Thanks a lot for the help!Pavel_S wrote:I fixed all animations and model. But I think, you will slow down animation.Excalibur Zero wrote:Could someone take a look at the .blend and help me figure out why it isn't working properly? I'd like to see if it can be fixed to work in Minetest without having to redo all the animations.Excalibur Zero wrote: I tried applying some of the rotations and scales and it is working correctly in Blender, however there is a problem with one of the wings in Minetest.
I put it together into a new mod (with the .blend file), which I put on GitHub here: https://github.com/rocketslime11/mobpack
Download
New animation range.About Modelling in Blender and exporting to Minetest!Code: Select all
animation = { stand_start = 0, stand_end = 40, walk_start = 41, walk_end = 81, run_start = 83, run_end = 103, punch_start = 104, punch_end = 124, speed_normal = 62, speed_run = 103, },
At least you need to follow this:
Using Blender on Minetest wiki
Better explanation
If you do not export materials with .x, you need use as many textures as count of meshes in model;
There must be only one Armature;
Apply all transforms for your rest position.
I'll be sure to read those before I start animating the model next time.
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I tried exporting it and it's working fine except the head isn't being textured for some reason.
Screenshot: http://i.imgur.com/j6XqUwc.png
I am using these export settings: Export Meshes, Export Normal, Export UV Coordinates,Export Material, Export Skin Weights, Export Armature Bones, Export Animations.
Are there any things that I am forgetting to export?