[Mod] Finite / Realistic Water [outdated] [waterplus]

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by HardcoreFox » Sat Dec 07, 2013 00:43

HardcoreFox wrote:
Topywo wrote:
JackGruff wrote:Unfortunatly, it doesn't visualise sheer drops very well -- it looks like the water is teleported down a sheer drop, you can't see it falling.

So if you have something like this...

Code: Select all
#      body  #
#      of    #
#      water #
#     ########
#     #
#     #

... water will start appearing at the bottom but you won't see it fall down.

This has smashed my dreams of constructing a secret waterfall entrance that can be opened by blocking the flow using mesecon pistons.


I'm not sure how to visualize what you mean and don't have much experience with mesecons (except the wires and the blinky plants :-) ), but maybe putting this in the groups of water_flowing and water_source: falling_node=1 (or in a node you create that replaces the node above the secret entrance), you can simulate the falling water.
If you have v0.4.7 or v0.4.8, they will appear. :))
Let me check:


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Re: [Mod] Finite / Realistic Water [outdated] [waterplus]

by balthazariv » Sun Aug 17, 2014 11:44

I like the idea of the water equalizes perfectly.
But too many icons. One with the possibility to choose the level would be good. Like a water bomb that would explode after choosing the level.

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Re: [Mod] Finite / Realistic Water [outdated] [waterplus]

by rubenwardy » Mon Aug 06, 2018 15:29


Look at the forum it is in and also the title. Optionally, also check out the commit history


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