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guilleelcapoextra
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by guilleelcapoextra » Mon Dec 31, 2012 01:13

hey you can not put a pig or cow for food? l together but a creeper or zonbie
 

4aiman
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by 4aiman » Fri Jan 04, 2013 23:03

Chinchow wrote:Finally a reason to turn my damage on in singleplayer I don't like that its a creeper though I don't like minecraft things how about you make it a kamikaze android with no arms

This creeper doesn't look like the mincraft one - it only has it's name as the kind of species. And it doesn't matter whether taht is the real one or the imaginated one. Besides there can be those, who don't like cows and pigs as the kind of species as well. So what? We shouldn't add domestic animals? And if we do, we shouldn't be able to kill them or eat their meat, 'cause there are Indians (cows=sacred animals) and Muslims (a pig is a "dirty" animal, so can't eat pork, so do not became "dirty").

Yep, I'm exaggerating, but that's for anyone to get my idea.

I'm tired of reading here "go buy & play minecraft" written by different people for different people. No one can deny that very fact of the Minecraft being inspiration for this game. No one except celeron-55 who already admited that so many times at the different places. And to my mind "Inspiration" means "take all good stuff & improve it while adding new features and trying not to step on the same rakes as the developers of the original".

Minetest is great and so does it's modding api. Both of them are growing and become more and more great and powerfull as the requests from the users and new ideas are born. Minecraft had it's own story - a long and strange one. And it will never be so exiting as the minetest can be. At the time being only "can", 'cause we don't have any stable 3d mobs besides this one (which is too stable is you ask me ;)), we don't have proper interact with the water, we don't have any food-o-meter or air-o-meter, we don't have client-side particles system or eating animation.

But we do have (thanks to many people creating tons of mods) a LOT of things like unlimited biome type count, like mesecons overhelmed the redstone (which doesn't act like the redstone in some basic parts, though, which is sad), like inventory_plus or like craft_guide. That things have some resemblence to the minecraft mods, but have iit's own charm and it's own look & feel. They aren't "stealing" the concept of any of the minecraft mod - even the technic mod is different from the IC2. You put those mods into your game and you're playing Minetest, not Minecraft.

"That's too Minecraft's things!" - You say? Yes, the are. And that are the features of the survival mode! The mode where you can strive, suffocate, drown, be eaten or be smashed by some weird creature. What people want is better experience in the sandbox game. Many-many-many users here have played Minecraft but there were reasons they came to the Minetest society. And it's only natural they want to see some things they are familiar with. And there are some points where Minetest should learn from the Minecraft history experience and bugs.

If you don't like Minecraft things then I suggest you changing the texture of this mob and rename it to "kamiikaze android" or whatever. But my point is that anyone could change the apearence of the butter creeper or it's name, but the very fact of THE SAME CONCEPT behind this mob would remain. There's no need to cry out "Simpsons Already Did It!" if you're "Ok" with the "stolen" concept. Every sane person who had played in Minecraft for sure would recognize the pattern of the creeper - to sneak to a player and then to "WTF?!! KA-BOOM!!!" no mater what model or what texture it would have. So, consider this butter creeper as the fanwork, cause Minetest itself is the fanwork too in a way. There are great fanworks like RRRR or Jackal or even the Black Mesa, but there are allways some "basis" and if that basis includes some type of creature with the certain pack of habbits (read "of the some kind of species") then so should it be. It's only natural that the "child" has to overshadow the "parent", but everyone looks into some similar features.

So, to summ up this whole load of words, instead of saying "I don't want anything minecraft-like" one probably should create his own fork with the chess game and poetesses, cause Minetest was minecraft-like for all it's lifespan.
 

