[mod] Jail [0.0.1] [jail]

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VanessaE
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by VanessaE » Wed Aug 07, 2013 01:22

I am normally not one to say "just Google it"... but come on, that's what search engines are for.

A text editor is a program such as gedit or nodepad, that lets you edit plain text files, which is the form most computer programs' source code and scripts take, including Lua mods like those in Minetest.

If you don't know what these things are for, you should *NOT* be editing anything - you should be learning about this stuff.
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Element
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by Element » Wed Aug 07, 2013 02:27

thank you all...i have now changed the coords.
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Cooper97
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by Cooper97 » Wed Aug 07, 2013 11:39

Cooper97 wrote:
rarkenin wrote:Are you using set_attach to keep the person attached to the jail?


Please make a version of the Jail Mod which use set_attach instead of a teleport.
Please make it also so that it revokes the privileges interact, fly, teleport and noclip of a jailed player.


Is any good mod programmer here who can make such a version? It is bad that Raphael is not only since 3 months. The code is WTFPL (see in the first post).
Sorry for my bad english. (I am from germany.)
 

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by SegFault22 » Sat Aug 17, 2013 02:15

Suggestion: Somehow make it possible to define two corners of the area of a ''jail'' (like with node_ownership areas), and check if people put in jail are in that area, and if not, then teleport them back to jail. That way, they can walk around in the cell without being moved to the center every few seconds.
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by Cooper97 » Mon Aug 19, 2013 06:35

SegFault22 wrote:Suggestion: Somehow make it possible to define two corners of the area of a ''jail'' (like with node_ownership areas), and check if people put in jail are in that area, and if not, then teleport them back to jail. That way, they can walk around in the cell without being moved to the center every few seconds.


The using of set_attach should be more useful than a normal teleport.
Sorry for my bad english. (I am from germany.)
 

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by Element » Wed Sep 25, 2013 01:21

is there a way to turn of the time
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Re: [mod] Jail [0.0.1] [jail]

by DI3HARD139 » Sat Nov 08, 2014 02:43

I have built a jail in the sky but for some reason everytime I send someone there they just fall through the floor. Is this a bug or am I configuring something wrong?
 

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Re: [mod] Jail [0.0.1] [jail]

by philipbenr » Sat Nov 08, 2014 06:19

I believe that this mod is outdated and no longer being updated. It should be in the old mods section (I will be requesting this).
Also, I have never used this mod, so I can give you no pointers. Still, if you want to go through the init.lua of the mod, and look around for an answer, you are welcome to try and give an answer to the problem in this thread.

I'm sorry I can't give you any help. I hope you will figure out the answer (or somebody else can give it for you.)
 

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Re: [mod] Jail [0.0.1] [jail]

by Topywo » Sat Nov 08, 2014 09:08

@DI3HARD139
Try teleporting them 1 space (y + 1) higher than you actually planned.
 

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Re: [mod] Jail [0.0.1] [jail]

by Don » Sat Nov 08, 2014 20:40

philipbenr wrote:I believe that this mod is outdated and no longer being updated. It should be in the old mods section (I will be requesting this).
Also, I have never used this mod, so I can give you no pointers. Still, if you want to go through the init.lua of the mod, and look around for an answer, you are welcome to try and give an answer to the problem in this thread.

I'm sorry I can't give you any help. I hope you will figure out the answer (or somebody else can give it for you.)

This mod is still used and I don't think it should go to old mods.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

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Re: [mod] Jail [0.0.1] [jail]

by philipbenr » Mon Nov 10, 2014 00:17

@Don:
It is not being developed, so It can be moved to old mods. I am just saying we move it here as a precaution, because the developer of this mod doesn't come here anymore, and there might be a time where this mod will turn into an old mod. There are some old mods out there that still work, like one bed mod, but it is not really stable for the current version.

There is also a thread in the Modding Discussion section where people suggest mod ideas. If somebody suggests a jail mod, then it is very easy to give them a link to this mod, and say "It might not work, but good luck." Plus, IMO, Mod Releases section should have finished mods that will work. This one looks unfinished, so I can't say that it would look good in mod releases.
 

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Re: [mod] Jail [0.0.1] [jail]

by Don » Mon Nov 10, 2014 00:31

I understand now. Thank you for clarifying that.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

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Re: [mod] Jail [0.0.1] [jail]

by philipbenr » Mon Nov 10, 2014 00:59

You're welcome. I hope that you found your answer, DI3HARD139.
 

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Re: [mod] Jail [0.0.1] [jail]

by im-poke » Fri Jan 29, 2016 11:39

I have a other idea.....
No sending back every 30seconds, but give them a protected unit, and with /jail example you would tp example to a empty unit.
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Re: [mod] Jail [0.0.1] [jail]

by DI3HARD139 » Sat Jan 30, 2016 00:43

@im-poke I just adjusted the time that it resets the player to a high number.
 

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Re: [mod] Jail [0.0.1] [jail]

by CrazyDaisy » Wed Sep 07, 2016 02:21

I may or may not update this mod (if I can). Testing it currently.
 

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Re: [mod] Jail [0.0.1] [jail]

by helpless » Thu Apr 20, 2017 17:05

You should add "Jail Bricks" to make like an invincible wall :)
 

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Re: [mod] Jail [0.0.1] [jail]

by ManElevation » Sun Oct 08, 2017 21:22

if you mind, im modifieing this mod, so you cans set the jails cells in-game and you can have more than 1 cell.
something like /jails cell1 ManElevation
/release ManElevation
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Re: [mod] Jail [0.0.1] [jail]

by |FGH| » Wed Oct 11, 2017 05:20

Well once the player gets pruvs revoked and /killme and /spawn are added as privileges you dont really need a jail mod.However he can make second accounts and thx to mod thy get jailed so its amazing.But not perfect
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