[mod] sickle [sickle]

Locked
User avatar
Casimir
Member
Posts: 1207
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

[mod] sickle [sickle]

by Casimir » Post

Sickles. Available in stone-, steel- and mese-style.

Digs everything that has the sickle group immediately and drops the node itself - instead of the defined drops. The group values defines the number of drops. Works for default:leaves, conifer:leaves and farming:weed.
Make use of the sickle group in your mod.

Crafting:

Code: Select all

_x_
__x
__s

x=material s=stick
The mese version is a little bit overpowered. It works for everything (that you have in your creative inventory).

download: http://ompldr.org/vaDllZw/sickle20130128.zip

depends: default
licence: cc-by-sa

User avatar
Mito551
Member
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

I took that mod, modified it and added to my dwarves mod. thank you!
I added compatability with farming mod and deleted all sickles except for iron. and yeah, it's not steel, but iron in my game.
Last edited by Mito551 on Mon Jan 28, 2013 18:05, edited 1 time in total.

Sokomine
Member
Posts: 4290
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

by Sokomine » Post

It's a nice mod that makes handling of leaves easier. Wish it would be available on servers.
A list of my mods can be found here.

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

by webdesigner97 » Post

I'd like to try it out, but ompldr is down :(

User avatar
Casimir
Member
Posts: 1207
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

by Casimir » Post

It was a failed experiment.
If you still want it, it is now part of Dwarves.

Sokomine
Member
Posts: 4290
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

by Sokomine » Post

Why failed? It works fine. It might be a good idea to make it destroy more leaves if the mouse key is hold down, but that's not really necessary. But yes, maybe it's better placed into another mod (farming or something like that?) to hopefully have it on more servers.
A list of my mods can be found here.

User avatar
Casimir
Member
Posts: 1207
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

by Casimir » Post

Currently there is no way to make it work the way I like. It just removes the nodes, without checking if they can be dug with that tool. When not removing but digging them the nodes will drop their real drop. One thing is to remove the real drop from the inventory and then add the the node. But things like leaves have random drops, so it is not possible to know what to remove.

User avatar
Nininik
Member
Posts: 582
Joined: Thu Apr 06, 2023 01:55
GitHub: nininik0
IRC: nininik
In-game: nininik
Location: CA, Team thunderstrike headquarters
Contact:

Re: [mod] sickle [sickle]

by Nininik » Post

Hammer sold separately.
↯Glory to Team Thunderstrike!↯
↯T.T.S.↯

Locked

Who is online

Users browsing this forum: No registered users and 5 guests