[Mod] Simple Mobs [mobs]
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HAA I knew that was the reason why I was attacked through my front door!(and yes I went out there and messed that mob upp for attacking me in my own house) but I noticed everytime I was attacked by a D.M. It looked as if there was areadt a cave there.him being able to see through multiple walls was confirmed when i got hit through the door.PilzAdam wrote:They attack you in a 2 block radius. Thats the same reason the dungeon master "sees" you through walls.leo_rockway wrote:I have noticed that the hostile mobs can and will attack you even if you're behind a door. I don't know if that's intended behaviour, but it took me by surprise.
(But anyways I came to ask what the recipes are for the animal tools)
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well I ment to say animal supplies like shears and fishing net wool lasso etc...those things
Last edited by Mediumshdaow1 on Sat Oct 13, 2012 15:17, edited 1 time in total.
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Hello.
Unfortunately in windows I have error:
Minetest used from git.
Thanks!
Unfortunately in windows I have error:
Code: Select all
Irrlicht Engine version 1.7.2
Microsoft Windows 7 Enterprise Edition Service Pack 1 (Build 7601)
Using renderer: OpenGL 3.1.0
Intel(R) HD Graphics 3000: Intel
OpenGL driver version is 1.2 or better.
GLSL version: 1.4
Resizing window (800 600)
Loaded texture: D:/work/install/minetest/program/minetest-0.4.3-git/textures/base/pack/menubg.png
Loaded texture: D:/work/install/minetest/program/minetest-0.4.3-git/textures/base/pack/menulogo.png
16:27:52: ACTION[main]: .__ __ __
16:27:52: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
16:27:52: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
16:27:52: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
16:27:52: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
16:27:52: ACTION[main]: \/ \/ \/ \/ \/
16:27:52: ACTION[main]: World at [D:\work\install\minetest\program\minetest-0.4.3-git\bin\..\worlds\ZeroOne]
16:27:52: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 115
16:27:52: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Unsupported texture format
Loaded texture: D:/work/install/minetest/program/minetest-0.4.3-git/textures/base/pack/sunrisebg.png
Font size: 8 15
node_dig
16:27:56: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (7,3,-11)
node_dig
16:28:02: ACTION[ServerThread]: singleplayer digs default:stone at (5,4,-10)
node_dig
16:28:04: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (5,5,-10)
16:28:18: ACTION[ServerThread]: singleplayer leaves game. List of players:
16:28:19: ERROR[main]: ServerError: LuaError: error running function 'on_step': attempt to index a number value
16:28:19: ERROR[main]: stack traceback:
Thanks!
- PilzAdam
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Where do you downloaded it? Sfan5's win builds are the latest version of minetest.vtty0 wrote:No, I've got it from directl link and it was compiled for windows already.
Last edited by PilzAdam on Fri Oct 26, 2012 14:11, edited 1 time in total.
Sfan5's win builds are on minetest.net under downloads : http://sfan.sf.funpic.de/minetest-builds/
Hi, I am also having the on_step error. I am using the recommended minetest version you stated your first post.
Here it is:
What should I do?
This error pops up every time I see a NPC.
Thanks,
Muarost
Here it is:
What should I do?
This error pops up every time I see a NPC.
Thanks,
Muarost
Last edited by Muarost on Fri Oct 26, 2012 23:57, edited 1 time in total.
Hi Muarost. The thing you could do is: Go into debug.txt (In your minetest bin folder) and scroll all the way down till you see lines starting with ERROR. Then copy those lines and paste them into a post. This method is always useful for finding a fix for problems (:Muarost wrote:Hi, I am also having the on_step error. I am using the recommended minetest version you stated your first post.
Here it is:
What should I do?
This error pops up every time I see a NPC.
Thanks,
Muarost
-Josh
- PilzAdam
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They do. Read the wiki of this mod: https://github.com/PilzAdam/mobs/wikiOdnetninI wrote:Can you make that bad mobs, apears only at night?
Sorry for my english.
Ah, that error is gone. Thanks! But a new error appears randomly, but rarely. Here is this one :PilzAdam wrote:The version in the first post was outdated. Go to minetest.net -> downloads -> Windows -> sfan's windows builds -> latest.Muarost wrote:Hi, I am also having the on_step error. I am using the recommended minetest version you stated your first post.
09:58:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc <-----------
In thread 59c:
/home/stefan/mt-build/build/c55/celeron55-minetest-25cf375/src/server.cpp:152: Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 59c:
#0 Thread
(Leftover data: #1 AsyncRunStep)
(Leftover data: #2 step)
(Leftover data: #3 getClient)
(Leftover data: #4 addBlock)
(Leftover data: #5 deSerialize)
DEBUG STACK FOR THREAD a54:
#0 main
#1 renderMap
(Leftover data: #2 step)
(Leftover data: #3 Receive)
(Leftover data: #4 ProcessData)
(Leftover data: #5 addBlock)
DEBUG STACK FOR THREAD a60:
#0 Thread
----------------------
The result is that it crashes Minetest.
What happened now?
Last edited by Muarost on Sat Oct 27, 2012 14:07, edited 1 time in total.
That's disappointing . Thanks.PilzAdam wrote:I dont think this is a bug in this mod. It indicates that you have to low RAM (I think).Muarost wrote:Ah, that error is gone. Thanks! But a new error appears randomly, but rarely. Here is this one:
09:58:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc <-----------
- Menche
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If the map isn't too big, /clearobjects will get rid of any leftover mob entities.sysedit wrote:No offense. But how can I unf### my server after installing this?
Can you add a way of removing it?
I like it very much. But I think it keeps track of objects that are out of sight of the player which my server hardware can not afford.
Last edited by Menche on Sat Nov 10, 2012 04:36, edited 1 time in total.
An innocent kitten dies every time you top-post.
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