Done.Pavel_S wrote:New UV unwrap!
Sand and stone monsters.
Texture for dirt monster is available(uses stone_monster.x).
DropBox link
[Mod] Simple Mobs [mobs]
- Neuromancer
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Need an option for hi-res textures for these mobs that go better with 64x64 texture packs. (But still need to also offer the low res ones.) It's just that this mod is an essential mod, but the mobs look cheap when you go to a 64x64 texture pack. I do like the flying rats though. Please leave that in.
Mods:Immersive Sounds
Phonics
Eden Game Natural Beauty Textures
Try out dropbox and get me free space: https://db.tt/JjjTr7fl
Phonics
Eden Game Natural Beauty Textures
Try out dropbox and get me free space: https://db.tt/JjjTr7fl
- PilzAdam
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Why is an option needed? Cant you just use high resolution textures?Neuromancer wrote:Need an option for hi-res textures for these mobs that go better with 64x64 texture packs. (But still need to also offer the low res ones.) It's just that this mod is an essential mod, but the mobs look cheap when you go to a 64x64 texture pack. I do like the flying rats though. Please leave that in.
The flying rats were a bug in the engine, so I cant bring it back.
I think he's talking about high-res models.PilzAdam wrote:Why is an option needed? Cant you just use high resolution textures?Neuromancer wrote:Need an option for hi-res textures for these mobs that go better with 64x64 texture packs. (But still need to also offer the low res ones.) It's just that this mod is an essential mod, but the mobs look cheap when you go to a 64x64 texture pack. I do like the flying rats though. Please leave that in.
The flying rats were a bug in the engine, so I cant bring it back.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- Neuromancer
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Yep, I guess I'm just hoping someone creates some higher res textures for this mod. As for the flying rats, it just was good to have something in the sky. If we can't have them, I would like it if the next mobs involve some sort of bird and fish. It's cool to have all these mobs that already exist, but the sky and water seem so empty by comparison. It just make's sense to have some sort of mob in the water and sky. Aside from the sheep and sand monsters taking a swim.
Last edited by Neuromancer on Wed Jun 05, 2013 02:16, edited 1 time in total.
Mods:Immersive Sounds
Phonics
Eden Game Natural Beauty Textures
Try out dropbox and get me free space: https://db.tt/JjjTr7fl
Phonics
Eden Game Natural Beauty Textures
Try out dropbox and get me free space: https://db.tt/JjjTr7fl
- webdesigner97
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I don't know wheter a rat infestation is a bug or a feature...
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
- webdesigner97
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It's decreases my FPS... In my favourite singleplayer worldPilzAdam wrote:Lets call it a feature ;-)webdesigner97 wrote:I don't know wheter a rat infestation is a bug or a feature...
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Well, /clearobjects has been fixed if you see what I mean ;-)webdesigner97 wrote:It's decreases my FPS... In my favourite singleplayer worldPilzAdam wrote:Lets call it a feature ;-)webdesigner97 wrote:I don't know wheter a rat infestation is a bug or a feature...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
I'm trying to retexture this mod with BDCraft and was wondering if somebody could release images that show the outlines for the UV's. I had to spend a couple hours just figuring out the UV mapping for the sand monster. Some of them are hard to test some of the UV mapping, rat and sheep, and some are just extremely difficult to figure out where to even start for testing.
Youtube Channel: http://www.youtube.com/user/ashenkster69
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I'll make some tonight using blender.ashenk69 wrote:I'm trying to retexture this mod with BDCraft and was wondering if somebody could release images that show the outlines for the UV's. I had to spend a couple hours just figuring out the UV mapping for the sand monster. Some of them are hard to test some of the UV mapping, rat and sheep, and some are just extremely difficult to figure out where to even start for testing.
Awesome that'll help out a lot. Here is a preview of the sand monster's new look.
Youtube Channel: http://www.youtube.com/user/ashenkster69
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Rename the folder "PilzAdam-mobs-c49cc47" to "mobs". Same for all other mods, except ones that use the modpack pattern, like WorldEdit and Mesecons.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
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- PilzAdam
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Please post some lines from debug.txt as described here: http://forum.minetest.net/viewtopic.php?id=5073FateIsFallen wrote:i'm still getting the errorTemperest wrote:Rename the folder "PilzAdam-mobs-c49cc47" to "mobs". Same for all other mods, except ones that use the modpack pattern, like WorldEdit and Mesecons.
Did you perhaps rename all PilzAdams mods into mobs?PilzAdam wrote:Please post some lines from debug.txt as described here: http://forum.minetest.net/viewtopic.php?id=5073FateIsFallen wrote:i'm still getting the errorTemperest wrote:Rename the folder "PilzAdam-mobs-c49cc47" to "mobs". Same for all other mods, except ones that use the modpack pattern, like WorldEdit and Mesecons.
If yes, then you must rename PilzAdams mods to the name that os in the middle or without '-master'. So the example needs to be called mobs, PilAdam- farming_plus-90390ec must be renamed into farming_plus , carts-master into carts. Etcetera.
If no, sorry for the presumption, paste the error-lines the debug.txt.
Edit: some grammar
Last edited by Topywo on Fri Jun 21, 2013 20:13, edited 1 time in total.
- philipbenr
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