[Mod] TNT [tnt]

bob
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by bob » Post

SegFault22 wrote:
You have to use latest github of Minetest if you use the github version of TNT.
I don't use git-hub. All I did was download the mod and put it in the /mods/minetest/ directory, USING LATEST VERSION OF MINETEST (here in bold print so that everyone sees it)
Mkay?
It's M'kay :(

sky
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by sky » Post

this is for creator of this mod : man is there a default_block that cannot be blowed with tnt??

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PilzAdam
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by PilzAdam » Post

sky wrote:this is for creator of this mod : man is there a default_block that cannot be blowed with tnt??
Yes; fire, water and lava ;-)

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GloopMaster
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by GloopMaster » Post

make lavacooling:obsidian be explosion-resisitant
Meow.

That is all.

sky
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by sky » Post

PilzAdam wrote:
sky wrote:this is for creator of this mod : man is there a default_block that cannot be blowed with tnt??
Yes; fire, water and lava ;-)
make nyan cat unnblowable

Hans

by Hans » Post

I cant download the mods, because he always sais that the data "master" can´t be downloaded. :(

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prof-turbo
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by prof-turbo » Post

Bug: When the TNT explode, the world shut down and when run it again the TnTs fire stay always o.O
You should take a look at http://www.xorhub.com

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PilzAdam
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by PilzAdam » Post

prof-turbo wrote:Bug: When the TNT explode, the world shut down and when run it again the TnTs fire stay always o.O
This is only if you use it with 0.4.3 stable. You need a dev version of Minetest.

playzooki
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by playzooki » Post

I have minetest 0.4.3. In PilzTest, I cannot detonate the tnt. Please could you help me?
bad signature is bad

OdnetninI
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by OdnetninI » Post

you need detonate with a torch in the hand

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jordan4ibanez
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by jordan4ibanez » Post

Hey pilzadam, you should use sethp instead of full_punch_interval, to keep compatability with windows version, also it would be a more effecient way of doing it :3
hello, am program. do language in rust. make computer do. okay i go now.

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PilzAdam
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by PilzAdam » Post

jordan4ibanez wrote:Hey pilzadam, you should use sethp instead of full_punch_interval, to keep compatability with windows version, also it would be a more effecient way of doing it :3
If i would use sethp() no armor mod will work with it. Also it is fixed in the latest version of Minetest so I will keep it.

playzooki
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by playzooki » Post

OdnetninI wrote:you need detonate with a torch in the hand
I did that :P
bad signature is bad

trukoil
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by trukoil » Post

PilzAdam wrote:Yes; fire, water and lava ;-)
Can protector block be added in the list? Or maybe, tnt wouldn't explode if a protector block is in the tnt range, i'm afraid that many server admins won't add this mod in the game because that would help griefers a lot.

PS: if there's a survey where users can decide what mod include in default minetest_game (so all servers can have the update) i'll surely vote for this mod, because add content to the game without unbalance it.
I don't always sign a post
but when i do, i dig.

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webdesigner97
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by webdesigner97 » Post

Wow! It works very well! I donwloaded a map from the map-section and destroyed so many houses with it :D

Ragnar
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by Ragnar » Post

hey do you mind if i tweak it?
i want to add this to my server, when its online, but not as c4...
ok?
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?

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PilzAdam
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by PilzAdam » Post

Ragnar wrote:hey do you mind if i tweak it?
i want to add this to my server, when its online, but not as c4...
ok?
Its WTFPL, so yea. Would be nice if you give credit though.

Ragnar
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by Ragnar » Post

i do!
remember the drugs mod?
youre credited there too :)
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?

MineNoob91
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by MineNoob91 » Post

I have a question is it possible to remove the effect where the blocks are left over to pick up because I use TNT alot and its too much for me to pick up and if there is a way what section in the Lua do i have to edit?

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PilzAdam
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by PilzAdam » Post

MineNoob91 wrote:I have a question is it possible to remove the effect where the blocks are left over to pick up because I use TNT alot and its too much for me to pick up and if there is a way what section in the Lua do i have to edit?
Go to the init.lua file and add change line 13 and 34 like this:

Code: Select all

line 13:
--[[local drop = minetest.get_node_drops(nodename, "")
line 34:
end]]
Last edited by PilzAdam on Wed Dec 19, 2012 09:31, edited 1 time in total.

MineNoob91
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by MineNoob91 » Post

PilzAdam wrote: Go to the init.lua file and add change line 13 and 34 like this:

Code: Select all

line 13:
--[[local drop = minetest.get_node_drops(nodename, "")
line 34:
end]]
I tried but it gave me a error when i start the game, I'm using Notepad++ to edit the file.

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PilzAdam
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by PilzAdam » Post

MineNoob91 wrote:
PilzAdam wrote: Go to the init.lua file and add change line 13 and 34 like this:

Code: Select all

line 13:
--[[local drop = minetest.get_node_drops(nodename, "")
line 34:
end]]
I tried but it gave me a error when i start the game, I'm using Notepad++ to edit the file.
Do you have any coding experience?

MineNoob91
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by MineNoob91 » Post

PilzAdam wrote:
MineNoob91 wrote:
PilzAdam wrote: Go to the init.lua file and add change line 13 and 34 like this:

Code: Select all

line 13:
--[[local drop = minetest.get_node_drops(nodename, "")
line 34:
end]]
I tried but it gave me a error when i start the game, I'm using Notepad++ to edit the file.
Do you have any coding experience?
No I don't?

Temperest
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by Temperest » Post

This mod does not seem to work anymore with the nodedef mesecons definitions.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.

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PilzAdam
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by PilzAdam » Post

Temperest wrote:This mod does not seem to work anymore with the nodedef mesecons definitions.
It works. I have updated it to the new nodedef API a while ago.
Last edited by PilzAdam on Fri Feb 08, 2013 16:34, edited 1 time in total.

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