[Mod] Flamethrower [flamethrower]
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[Mod] Flamethrower [flamethrower]
I had an idea for this and did not see one already so I went ahead and made a flamethrower. If you have an idea to make it better feel free to speak up.
I went ahead and made the flame look a little nicer. So it looks better than in the screenshot pictures now.
I now added light to the fire entity.
video:
http://www.youtube.com/watch?v=JnB7O9I3 ... e=youtu.be
mod download link:
http://www.fileden.com/files/2008/7/8/1 ... hrower.zip
license:
Everyone is free to use this in anyway they wish , WTFPL is in full effect. feel free to take it make it better and share it again!
I went ahead and made the flame look a little nicer. So it looks better than in the screenshot pictures now.
I now added light to the fire entity.
video:
http://www.youtube.com/watch?v=JnB7O9I3 ... e=youtu.be
mod download link:
http://www.fileden.com/files/2008/7/8/1 ... hrower.zip
license:
Everyone is free to use this in anyway they wish , WTFPL is in full effect. feel free to take it make it better and share it again!
Last edited by ericksmerick on Wed Oct 31, 2012 03:43, edited 1 time in total.
Great. +1
Check out my mod xtrablocks, has some different types of marble that you can build with or mine at different depths
I am not here regularly as I just kind of pop in and out. If you want to find me I'll be on quadcopterforum.com helping with multirotor builds and spending other's money haha.
http://i10.photobucket.com/albums/a119/ ... hicons.jpg
I am not here regularly as I just kind of pop in and out. If you want to find me I'll be on quadcopterforum.com helping with multirotor builds and spending other's money haha.
http://i10.photobucket.com/albums/a119/ ... hicons.jpg
- terminalerror
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- Location: The Sar-Chasm
Great mod. Could you increase napalm stacking? For example, you can have 999 napalms in one stack instead of just 99. Torching trees is that fun, after all.
Last edited by terminalerror on Tue Oct 30, 2012 23:00, edited 1 time in total.
ERROR[main]: ModError: Failed to load and run a sarcastic remark.
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- terminalerror
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- Location: The Sar-Chasm
- Nightfighter
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- Likwid H-Craft
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I Before I do this...
Can I change the model to, what say a real flamethrower? I like to make it so before I do, so is it ok I do so erick?
Can I change the model to, what say a real flamethrower? I like to make it so before I do, so is it ok I do so erick?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
this mod doesn't create the lag. it is the tons of fire that you have created that causes the lag.Matsetes wrote:I tried it with more trees mod, but when burning a big tree it lags terribly and it blocks all the interactions...
Burning little things is no problem... Can you make it lighter?
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
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If there's no recipe in the first post, you can open the init.lua in the mod-folder (sometimes craft.lua or so).
-----recipes
minetest.register_craft({
output = 'flamethrower:napalm',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
}
})
minetest.register_craft({
output = 'flamethrower:flamethrower',
recipe = {
{'default:steel_ingot', 'default:iron_lump', 'default:iron_lump'},
{'default:steel_ingot', '', 'default:iron_lump'},
{'default:steel_ingot', '', 'default:iron_lump'},
}
})
You might like cornernote's (ingame) craft guide:
http://forum.minetest.net/viewtopic.php?id=2334
-----recipes
minetest.register_craft({
output = 'flamethrower:napalm',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
}
})
minetest.register_craft({
output = 'flamethrower:flamethrower',
recipe = {
{'default:steel_ingot', 'default:iron_lump', 'default:iron_lump'},
{'default:steel_ingot', '', 'default:iron_lump'},
{'default:steel_ingot', '', 'default:iron_lump'},
}
})
You might like cornernote's (ingame) craft guide:
http://forum.minetest.net/viewtopic.php?id=2334
- Likwid H-Craft
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Im, making inpovments on this, mod and I will make sure it built off of, some other craft way.
Plus the texture is no more, I was thinking use a model if I can find out how upload it in code.
Plus the texture is no more, I was thinking use a model if I can find out how upload it in code.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
-
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ty. sorry if i annoy people with my inquiries.Topywo wrote:If there's no recipe in the first post, you can open the init.lua in the mod-folder (sometimes craft.lua or so).
-----recipes
minetest.register_craft({
output = 'flamethrower:napalm',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
{'default:wood', 'default:wood', 'default:wood'},
}
})
minetest.register_craft({
output = 'flamethrower:flamethrower',
recipe = {
{'default:steel_ingot', 'default:iron_lump', 'default:iron_lump'},
{'default:steel_ingot', '', 'default:iron_lump'},
{'default:steel_ingot', '', 'default:iron_lump'},
}
})
You might like cornernote's (ingame) craft guide:
http://forum.minetest.net/viewtopic.php?id=2334
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Please fix these Mistakes and report this post, a moderator will delete it
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