[closed] Lavacooling [lavacooling]

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Hybrid Dog
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[closed] Lavacooling [lavacooling]

by Hybrid Dog » Post

old
Last edited by Hybrid Dog on Mon Nov 16, 2015 18:38, edited 3 times in total.

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Mito551
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by Mito551 » Post

what does it do?

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Menche
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by Menche » Post

It makes a smaller chest, using entities. I suggest using nodes with the nodebox drawtype instead; a simple cube nodebox should be really easy to make.
Last edited by Menche on Mon Nov 19, 2012 22:09, edited 1 time in total.
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PilzAdam
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by PilzAdam » Post

Creating a Minecraft like chest is not possible because there is no "vertical yaw" for objects.

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InfinityProject
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by InfinityProject » Post

An idea:
You could make it look like an open chest through nodeboxes. Perhaps when you click the chest an open chest replaces it and when you exit the formspec the open chest is replaced with a closed one.
Image

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RealBadAngel
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by RealBadAngel » Post

Please notice that using object for a chest is a risky solution.
/clearobjects will remove such chests. Server in case of too many objects floating around can also force delete...

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Zeg9
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by Zeg9 » Post

What about punching the chest to open/close it, with formspec only accessible when the chest is open ? (using nodeboxes too)
Last edited by Zeg9 on Wed Nov 21, 2012 13:46, edited 1 time in total.
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InfinityProject
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by InfinityProject » Post

Zeg9 wrote:What about punching the chest to open/close it, with formspec only accessible when the chest is open ? (using nodeboxes too)
That would be a lot easier to do.

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Zeg9
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by Zeg9 » Post

InfinityProject wrote:
Zeg9 wrote:What about punching the chest to open/close it, with formspec only accessible when the chest is open ? (using nodeboxes too)
That would be a lot easier to do.
Exactly. I'm not sure it's possible to know when the formspec is open, too.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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InfinityProject
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by InfinityProject » Post

Zeg9 wrote:
InfinityProject wrote:
Zeg9 wrote:What about punching the chest to open/close it, with formspec only accessible when the chest is open ? (using nodeboxes too)
That would be a lot easier to do.
Exactly. I'm not sure it's possible to know when the formspec is open, too.
Dang, I wish I knew how to do nodeboxes; I would do this.

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Zeg9
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by Zeg9 » Post

Wait I don't understand. This thread is about a lavacooling mod, but most posts are about chest nodebox ?!?
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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by SegFault22 » Post

Lavacooling interferes with Rath's lavacooling, they both do the same thing. They don't interfere code-wise, but they won't look cool being used in combination. It may be best that you rename your mod, to prevent confusion.
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PilzAdam
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by PilzAdam » Post

SegFault22 wrote:Lavacooling interferes with Rath's lavacooling, they both do the same thing. They don't interfere code-wise, but they won't look cool being used in combination. It may be best that you rename your mod, to prevent confusion.
No, just give both lavacooling mods the same name so people cant install both.

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by VanessaE » Post

If you're adding basalt, you should probably look at gloopblocks, it might be of some use to you.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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Zeg9
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by Zeg9 » Post

Code: Select all

11:06:38: ERROR[main]: ServerError: LuaError: error: ...e/.minetest/worlds/Vulkan/worldmods/lavacooling/init.lua:82: bad argument #1 to 'ipairs' (table expected, got nil)
Last edited by Zeg9 on Sun May 05, 2013 09:12, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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