[Mod] UFOs [ufos]
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- Likwid H-Craft
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You will need have xyz Build to get them I think.
Anyways how do I replace this model?
Anyways how do I replace this model?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
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thanks for the explanationPilzAdam wrote:The crystals were added after the 0.4.4 release. So either get the latest Minetest version by compiling it yourself or use an unofficial win32 build (see General Discussion).Captain_AuXiL wrote:I can't get Mese crystals on minetest 0.4.4 when i mine, they just appear as blocks. help?
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the UFO controls messes up the player movement controlls after exiting. Particularlly if player can fly. I couldn't move down except for dropping like rock by disabling 'K' for flight.
How about make 'breaking'/stopping shift or crouch and 'down' as down?
Another idea is if the player exits or bails (or get shotdown) that the UFO lands.
Other mods to be included like weapons?
Minetest Space cadets?
Build off of to make a space station?
How about make 'breaking'/stopping shift or crouch and 'down' as down?
Another idea is if the player exits or bails (or get shotdown) that the UFO lands.
Other mods to be included like weapons?
Minetest Space cadets?
Build off of to make a space station?
Update coming soon (not ready yet), you may try it on my server if it's open when you read that...
UFOs will now require fuel ! Defaults to obsidian shards (can be modified by the admin)
Probably, but unsure at the moment, that I will add "owners" to UFOs, so you can't steal them...
Please tell what you think about this (I'll upload the new version tomorrow if I have time)...
EDIT: also, they will be easier to control and less laggy...
EDIT2: Thanks for the weapon idea... I'll think about it, but I don't think it will be made soon... Feel free to pull request if you make it
UFOs will now require fuel ! Defaults to obsidian shards (can be modified by the admin)
Probably, but unsure at the moment, that I will add "owners" to UFOs, so you can't steal them...
Please tell what you think about this (I'll upload the new version tomorrow if I have time)...
EDIT: also, they will be easier to control and less laggy...
EDIT2: Thanks for the weapon idea... I'll think about it, but I don't think it will be made soon... Feel free to pull request if you make it
Last edited by Zeg9 on Tue Apr 02, 2013 16:01, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Fuel thing uploaded !
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- Likwid H-Craft
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-----English-----
Hey, Zeg9 can you make cars form using your ufo mod? like have them drive on the ground not the sky? and they use gas just like your ufo do but, I think Cars will be cool to see, on minetest.
-----France-----
Hé, les Zeg9 vous pouvez faire la forme de voitures à l'aide de votre mod OVNI ? comme ont les conduire sur le terrain pas le ciel ? et ils utilisent le gaz tout comme votre OVNI ne mais, je pense que les voitures sera cool de voir, sur minetest.
Hey, Zeg9 can you make cars form using your ufo mod? like have them drive on the ground not the sky? and they use gas just like your ufo do but, I think Cars will be cool to see, on minetest.
-----France-----
Hé, les Zeg9 vous pouvez faire la forme de voitures à l'aide de votre mod OVNI ? comme ont les conduire sur le terrain pas le ciel ? et ils utilisent le gaz tout comme votre OVNI ne mais, je pense que les voitures sera cool de voir, sur minetest.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
- VanessaE
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Minor glitch in latest git of UFOs....there's no depends.txt. Somehow it works in singleplayer but not when deployed to my server as part of a custom game. This was fixed by creating a depends.txt and adding just 'default' to it.
Also, when so deployed, at least in creative mode, clicking the "UFO Box" makes the UFO re-appear, but the box doesn't get removed (I was able to collect it with an admin pick though).
Also, when so deployed, at least in creative mode, clicking the "UFO Box" makes the UFO re-appear, but the box doesn't get removed (I was able to collect it with an admin pick though).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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What does the stairs/slabs thread have to do with this mod?
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
I tried to do that some time ago, but there was a problem... How should it climb nodes ?Likwid H-Craft wrote:-----English-----
Hey, Zeg9 can you make cars form using your ufo mod? like have them drive on the ground not the sky? and they use gas just like your ufo do but, I think Cars will be cool to see, on minetest.
-----France-----
Hé, les Zeg9 vous pouvez faire la forme de voitures à l'aide de votre mod OVNI ? comme ont les conduire sur le terrain pas le ciel ? et ils utilisent le gaz tout comme votre OVNI ne mais, je pense que les voitures sera cool de voir, sur minetest.
@VanessaE: The UFO box should remove now. I didn't use remove_node but dig_node...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Wait... Did ompldr just remove my screenshots and stuff ??
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Those ones were uploaded yesterday or so I'll reupload them... But need to remake screenshots...Melkor wrote:Perhaps files may exist only during a certain period of time.Zeg9 wrote:Wait... Did ompldr just remove my screenshots and stuff ??
Re-upload them again.
I can confirm that my files uploaded to omploader were erased too
I shouldn't use rm that fast --'
Last edited by Zeg9 on Sat Apr 06, 2013 10:32, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- Likwid H-Craft
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- Posts: 1113
- Joined: Sun Jan 06, 2013 14:20
- Location: Lost in Crypt
Oh...Well if the place flat it, will work since I have, carless city.Zeg9 wrote:I tried to do that some time ago, but there was a problem... How should it climb nodes ?Likwid H-Craft wrote:-----English-----
Hey, Zeg9 can you make cars form using your ufo mod? like have them drive on the ground not the sky? and they use gas just like your ufo do but, I think Cars will be cool to see, on minetest.
-----France-----
Hé, les Zeg9 vous pouvez faire la forme de voitures à l'aide de votre mod OVNI ? comme ont les conduire sur le terrain pas le ciel ? et ils utilisent le gaz tout comme votre OVNI ne mais, je pense que les voitures sera cool de voir, sur minetest.
@VanessaE: The UFO box should remove now. I didn't use remove_node but dig_node...
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
Well you could make that actually. Just remove the going up part (if controls.jump or something like that), make it go down even when sneak isn't actually pressed and use fuel only when going forward. Eventually add going backward since sneak could be used for brake, here.Likwid H-Craft wrote:snip
Finally, find someone enthusiastic to make you a good model (or do it yourself !)
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- Likwid H-Craft
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- Posts: 1113
- Joined: Sun Jan 06, 2013 14:20
- Location: Lost in Crypt
I have some models I just can't, format them to .x
But how I make the brake work and, how I replace the fual as well?
But how I make the brake work and, how I replace the fual as well?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
The fuel is defined at top of furnace.lua, if I remember correct. I'll check in one hour if I'm done with homework -_-
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
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