Do you use the latest version of this mod with Minetest 0.4.5 or earlier?durtective6 wrote:i cant kill them
[Mod] Simple Mobs [mobs]
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Sheep in a deep valley seemed to reproduce fast:
Might be a client/network bug as after relogin the number of sheep was decresed a bit. In general, lots of mobs gather in pits. Their jumping is too random to "escape" and reach higher ground most of the time.
Might be a client/network bug as after relogin the number of sheep was decresed a bit. In general, lots of mobs gather in pits. Their jumping is too random to "escape" and reach higher ground most of the time.
Last edited by Sokomine on Wed May 08, 2013 14:39, edited 1 time in total.
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This also happens with MOBF. It may be that entity duplication bug.Sokomine wrote:Sheep in a deep valley seemed to reproduce fast:
(img)
Might be a client/network bug as after relogin the number of sheep was decresed a bit. In general, lots of mobs gather in pits. Their jumping is too random to "escape" and reach higher ground most of the time.
Edit: as a side note, when posting images hosted in ompldr, change the first char in the filename from 't' ("thumbnail") to 'v' ("view"). In your case, http://ompldr.org/taWNrNg becomes http://ompldr.org/vaWNrNg
Last edited by kaeza on Wed May 08, 2013 15:47, edited 1 time in total.
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Thanks for the hint with ompldr. I used zimg.eu before, but that seems to be down. The smaller preview image isn't entirely bad; it may help load the page. The "post your screenshots"-thread is close to unreadable for me with its many images.
The sheep in this case might very well have been that entity dublication bug. Some more sheep might have fallen in from the hills around that valley, but not that many.
It's great that entity-entity-collusion is now part of the game so animals no longer wander through each other. That improves the game a lot!
The sheep in this case might very well have been that entity dublication bug. Some more sheep might have fallen in from the hills around that valley, but not that many.
It's great that entity-entity-collusion is now part of the game so animals no longer wander through each other. That improves the game a lot!
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I had to remove simple mobs from my server. Mobs piled up in low lying areas and were lagging my server like crazy. I know you check how many mobs are in an area when spawning, is it possible to check for the number of mobs in a certain area periodically and start removing mobs if the density to is too high. On my map at one point there were 15+ rats and stone monsters in about a 5x5 area.
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I'm afraid that's one of the points where mobf is more complex than mobs and where mobs would have to become less simple if checking would be included.
I've encountered the problem as well; on one server with mobs installed, i just fenced off an area that was sourrounded on all other sides by high cliffs. Withhin very short time, lots of sheep had gathered down there. I hope animal right activists will never come there because they'd certainly complain! Sometimes, sheep stack two or three sheep high in certain areas.
I've encountered the problem as well; on one server with mobs installed, i just fenced off an area that was sourrounded on all other sides by high cliffs. Withhin very short time, lots of sheep had gathered down there. I hope animal right activists will never come there because they'd certainly complain! Sometimes, sheep stack two or three sheep high in certain areas.
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well I can say i hate this mod... the spawn rate is TOO frickin' high. Also how do we sheer sheep?
Also mice (rats) need to die when encountering water/lava.
How about a mousetrap? 1 steel, 1 wood for 12 traps. Mouse crosses the trap... SNAP! Gone.
The trap would then need to be picked up and place again to reset the trap.
Sheep look like pigs with a hoodie. the snout needs to be longer.
Admin controls to /mobpurge [mobname], /mobstop/start [mobname] and something to control gen rate and exclusion zones.
Also mice (rats) need to die when encountering water/lava.
How about a mousetrap? 1 steel, 1 wood for 12 traps. Mouse crosses the trap... SNAP! Gone.
The trap would then need to be picked up and place again to reset the trap.
Sheep look like pigs with a hoodie. the snout needs to be longer.
Admin controls to /mobpurge [mobname], /mobstop/start [mobname] and something to control gen rate and exclusion zones.
This worked great until some recent update... At the moment it has became kinda unusable due to the spawning problem
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
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