Hey pilzadam, you should use sethp instead of full_punch_interval, to keep compatability with windows version, also it would be a more effecient way of doing it :3
Can protector block be added in the list? Or maybe, tnt wouldn't explode if a protector block is in the tnt range, i'm afraid that many server admins won't add this mod in the game because that would help griefers a lot.PilzAdam wrote:Yes; fire, water and lava ;-)
PS: if there's a survey where users can decide what mod include in default minetest_game (so all servers can have the update) i'll surely vote for this mod, because add content to the game without unbalance it.
I don't always sign a post
but when i do, i dig.
but when i do, i dig.
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Wow! It works very well! I donwloaded a map from the map-section and destroyed so many houses with it
Visit me: webD97.de | @GitHub | @DeviantArt
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On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
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- PilzAdam
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Go to the init.lua file and add change line 13 and 34 like this:MineNoob91 wrote:I have a question is it possible to remove the effect where the blocks are left over to pick up because I use TNT alot and its too much for me to pick up and if there is a way what section in the Lua do i have to edit?
Code: Select all
line 13:
--[[local drop = minetest.get_node_drops(nodename, "")
line 34:
end]]
Last edited by PilzAdam on Wed Dec 19, 2012 09:31, edited 1 time in total.
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I tried but it gave me a error when i start the game, I'm using Notepad++ to edit the file.PilzAdam wrote: Go to the init.lua file and add change line 13 and 34 like this:Code: Select all
line 13: --[[local drop = minetest.get_node_drops(nodename, "") line 34: end]]
- PilzAdam
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Do you have any coding experience?MineNoob91 wrote:I tried but it gave me a error when i start the game, I'm using Notepad++ to edit the file.PilzAdam wrote: Go to the init.lua file and add change line 13 and 34 like this:Code: Select all
line 13: --[[local drop = minetest.get_node_drops(nodename, "") line 34: end]]
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No I don't?PilzAdam wrote:Do you have any coding experience?MineNoob91 wrote:I tried but it gave me a error when i start the game, I'm using Notepad++ to edit the file.PilzAdam wrote: Go to the init.lua file and add change line 13 and 34 like this:Code: Select all
line 13: --[[local drop = minetest.get_node_drops(nodename, "") line 34: end]]
This mod does not seem to work anymore with the nodedef mesecons definitions.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
- PilzAdam
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It works. I have updated it to the new nodedef API a while ago.Temperest wrote:This mod does not seem to work anymore with the nodedef mesecons definitions.
Last edited by PilzAdam on Fri Feb 08, 2013 16:34, edited 1 time in total.
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