[Mod] Flamethrower [flamethrower]

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ericksmerick
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[Mod] Flamethrower [flamethrower]

by ericksmerick » Post

I had an idea for this and did not see one already so I went ahead and made a flamethrower. If you have an idea to make it better feel free to speak up.

I went ahead and made the flame look a little nicer. So it looks better than in the screenshot pictures now.
I now added light to the fire entity.
Image

Image

Image
video:
http://www.youtube.com/watch?v=JnB7O9I3 ... e=youtu.be

mod download link:
http://www.fileden.com/files/2008/7/8/1 ... hrower.zip

license:
Everyone is free to use this in anyway they wish , WTFPL is in full effect. feel free to take it make it better and share it again!
Last edited by ericksmerick on Wed Oct 31, 2012 03:43, edited 1 time in total.

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Alfino
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by Alfino » Post

DM Eh..Flamethrower fireball +1

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Josh
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by Josh » Post

Cool. Now we have a way to burn down trees other than using flint & steel :)

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GJH105775
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Contact:

by GJH105775 » Post

Great. +1
Check out my mod xtrablocks, has some different types of marble that you can build with or mine at different depths

I am not here regularly as I just kind of pop in and out. If you want to find me I'll be on quadcopterforum.com helping with multirotor builds and spending other's money haha.

http://i10.photobucket.com/albums/a119/ ... hicons.jpg

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terminalerror
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by terminalerror » Post

Great mod. Could you increase napalm stacking? For example, you can have 999 napalms in one stack instead of just 99. Torching trees is that fun, after all.
Last edited by terminalerror on Tue Oct 30, 2012 23:00, edited 1 time in total.
ERROR[main]: ModError: Failed to load and run a sarcastic remark.

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cornernote
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by cornernote » Post

Can you make a chicken launcher? I was going to make one but haven't had the time.

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ericksmerick
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by ericksmerick » Post

since the first version i have changed the flame to be better and added light to the flames.

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ericksmerick
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by ericksmerick » Post

I have changed stack max to 999

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terminalerror
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by terminalerror » Post

Thanks! Keep this mod rolling!
ERROR[main]: ModError: Failed to load and run a sarcastic remark.

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Nightfighter
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by Nightfighter » Post

woo! new weapon cool!+1
my mods: Concrete Invisiblocks
more coming out soon
mods are cool!!

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Likwid H-Craft
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by Likwid H-Craft » Post

I Before I do this...
Can I change the model to, what say a real flamethrower? I like to make it so before I do, so is it ok I do so erick?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)

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Matsetes
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by Matsetes » Post

I tried it with more trees mod, but when burning a big tree it lags terribly and it blocks all the interactions...
Burning little things is no problem... Can you make it lighter?

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jojoa1997
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by jojoa1997 » Post

Matsetes wrote:I tried it with more trees mod, but when burning a big tree it lags terribly and it blocks all the interactions...
Burning little things is no problem... Can you make it lighter?
this mod doesn't create the lag. it is the tons of fire that you have created that causes the lag.
Coding;
1X coding
3X debugging
12X tweaking to be just right

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Captain_AuXiL
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by Captain_AuXiL » Post

So what's the recipe?

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Topywo
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by Topywo » Post

If there's no recipe in the first post, you can open the init.lua in the mod-folder (sometimes craft.lua or so).

-----recipes
minetest.register_craft({
output = 'flamethrower:napalm',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
}
})
minetest.register_craft({
output = 'flamethrower:flamethrower',
recipe = {
{'default:steel_ingot', 'default:iron_lump', 'default:iron_lump'},
{'default:steel_ingot', '', 'default:iron_lump'},
{'default:steel_ingot', '', 'default:iron_lump'},
}
})

You might like cornernote's (ingame) craft guide:

http://forum.minetest.net/viewtopic.php?id=2334

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Likwid H-Craft
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by Likwid H-Craft » Post

Im, making inpovments on this, mod and I will make sure it built off of, some other craft way.

Plus the texture is no more, I was thinking use a model if I can find out how upload it in code.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)

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ray8888
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by ray8888 » Post

this is cool going to test it +1
fuck off

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Captain_AuXiL
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by Captain_AuXiL » Post

Topywo wrote:If there's no recipe in the first post, you can open the init.lua in the mod-folder (sometimes craft.lua or so).

-----recipes
minetest.register_craft({
output = 'flamethrower:napalm',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
}
})
minetest.register_craft({
output = 'flamethrower:flamethrower',
recipe = {
{'default:steel_ingot', 'default:iron_lump', 'default:iron_lump'},
{'default:steel_ingot', '', 'default:iron_lump'},
{'default:steel_ingot', '', 'default:iron_lump'},
}
})

You might like cornernote's (ingame) craft guide:

http://forum.minetest.net/viewtopic.php?id=2334
ty. sorry if i annoy people with my inquiries.

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Topywo
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by Topywo » Post

Captain_AuXiL wrote: ty. sorry if i annoy people with my inquiries.
No problem. Just ask. Others who are afraid of annoying people can learn from your questions.

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acridstone
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by acridstone » Post

please use github.

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sfan5-bot
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by sfan5-bot » Post

[EE] No Dependencies found


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