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- guilleelcapoextra
- Member
- Posts: 70
- Joined: Sat Oct 13, 2012 23:49
- Location: uruguay
- Contact:
hey you can not put a pig or cow for food? l together but a creeper or zonbie
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This creeper doesn't look like the mincraft one - it only has it's name as the kind of species. And it doesn't matter whether taht is the real one or the imaginated one. Besides there can be those, who don't like cows and pigs as the kind of species as well. So what? We shouldn't add domestic animals? And if we do, we shouldn't be able to kill them or eat their meat, 'cause there are Indians (cows=sacred animals) and Muslims (a pig is a "dirty" animal, so can't eat pork, so do not became "dirty").Chinchow wrote:Finally a reason to turn my damage on in singleplayer I don't like that its a creeper though I don't like minecraft things how about you make it a kamikaze android with no arms
Yep, I'm exaggerating, but that's for anyone to get my idea.
I'm tired of reading here "go buy & play minecraft" written by different people for different people. No one can deny that very fact of the Minecraft being inspiration for this game. No one except celeron-55 who already admited that so many times at the different places. And to my mind "Inspiration" means "take all good stuff & improve it while adding new features and trying not to step on the same rakes as the developers of the original".
Minetest is great and so does it's modding api. Both of them are growing and become more and more great and powerfull as the requests from the users and new ideas are born. Minecraft had it's own story - a long and strange one. And it will never be so exiting as the minetest can be. At the time being only "can", 'cause we don't have any stable 3d mobs besides this one (which is too stable is you ask me ), we don't have proper interact with the water, we don't have any food-o-meter or air-o-meter, we don't have client-side particles system or eating animation.
But we do have (thanks to many people creating tons of mods) a LOT of things like unlimited biome type count, like mesecons overhelmed the redstone (which doesn't act like the redstone in some basic parts, though, which is sad), like inventory_plus or like craft_guide. That things have some resemblence to the minecraft mods, but have iit's own charm and it's own look & feel. They aren't "stealing" the concept of any of the minecraft mod - even the technic mod is different from the IC2. You put those mods into your game and you're playing Minetest, not Minecraft.
"That's too Minecraft's things!" - You say? Yes, the are. And that are the features of the survival mode! The mode where you can strive, suffocate, drown, be eaten or be smashed by some weird creature. What people want is better experience in the sandbox game. Many-many-many users here have played Minecraft but there were reasons they came to the Minetest society. And it's only natural they want to see some things they are familiar with. And there are some points where Minetest should learn from the Minecraft history experience and bugs.
If you don't like Minecraft things then I suggest you changing the texture of this mob and rename it to "kamiikaze android" or whatever. But my point is that anyone could change the apearence of the butter creeper or it's name, but the very fact of THE SAME CONCEPT behind this mob would remain. There's no need to cry out "Simpsons Already Did It!" if you're "Ok" with the "stolen" concept. Every sane person who had played in Minecraft for sure would recognize the pattern of the creeper - to sneak to a player and then to "WTF?!! KA-BOOM!!!" no mater what model or what texture it would have. So, consider this butter creeper as the fanwork, cause Minetest itself is the fanwork too in a way. There are great fanworks like RRRR or Jackal or even the Black Mesa, but there are allways some "basis" and if that basis includes some type of creature with the certain pack of habbits (read "of the some kind of species") then so should it be. It's only natural that the "child" has to overshadow the "parent", but everyone looks into some similar features.
So, to summ up this whole load of words, instead of saying "I don't want anything minecraft-like" one probably should create his own fork with the chess game and poetesses, cause Minetest was minecraft-like for all it's lifespan.
You couldn't be more right.+1004aiman wrote:This creeper doesn't look like the mincraft one - it only has it's name as the kind of species. And it doesn't matter whether taht is the real one or the imaginated one. Besides there can be those, who don't like cows and pigs as the kind of species as well. So what? We shouldn't add domestic animals? And if we do, we shouldn't be able to kill them or eat their meat, 'cause there are Indians (cows=sacred animals) and Muslims (a pig is a "dirty" animal, so can't eat pork, so do not became "dirty").Chinchow wrote:Finally a reason to turn my damage on in singleplayer I don't like that its a creeper though I don't like minecraft things how about you make it a kamikaze android with no arms
Yep, I'm exaggerating, but that's for anyone to get my idea.
I'm tired of reading here "go buy & play minecraft" written by different people for different people. No one can deny that very fact of the Minecraft being inspiration for this game. No one except celeron-55 who already admited that so many times at the different places. And to my mind "Inspiration" means "take all good stuff & improve it while adding new features and trying not to step on the same rakes as the developers of the original".
