[Mod] UFOs [ufos]

juli
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Re: [Mod] UFOs [ufos]

by juli » Post

i have created a pullrequest for a few changes:
1.It does make VanessaE's changes like in her pullrequest https://github.com/Zeg9/minetest-ufos/pull/3
2.it makes the ufos:ufo tool to a technic_power_tool chargable in technic battery (very slow)
3.it replaces the algorithm to find the UFO-charging furnace with the minetest buildin minetest.find_node_near

can u please merge it?
greetings juli

PS: i realy like your mod too :)

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Desour
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Re: [Mod] UFOs [ufos]

by Desour » Post

juli wrote:2.it makes the ufos:ufo tool to a technic_power_tool chargable in technic battery (very slow)
3.it replaces the algorithm to find the UFO-charging furnace with the minetest buildin minetest.find_node_near
Those changes don't sound that great. If you really want to charge the ufo with technic power, make the ufo furnace to a technic machine. Also with find node near, the ufo furnace could be anywhere but the ufo only accepts power from specific sides, I wouldn't like that t be changed, it could drain power from furnaces that are for another ufo.
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)

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injinji
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Re: [Mod] UFOs [ufos]

by injinji » Post

Looks like the one from Rick and Morty.

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Irremann
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Re: [Mod] UFOs [ufos]

by Irremann » Post

UFO does not work in minetest 5.1.0. The character sticks out higher than necessary from the cabin. The UFO turns, but does not fly. The furnace is fully charged. Who can fix it? =)

universales
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Re: [Mod] UFOs [ufos]

by universales » Post

Irremann wrote:UFO does not work in minetest 5.1.0. The character sticks out higher than necessary from the cabin. The UFO turns, but does not fly. The furnace is fully charged. Who can fix it? =)
I'm going to release an unofficial update, you can see it here.
viewtopic.php?f=22&t=24156

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Codesound
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Re: [Mod] UFOs [ufos]

by Codesound » Post

Minetest 5.2
Hi,

Is this mod maintained? The ufo don't fly....

thanks....

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benrob0329
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Re: [Mod] UFOs [ufos]

by benrob0329 » Post

Zeg9 has been gone for years, this mod is unmaintained

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Irremann
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Re: [Mod] UFOs [ufos]

by Irremann » Post

Codesound wrote:
Sat May 16, 2020 06:15
Minetest 5.2
Hi,

Is this mod maintained? The ufo don't fly....

thanks....
You can take my version.

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Codesound
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Re: [Mod] UFOs [ufos]

by Codesound » Post

benrob0329 wrote:
Sat May 16, 2020 21:19
Zeg9 has been gone for years, this mod is unmaintained
Thanks for reply!

several mod are no longer maintained and no longer work .... it would be to move them to "old mod" section .... (or create a section of the forum "unmaintained" so that users do not go crazy and do not create unnecessary losses of time opening threads like these ....) this is only my opinion

thanks again

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Codesound
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Re: [Mod] UFOs [ufos]

by Codesound » Post

Irremann wrote:
Sun May 17, 2020 06:59
Codesound wrote:
Sat May 16, 2020 06:15
Minetest 5.2
Hi,

Is this mod maintained? The ufo don't fly....

thanks....
You can take my version.
THANKS! now my kids try your mod ....

thanks again

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