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jojoa1997
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by jojoa1997 » Fri Jan 04, 2013 23:19

4aiman wrote:
Chinchow wrote:Finally a reason to turn my damage on in singleplayer I don't like that its a creeper though I don't like minecraft things how about you make it a kamikaze android with no arms

This creeper doesn't look like the mincraft one - it only has it's name as the kind of species. And it doesn't matter whether taht is the real one or the imaginated one. Besides there can be those, who don't like cows and pigs as the kind of species as well. So what? We shouldn't add domestic animals? And if we do, we shouldn't be able to kill them or eat their meat, 'cause there are Indians (cows=sacred animals) and Muslims (a pig is a "dirty" animal, so can't eat pork, so do not became "dirty").

Yep, I'm exaggerating, but that's for anyone to get my idea.

I'm tired of reading here "go buy & play minecraft" written by different people for different people. No one can deny that very fact of the Minecraft being inspiration for this game. No one except celeron-55 who already admited that so many times at the different places. And to my mind "Inspiration" means "take all good stuff & improve it while adding new features and trying not to step on the same rakes as the developers of the original".

Minetest is great and so does it's modding api. Both of them are growing and become more and more great and powerfull as the requests from the users and new ideas are born. Minecraft had it's own story - a long and strange one. And it will never be so exiting as the minetest can be. At the time being only "can", 'cause we don't have any stable 3d mobs besides this one (which is too stable is you ask me ;)), we don't have proper interact with the water, we don't have any food-o-meter or air-o-meter, we don't have client-side particles system or eating animation.

But we do have (thanks to many people creating tons of mods) a LOT of things like unlimited biome type count, like mesecons overhelmed the redstone (which doesn't act like the redstone in some basic parts, though, which is sad), like inventory_plus or like craft_guide. That things have some resemblence to the minecraft mods, but have iit's own charm and it's own look & feel. They aren't "stealing" the concept of any of the minecraft mod - even the technic mod is different from the IC2. You put those mods into your game and you're playing Minetest, not Minecraft.

"That's too Minecraft's things!" - You say? Yes, the are. And that are the features of the survival mode! The mode where you can strive, suffocate, drown, be eaten or be smashed by some weird creature. What people want is better experience in the sandbox game. Many-many-many users here have played Minecraft but there were reasons they came to the Minetest society. And it's only natural they want to see some things they are familiar with. And there are some points where Minetest should learn from the Minecraft history experience and bugs.

If you don't like Minecraft things then I suggest you changing the texture of this mob and rename it to "kamiikaze android" or whatever. But my point is that anyone could change the apearence of the butter creeper or it's name, but the very fact of THE SAME CONCEPT behind this mob would remain. There's no need to cry out "Simpsons Already Did It!" if you're "Ok" with the "stolen" concept. Every sane person who had played in Minecraft for sure would recognize the pattern of the creeper - to sneak to a player and then to "WTF?!! KA-BOOM!!!" no mater what model or what texture it would have. So, consider this butter creeper as the fanwork, cause Minetest itself is the fanwork too in a way. There are great fanworks like RRRR or Jackal or even the Black Mesa, but there are allways some "basis" and if that basis includes some type of creature with the certain pack of habbits (read "of the some kind of species") then so should it be. It's only natural that the "child" has to overshadow the "parent", but everyone looks into some similar features.

So, to summ up this whole load of words, instead of saying "I don't want anything minecraft-like" one probably should create his own fork with the chess game and poetesses, cause Minetest was minecraft-like for all it's lifespan.

You couldn't be more right.+100
Coding;
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3X debugging
12X tweaking to be just right
 

4aiman
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by 4aiman » Sun Jan 06, 2013 18:53

Creeper should be able to swim - just like the butter he was made of :)
 

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jojoa1997
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by jojoa1997 » Sun Jan 06, 2013 19:49

creeper should drown in water here is some of the code from my npc mod edited to fit yours. put it under "NPC_ENTITY.on_step = function(self, dtime)"

Code: Select all
    local current_pos = self.object:getpos()
    local current_node = minetest.env:get_node(current_pos)
    if self.time_passed == nil then
        self.time_passed = 0
    end

    self.time_passed = self.time_passed + dtime

    if self.time_passed >= 20 then
        self.object:remove()
    else
    if current_node.name == "default:water_source" or
    current_node.name == "default:water_flowing" or
    current_node.name == "default:lava_source" or
        current_node.name == "default:lava_flowing"
    then
        self.time_passed =  self.time_passed + dtime
    else
        self.time_passed = 0
    end
end
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RAPHAEL
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by RAPHAEL » Sun Jan 06, 2013 22:13

