[Modpack] Player interface for worldedit [worldedit_gui]
- VanessaE
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We went militant with his vegetarian stuff, bitching about meat-eating in IRC and posting disgusting shock photos of meat processing conditions (scare tactic stuff) here on the forums. He requested the ban, despite attempts to convince him it wasn't needed.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Yep, that sums it up.Mito551 wrote:he had some argument about vegeterian stuff. and decided that the community isn't tolerant enough and asked for ban. *in a nutshell*Likwid H-Craft wrote:Just to ask, but why is he ban for? "cornernote"
My mods: The Nether | Doctor Who (WIP)
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
This mod is no longer in a working state. A builtin GUI for WE is planned.cHyper wrote:Set Pos - Button do not work for me....
Select positions by punching two nodes
is there a problem... i cannot set pos1,pos2 !!!!
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
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How do you delete water? I just replaced land with water and now I have water 2 blocks higher than the water around it.
//clearobjects does nothing for me yet //mark shows 216 nodes.
//clearobjects does nothing for me yet //mark shows 216 nodes.
Last edited by Tx_RushFan on Wed Dec 11, 2013 04:09, edited 1 time in total.
- hoodedice
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//set airTx_RushFan wrote:How do you delete water? I just replaced land with water and now I have water 2 blocks higher than the water around it.
//clearobjects does nothing for me yet //mark shows 216 nodes.
Make sure water is infinite first. If finite, wait for it to drain.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
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What are the specific steps to installing this?
What I did - I replaced everything in worldedit/mods/worldedit/worldedit_gui with all the files from
cornernote-minetest-worldedit_gui-69791f0.zip files worldedit_gui folder.
Possible Issue?
It works but I have to hit the page button on creative inventory back to 1/8 before the "back" buttons shows. I click that and then I see the "World Edit" button. From there it works fine (other than dig but I see this is a know issue). Is this normal or should the "World Edit" button show up in my inventory at all times?
Also, thanks hoodedice. I'll try that.
What I did - I replaced everything in worldedit/mods/worldedit/worldedit_gui with all the files from
cornernote-minetest-worldedit_gui-69791f0.zip files worldedit_gui folder.
Possible Issue?
It works but I have to hit the page button on creative inventory back to 1/8 before the "back" buttons shows. I click that and then I see the "World Edit" button. From there it works fine (other than dig but I see this is a know issue). Is this normal or should the "World Edit" button show up in my inventory at all times?
Also, thanks hoodedice. I'll try that.
Last edited by Tx_RushFan on Wed Dec 11, 2013 23:06, edited 1 time in total.
Hi Tx_RushFan, hoodedice:
This mod is no longer recommended for use with recent versions of WorldEdit, due to a security issue discovered recently that could allow people to use some WorldEdit functions without needing the worldedit privileges.
Consider using the latest development version of WorldEdit instead, which has a brand new official WorldEdit GUI that is actively developed and maintained.
This mod is no longer recommended for use with recent versions of WorldEdit, due to a security issue discovered recently that could allow people to use some WorldEdit functions without needing the worldedit privileges.
Consider using the latest development version of WorldEdit instead, which has a brand new official WorldEdit GUI that is actively developed and maintained.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
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- Wuzzy
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Re: [Mod] WorldEdit GUI [worldedit_gui] Player interface for
Can you please consider to add support for sfinv_buttons?
viewtopic.php?t=16079
This is a mod which allows to add buttons in a special tab in Minetest Game's new Simple Fast Inventory by rubenwardy.
viewtopic.php?t=16079
This is a mod which allows to add buttons in a special tab in Minetest Game's new Simple Fast Inventory by rubenwardy.
- Wuzzy
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Re: [Mod] WorldEdit GUI [worldedit_gui] Player interface for
Is this mod still officially supported?
It seems it has now been incorporated into the official WorldEdit modpack (viewtopic.php?t=572), so is this thread still required?
I'm inclined to recommend to move this thread to Old Mods because it might confuse people.
Also, all WorldEdit users, read this: viewtopic.php?f=18&t=17601
It seems it has now been incorporated into the official WorldEdit modpack (viewtopic.php?t=572), so is this thread still required?
I'm inclined to recommend to move this thread to Old Mods because it might confuse people.
Also, all WorldEdit users, read this: viewtopic.php?f=18&t=17601
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