[Mod] DARKET Mods update [0.3] [dicormod]
[Mod] DARKET Mods update [0.3] [dicormod]
{Updated}
screenshots
License (code and textures): WTFPL
The Regard from russia!I have solved to do the small decorative modes.
In he is present:Rug,new plate,2 type of the stand openning and usual for beauty,laminate,parquet,white brick.Here is strictly recipes:
4 stone=1 white brick
1 glass=1 strengthening glass
8 woods+1 tree=1 bedside table
1 stand+1 stick=1 openning bedside table
1 wood+2 free=15 laminate (New recipe)
2 wood+1 free=15 parquet (New recipe)
6 stick + 1 wood =15 carpet
1 torch+ 1 tree =15 Light block
+ Secret Jedi sword)
----------------NEW--------------------------
Multi-colored bricks
To complete the work required WoolMod
Craft:
1 white brick+1 green dye= 1 Green Block
1 white brick+1 red dye= 1 Red Block
1 white brick+1 brown dye= 1 Brown Block
1 white brick+1 green dye= 1 Yellow Block
++++++++++++++++++++++++++++++++++
1 desert stone + 2 stick = Desert Shovel
3. desert stone + 2 stick = desert Pick
------------------------------------------------
Well that's all leave komenty))
Then I'll lay out here more and more fashion.
Download
Older versions:
0.1
Download
0.2
Download
screenshots
License (code and textures): WTFPL
The Regard from russia!I have solved to do the small decorative modes.
In he is present:Rug,new plate,2 type of the stand openning and usual for beauty,laminate,parquet,white brick.Here is strictly recipes:
4 stone=1 white brick
1 glass=1 strengthening glass
8 woods+1 tree=1 bedside table
1 stand+1 stick=1 openning bedside table
1 wood+2 free=15 laminate (New recipe)
2 wood+1 free=15 parquet (New recipe)
6 stick + 1 wood =15 carpet
1 torch+ 1 tree =15 Light block
+ Secret Jedi sword)
----------------NEW--------------------------
Multi-colored bricks
To complete the work required WoolMod
Craft:
1 white brick+1 green dye= 1 Green Block
1 white brick+1 red dye= 1 Red Block
1 white brick+1 brown dye= 1 Brown Block
1 white brick+1 green dye= 1 Yellow Block
++++++++++++++++++++++++++++++++++
1 desert stone + 2 stick = Desert Shovel
3. desert stone + 2 stick = desert Pick
------------------------------------------------
Well that's all leave komenty))
Then I'll lay out here more and more fashion.
Download
Older versions:
0.1
Download
0.2
Download
Last edited by darket on Thu Jul 05, 2012 03:43, edited 1 time in total.
New mod.Mod adding a Minetest Door(Beta)
http://www.youtube.com/watch?v=yOGiI3TE ... e=youtu.be
Download http://minetest.at.ua/load/0-0-0-17-20
http://www.youtube.com/watch?v=yOGiI3TE ... e=youtu.be
Download http://minetest.at.ua/load/0-0-0-17-20
Last edited by darket on Sat Dec 10, 2011 11:57, edited 1 time in total.
-
- Member
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You should consider putting your project on gitorious:
https://gitorious.org
And let me know here, I can add you to the modders group:
https://gitorious.org/+minetest-modders
https://gitorious.org
And let me know here, I can add you to the modders group:
https://gitorious.org/+minetest-modders
Mods: https://gitorious.org/marktraceur-minetest-mods
IRC: marktraceur on freenode
IRC: marktraceur on freenode
hmm well an odd thing I came across and am stumped how to fix it.
I tried to migrate my server over to a friends server since he has almost triple the upload bandwidth that I do and dicormod won't load and gives this error:
Original server machine: Ubuntu Natty
New server machine: Linux Mint 11 (based on Natty)
Same minetest versions, same mods, same world, same config, different user.
All other mods load.
I tried to migrate my server over to a friends server since he has almost triple the upload bandwidth that I do and dicormod won't load and gives this error:
I even redownloaded the mod here and installed fresh but same error.00:57:29: ERROR[main]: Failed to load and run script from /usr/bin/../share/minetest/mods/dicormod/init.lua:
00:57:29: ERROR[main]: [LUA]
00:57:29: ERROR[main]: [LUA] /usr/bin/../share/minetest/mods/dicormod/init.lua:114: attempt to perform arithmetic on global 'LIGHT_MAX' (a nil value)
00:57:29: ERROR[main]: stack traceback:
00:57:29: ERROR[main]: /usr/bin/../share/minetest/mods/dicormod/init.lua:114: in main chunk
00:57:29: ERROR[main]: [LUA]
00:57:29: ERROR[main]: Server: Failed to load and run /usr/bin/../share/minetest/mods/dicormod/init.lua
Original server machine: Ubuntu Natty
New server machine: Linux Mint 11 (based on Natty)
Same minetest versions, same mods, same world, same config, different user.
All other mods load.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
An update.. seems the dicormod is the cause of the issues of my server migration. I don't know enough about lua and minetest modding to say what is wrong but without the dicormod the server loads without issue. With it, it doesn't load right. Thought I should make note.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
@Raphael I just had a quick look at the code of the latest version of this mod and it loaded fine for me, only issue it did show in the debug log is for the use of light_propagates which is deprecated, I changed all of the light_propagates to sunlight_propagates and that stopped any errors showing.
Although saying that I don't know if that is the cause of your error.
Although saying that I don't know if that is the cause of your error.