Do these spawn on their own?
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
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jojoa1997
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by jojoa1997 » Mon Jan 07, 2013 00:25

RAPHAEL wrote:Do these spawn on their own?

yes
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by Inocudom » Mon Jan 07, 2013 02:12

This mod will need some more stabilizing I am afraid. The butter creepers themselves don't have any textures and they eventually cause any game they are in to lag and become unplayable. They also kill any nearby mobs from Sapier's animals_modpack mod instantly (even the dungeon master.)

If worked on and improved, this mod can become a new favorite of Minetest one day.
Recovering from the abomination I am. Clocking time for Garry's Mod I am too.
 

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jojoa1997
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by jojoa1997 » Mon Jan 07, 2013 02:15

jordan4ipbanez is on a break right now so yeah he cant continue
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12X tweaking to be just right
 

4aiman
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by 4aiman » Mon Jan 07, 2013 13:47

Inocudom wrote: They also kill any nearby mobs from Sapier's animals_modpack mod instantly

They are the only one of the mobs which really hurt another mobs :)
However, some fixes are needed. Hm... Maybe we should have a rule here om the minetest.net forums (maybe unwritten) like "if you go and rest then specify the license for your stuff beforehand or that would be considered as GPL or WTFPL"?
 

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Likwid H-Craft
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by Likwid H-Craft » Thu Jan 10, 2013 13:48

They, all we need, is a End Portal anyone like to help? but whats try making it not minecraft rated...
Oh and we should have a Testcon!(Minetest Con like Minecon but, it about Minetest and, the mods and, games and W.I.P games)
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Chinchow
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by Chinchow » Thu Jan 10, 2013 21:56

Um there should be a serious limit on the spawn of creepers beginning : 1-2 creepers after a while I could see ten or so wherever I looked
Sometimes, it's harder to think up a mod than it is to create it.
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Josh
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by Josh » Fri Jan 11, 2013 02:09

Good mod, finally adds a challenge to the game.
 

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Pokemon122
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by Pokemon122 » Sat Mar 16, 2013 14:19

butter creeper? reminds me of skydoesminecarft lol
can someone make a pokemon mod plz? i'v never made a mod so i cant make one right know :(
 

neron
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by neron » Wed Apr 03, 2013 19:26

When will this be like a minecraft creeper?
 

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by Tedypig » Mon Apr 29, 2013 16:29

I downloaded this last night and installed it. I love them on Traxie21'1 server, but they don't hurt players or nodes on mine. Any ideas?
01010100 01100101 01100100 01111001 01110000 01101001 01100111
 

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PilzAdam
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by PilzAdam » Mon Apr 29, 2013 16:48

Tedypig wrote:I downloaded this last night and installed it. I love them on Traxie21'1 server, but they don't hurt players or nodes on mine. Any ideas?

This mod isnt updated to the new damage system that was introduced with Minetest 0.4.6.
 

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by Tedypig » Mon Apr 29, 2013 17:36

Oh, how hard is that to do?
01010100 01100101 01100100 01111001 01110000 01101001 01100111
 

Minerz
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Re: .

by Minerz » Thu Sep 24, 2015 20:52

Whaa? Where is the mod?
 

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Re: .

by kaadmy » Thu Sep 24, 2015 23:10

Minerz wrote:Whaa? Where is the mod?

I think that is the point :)
Never paint white stripes on roads near Zebra crossings.

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Re: .

by Minerz » Sun Sep 27, 2015 02:02

Ah. :P I thought there was going to be a mod. Should've looked at the title, derp.
 

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Re: .

by LRV » Sat Nov 04, 2017 12:08

Does someone have a download to this mod and why is it removed?
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

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