Minetest is great and so does it's modding api. Both of them are growing and become more and more great and powerfull as the requests from the users and new ideas are born. Minecraft had it's own story - a long and strange one. And it will never be so exiting as the minetest can be. At the time being only "can", 'cause we don't have any stable 3d mobs besides this one (which is too stable is you ask me ), we don't have proper interact with the water, we don't have any food-o-meter or air-o-meter, we don't have client-side particles system or eating animation.
But we do have (thanks to many people creating tons of mods) a LOT of things like unlimited biome type count, like mesecons overhelmed the redstone (which doesn't act like the redstone in some basic parts, though, which is sad), like inventory_plus or like craft_guide. That things have some resemblence to the minecraft mods, but have iit's own charm and it's own look & feel. They aren't "stealing" the concept of any of the minecraft mod - even the technic mod is different from the IC2. You put those mods into your game and you're playing Minetest, not Minecraft.
"That's too Minecraft's things!" - You say? Yes, the are. And that are the features of the survival mode! The mode where you can strive, suffocate, drown, be eaten or be smashed by some weird creature. What people want is better experience in the sandbox game. Many-many-many users here have played Minecraft but there were reasons they came to the Minetest society. And it's only natural they want to see some things they are familiar with. And there are some points where Minetest should learn from the Minecraft history experience and bugs.
If you don't like Minecraft things then I suggest you changing the texture of this mob and rename it to "kamiikaze android" or whatever. But my point is that anyone could change the apearence of the butter creeper or it's name, but the very fact of THE SAME CONCEPT behind this mob would remain. There's no need to cry out "Simpsons Already Did It!" if you're "Ok" with the "stolen" concept. Every sane person who had played in Minecraft for sure would recognize the pattern of the creeper - to sneak to a player and then to "WTF?!! KA-BOOM!!!" no mater what model or what texture it would have. So, consider this butter creeper as the fanwork, cause Minetest itself is the fanwork too in a way. There are great fanworks like RRRR or Jackal or even the Black Mesa, but there are allways some "basis" and if that basis includes some type of creature with the certain pack of habbits (read "of the some kind of species") then so should it be. It's only natural that the "child" has to overshadow the "parent", but everyone looks into some similar features.
So, to summ up this whole load of words, instead of saying "I don't want anything minecraft-like" one probably should create his own fork with the chess game and poetesses, cause Minetest was minecraft-like for all it's lifespan.
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
creeper should drown in water here is some of the code from my npc mod edited to fit yours. put it under "NPC_ENTITY.on_step = function(self, dtime)"
Code: Select all
local current_pos = self.object:getpos()
local current_node = minetest.env:get_node(current_pos)
if self.time_passed == nil then
self.time_passed = 0
end
self.time_passed = self.time_passed + dtime
if self.time_passed >= 20 then
self.object:remove()
else
if current_node.name == "default:water_source" or
current_node.name == "default:water_flowing" or
current_node.name == "default:lava_source" or
current_node.name == "default:lava_flowing"
then
self.time_passed = self.time_passed + dtime
else
self.time_passed = 0
end
end
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
Do these spawn on their own?
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
This mod will need some more stabilizing I am afraid. The butter creepers themselves don't have any textures and they eventually cause any game they are in to lag and become unplayable. They also kill any nearby mobs from Sapier's animals_modpack mod instantly (even the dungeon master.)
If worked on and improved, this mod can become a new favorite of Minetest one day.
If worked on and improved, this mod can become a new favorite of Minetest one day.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
They are the only one of the mobs which really hurt another mobsInocudom wrote: They also kill any nearby mobs from Sapier's animals_modpack mod instantly
However, some fixes are needed. Hm... Maybe we should have a rule here om the minetest.net forums (maybe unwritten) like "if you go and rest then specify the license for your stuff beforehand or that would be considered as GPL or WTFPL"?
- Likwid H-Craft
- Member
- Posts: 1113
- Joined: Sun Jan 06, 2013 14:20
- Location: Lost in Crypt
They, all we need, is a End Portal anyone like to help? but whats try making it not minecraft rated...
Oh and we should have a Testcon!(Minetest Con like Minecon but, it about Minetest and, the mods and, games and W.I.P games)
Oh and we should have a Testcon!(Minetest Con like Minecon but, it about Minetest and, the mods and, games and W.I.P games)
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
Um there should be a serious limit on the spawn of creepers beginning : 1-2 creepers after a while I could see ten or so wherever I looked
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
Mods: Orichalcum Stonebricks Extra Chests
- Pokemon122
- Member
- Posts: 36
- Joined: Sun Mar 10, 2013 14:59
- Location: earth,canada
- LRV
- Helper
- Posts: 378
- Joined: Mon Dec 19, 2016 17:29
- GitHub: Mooncarguy
- In-game: Mooncarman Mooncarguy
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