[Modpack] Food [2.3] [food][food_basic]
- rubenwardy
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farming_plus would be good.
I think you must have not download the new version properly
Try and find this
In support.lua, and make sure that the thing in bold is the same in the version you have got.
As I said, i will check this bug when i get home
I think you must have not download the new version properly
Try and find this
Code: Select all
node_implement("farming_plus","farming_plus:carrot_item","food:carrot",function()
minetest.register_craftitem([b]"food:carrot"[/b], {
description = "Carrot",
inventory_image = "farming_carrot.png",
on_use = minetest.item_eat(3),
})
end)
As I said, i will check this bug when i get home
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i found the typo
after i fixed it, everything works 
Code: Select all
...food:banana",function()
mminetest.register_node("food:...

Last edited by Mito551 on Wed Oct 03, 2012 18:07, edited 1 time in total.
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Food Mod 0.8 has been released!
New foods including, but not limited to:
New foods including, but not limited to:
- Milkshakes
- Soups
- Chocolate
- Hot Chocolate
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- rubenwardy
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Food Mod 0.81 Stable has been released!
I have released the food_modern extension
The food mod is now in stable release
I have released the food_modern extension
The food mod is now in stable release
Last edited by rubenwardy on Thu Dec 13, 2012 20:09, edited 1 time in total.
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-!- Food Mod(s) Update - 0.8.2 -!-
>> food
PilzAdam's simplemobs support
docfarming support
clean up
nyan cat rainbow juice drink
>> food_modern
popcorn
milkshakes
chips
burgers
hot chocolate
>> food
PilzAdam's simplemobs support
docfarming support
clean up
nyan cat rainbow juice drink
>> food_modern
popcorn
milkshakes
chips
burgers
hot chocolate
Last edited by rubenwardy on Mon Dec 17, 2012 17:37, edited 1 time in total.
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-!- Food Mod(s) Update - 0.8.3 -!-
Support for my_mobs and Aeroponics
Support for my_mobs and Aeroponics
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Food Mod 2.0 Coming soon!
Featuring:
Featuring:
- Nodeboxes for some food items
- Modpack like structure
- More foods!
- Better textures
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- Likwid H-Craft
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You forgot one so I added itrubenwardy wrote:Food Mod 2.0 Coming soon!
Featuring:
- Nodeboxes for some food items
- Modpack like structure
- More foods!
- Better textures
- And New Screenshots.

Hey do you, think you can make A Soda Maker? or Soda?
I can make soda textures.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
The foods in this mod and the more_foods mod can make for some great decorations. It should be made possible to place the foods in the world just like apples can be.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
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12Me21 wrote:Yeah, the textures definitly need to be better
Most of the textures in this mod are dumby textures, and where never meant to be kept for a long time.
I will be replacing each item with a nodebox and a new inventory image.
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- rubenwardy
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Here is a preview of the node boxes:

I will be making the bread smaller.

I will be making the bread smaller.
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- webdesigner97
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Are there craft recipes? 1st post says "coming soon", but I'm not sure wheter it's up-to-date... I'd like to use the mod in my singleplayer world 

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Food version 2.0 alpha
I have released a version of 2.0It is almost a complete rewrite.
It is not in a mod-pack like structure.
Features
- Multiple support for mods at the same time - ie: the carrot in farming_plus and carrot in docfarming can be used at same time
- Renovated textures
- Cleaner in code and content
- Drinks, Soup and finishing of content
GitHub
Last edited by rubenwardy on Fri Sep 06, 2013 09:51, edited 1 time in total.
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Version 2.0 testing required
I need people to test the new version of the food mod before I release it.Tell me what mods you have that are in depends.txt, and how well the recipes are working. Comment about the graphics, recipe content, and food content.
Last edited by rubenwardy on Thu Sep 19, 2013 13:09, edited 1 time in total.
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- general3214
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With the use of food.support and food.asupport, are your foods supposed to overwrite the foods of other mods? Or are the others supposed to overwrite yours?
EDIT: Never mind what I said, because I looked at some of the old code on GitHub and the comments cleared things up for me.
EDIT: Never mind what I said, because I looked at some of the old code on GitHub and the comments cleared things up for me.
Last edited by general3214 on Sat Oct 19, 2013 23:09, edited 1 time in total.
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- rubenwardy
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If no ingredients registered by food.support are found, then food.asupport is run.
a means assert or add, I think. I cant remember.
a means assert or add, I think. I cant remember.
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Hi rubenwardy
I'm using the rubenfood mod right now, and I cant seem to find the topic for it
(rubenfood is the name of the mod in init.lua)
thanks for a great mod.
Is this one meant to replace it?
I tried looking at your preview image of the nodeboxes, but I cant reach the page.
I'm using the rubenfood mod right now, and I cant seem to find the topic for it
(rubenfood is the name of the mod in init.lua)
thanks for a great mod.
Is this one meant to replace it?
I tried looking at your preview image of the nodeboxes, but I cant reach the page.
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- rubenwardy
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ruben food is an older version of food.
Sorry, that is confusing for people, I will change it.
See the first topic for available node boxes.
Sorry, that is confusing for people, I will change it.
See the first topic for available node boxes.
Last edited by rubenwardy on Mon Oct 21, 2013 07:54, edited 1 time in total.
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- roguejedi79
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- Silent-Hunter
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For some reason it hangs at the beginning of "Item Definitions..." for some time before moving on to "Media...", and the game is quite a bit laggy afterward. Disabling this mod seems to fix it. I dunno whether it's a conflict, or what.
EDIT: Oh yeah, I also have mobf and farming_plus, and am on version 0.4.7 stable.
EDIT: Oh yeah, I also have mobf and farming_plus, and am on version 0.4.7 stable.
Last edited by Silent-Hunter on Mon Nov 11, 2013 07:14, edited 1 time in total.
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