Alright I edited the mod as stated and the server doesn't load with this error:dannydark wrote:@Raphael I just had a quick look at the code of the latest version of this mod and it loaded fine for me, only issue it did show in the debug log is for the use of light_propagates which is deprecated, I changed all of the light_propagates to sunlight_propagates and that stopped any errors showing.
Although saying that I don't know if that is the cause of your error.
However with some tinkering I noticed if I remove the following from the dicormod it loads:15:13:32: ERROR[main]: Failed to load and run script from /home/tabot/.minetest/usermods/dicormod/init.lua:
15:13:32: ERROR[main]: [LUA]
15:13:32: ERROR[main]: [LUA] /home/tabot/.minetest/usermods/dicormod/init.lua:114: attempt to perform arithmetic on global 'LIGHT_MAX' (a nil value)
15:13:32: ERROR[main]: stack traceback:
15:13:32: ERROR[main]: /home/tabot/.minetest/usermods/dicormod/init.lua:114: in main chunk
15:13:32: ERROR[main]: [LUA]
15:13:32: ERROR[main]: Server: Failed to load and run /home/tabot/.minetest/usermods/dicormod/init.lua
dicormod:kover
dicormod:sword
dicormod:steklo
dicormod:light_block
Although not tested I suspect it is steklo and light_block causing the issues.
EDIT: It seems to be issues with:
dicormod:kover
dicormod:steklo
dicormod:light_block
Last edited by RAPHAEL on Thu Dec 22, 2011 21:24, edited 1 time in total.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
According to the error it seems the problem is with this line: light_source = LIGHT_MAX-1, (line 114).
So I would have thought just taking the light_block node out would have fixed it or do you get a different error after that?
EDIT: Strange though how it doesn't throw that error on my build which is just compiled from the latest source with a few additional changes, maybe its clashing with another mod...although that is a complete guess as I haven't looked too much into the Modding API.
So I would have thought just taking the light_block node out would have fixed it or do you get a different error after that?
EDIT: Strange though how it doesn't throw that error on my build which is just compiled from the latest source with a few additional changes, maybe its clashing with another mod...although that is a complete guess as I haven't looked too much into the Modding API.
Last edited by dannydark on Thu Dec 22, 2011 22:19, edited 1 time in total.
I let file roller install rar and unrar to download this mod :-)
Idk if it's normal for .rar, that I had to make the folder/map/directory "dicormod" myself, to put in the textures-folder and the init.lua.
Also made a file 'depends.txt' with default and wool in it.
I had some texture-errors, but don't have time to figure them out now... My 'test-minetest' is getting a bit of a mess :-)
Idk if it's normal for .rar, that I had to make the folder/map/directory "dicormod" myself, to put in the textures-folder and the init.lua.
Also made a file 'depends.txt' with default and wool in it.
I had some texture-errors, but don't have time to figure them out now... My 'test-minetest' is getting a bit of a mess :-)
- Bas080
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Unifieddyes mod has dyes with which you could color stuff. I'm using it for my cotton mod https://github.com/bas080/cotton
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- Joined: Sun Jul 29, 2012 05:59
I have a problem with the mod. I kept on getting a similar problem Raphael had. I removed this code from lua and got minetest to load:
minetest.register_node("dicormod:light_block", {
tile_images = {"lightbloc.png", "lightbloc.png", "lightbloc.png"},
-- FIXME: minetest.inventorycube only cares for the first texture
--inventory_image = minetest.inventorycube("lightbloc.png", "lightbloc.png", "lightbloc.png")
inventory_image = minetest.inventorycube("lightbloc.png"),
is_ground_content = true,
paramtype = "light",
light_propagates = true,
light_source = LIGHT_MAX-1,
selection_box = {
type = "wallmounted",
wall_top = {-0.2, 0.6-0.8, -0.2, 0.2, 0.7, 0.2},
wall_bottom = {-0.2, -0.5, -0.2, 0.2, -0.6+0.7, 0.2},
wall_side = {-0.6, -0.4, -0.2, -0.2+0.4, 0.4, 0.2},
},
material = minetest.digprop_constanttime(0.0),
furnace_burntime = 4,
Could you tell me what is wrong with this so I can put it back in?
I dont know anything about messing with this stuff, and I would really appreciate the help.
minetest.register_node("dicormod:light_block", {
tile_images = {"lightbloc.png", "lightbloc.png", "lightbloc.png"},
-- FIXME: minetest.inventorycube only cares for the first texture
--inventory_image = minetest.inventorycube("lightbloc.png", "lightbloc.png", "lightbloc.png")
inventory_image = minetest.inventorycube("lightbloc.png"),
is_ground_content = true,
paramtype = "light",
light_propagates = true,
light_source = LIGHT_MAX-1,
selection_box = {
type = "wallmounted",
wall_top = {-0.2, 0.6-0.8, -0.2, 0.2, 0.7, 0.2},
wall_bottom = {-0.2, -0.5, -0.2, 0.2, -0.6+0.7, 0.2},
wall_side = {-0.6, -0.4, -0.2, -0.2+0.4, 0.4, 0.2},
},
material = minetest.digprop_constanttime(0.0),
furnace_burntime = 4,
Could you tell me what is wrong with this so I can put it back in?
I dont know anything about messing with this stuff, and I would really appreciate the help.
Last edited by thetinydon on Fri Aug 24, 2012 09:07, edited 1 time in total.
THIS IS SPARTA!!!
- VanessaE
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Also, your image filenames should be changed to follow the standard naming convention for mods - put your mod name at the start of a filename. e.g. lightbloc.png --> dicormod_lightbloc.png for example.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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